[S3 Mod] SIlent Storm Sentinels: Redesigned


  • Please log in to reply
41 replies to this topic

#1 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 20 April 2016 - 12:43 PM

A rebalancing modification for S3. Makes the game more challenging and rewarding. Improves all random encounters and missions. Also:

Better enemies. Now less dumb, less surprised and more prepared.
Races. Mercenaries (including women) from other countries have joined the Hammer.
Better cutscenes. NPC look a bit more alive.
Enemies may surrender. Dominate enemies and see them dropping their weapons.
Daylight. Now it is harder to hide.
And much more.

Full description: Link

Character generation
Spoiler

Better looking scenes
Spoiler

Improved animation
Spoiler

Music and sound
Spoiler

Enemies
Spoiler

Zones, events and game logic
Spoiler

Random Encounters
Spoiler

Missions and Story
Spoiler

Difficulty
Spoiler

General Mechanics and fixes
Spoiler

Economy
Spoiler

Shop
Spoiler

Some screenshots from website: Link

Download: Link

#2 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 23 April 2016 - 06:15 AM

Maybe I was not right when posted this just like that since it was my first post here. I wanna fix this...
and say

Hi, folks!
I am a long term Silent Storm fan, playing since 2004 and modding since 2005. Yup, that was love from the first sight.
I know pretty much everything about Silent Storm games and Map Editor so several months ago I decided to give it a try and go back to modding again.

So the mod I provided an above link is full feature complete but if some of you have any ideas/thoughts/questions/anything I would be glad to hear from you. Sure it is no way 2006 but... someone could still be here... right?

#3 orc01

orc01

    Squaddie

  • Members
  • Pip
  • 23 posts

Posted 23 April 2016 - 05:19 PM

Hello, good guy!  I love SS3 so much. Sorry for my bad english - I'm russian. But i download you mod and try give you feedback. Also, thanks for you mod!

#4 orc01

orc01

    Squaddie

  • Members
  • Pip
  • 23 posts

Posted 01 May 2016 - 04:55 AM

Hi, werHeruvim! I play you awwwwesome mod all week. My mind - this is amazing! Great new animation, good stage director work in cutscene, tons new random encounter. Even enemy must surrender, wuhuuu!
Now i give first mission block and going Russia. I love long leveling my team.
If you want know, i think you mod need... aaa... new weapon? new type bullets? New uniforms? It would be cool!
Also, i guess, CREL(Clever random encounters loot) - give elite enemy real elity difficulty(level +10) and elite loot. Someone pistols - rewarding weapon, medals(we may sell in blackMarket), medic stuff, good enginering stuff.
Also we all, i think, all Silent Storm gamers dreaming a new colorite and charismatic mercs. I don't know, possible this is? It's simple dream.
About new mercs - what you think about surrenders enemy and officers Mjollnir, who may say us new missions? And this is missions - good chance give money(How in bank encounter) or new mercs with unical class...
May RE with black market - where we may buy good weapon and stuff without limits, but more high cost(300%)
Weapon damage - i love someone real weapon damage, where all guns good. 2-3 shoot - and you duing. I put my and enemy damage 200%. But, if you not so difficult, you may do optional mod with high damage all weapon?
Repairing - Mechanic boy in Sentinels base real good, and doing dumb and broken guns nearly new gun! May everly repair in base spoil weapon not 1 hit - 15-20 hit?

Heruvim - you greatest human. You could do this game real better and cooler. I share you mod all, who i know, and who gaming SS3

#5 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 01 May 2016 - 06:16 AM

Hi, orc01! Thanks for your feedback!

Quote

If you want know, i think you mod need... aaa... new weapon? new type bullets? New uniforms? It would be cool!
I have created a Car 98K (no scope version) so I understand that it is not what you mean. To create a brand new weapon I will need help from someone who can make/import a new geometry/ai geometry (aka model). Alas I can't do it. As far as I know you have to work with Maya 4.0 - 6.0 and those are very old versions which do not like Win7 x64. Not to say that I can't work with Maya at all.
Implementing new ammo types will require implementing new armors as well to balance new changes. I am not sure this will be worth it.
As for uniforms - this mod is not about uniforms though I implemented a few (both for player and enemy) and improved the vanilla uniforms (e.g. Sentinel Female Uniforms now don't look the same, many S2 uniforms were updated). I may add some of my unreleased uniforms in the future though.

Quote

Also, i guess, CREL(Clever random encounters loot) - give elite enemy real elity difficulty(level +10) and elite loot. Someone pistols - rewarding weapon, medals(we may sell in blackMarket), medic stuff, good enginering stuff.
Many elite enemies have buffed stats (AP, SHOOTING, THROWING etc.) which are way higher for their curent levels. +10 level is too much because it will make leveling for player squad too easy (especially for certain classes like sniper). You will start encountering very strong enemies after SM4 mission ("Treachery"), and it is explained by the story itself (Hammer is throwing the best they have against you). Those guys are extremely dangerous.
As for special loot - I have some ideas.

Quote

Also we all, i think, all Silent Storm gamers dreaming a new colorite and charismatic mercs. I don't know, possible this is? It's simple dream.
I tried to create content which would match the game lore/story and design. Creating a new merc is possible but I will need new voice for this unit. Sure the game has some unused acks/lines (e.g. Prisoner unit, Hammer Officer unit, Hammer soldier unit, Elite Soldier unit, Civilian unit etc. which were meant to be used by the game but due to a silly mistake were blocked), and I could restore these Acks. Downside - their personalities are too generic and wouldn't do good as mercs. So I will need to import some new voices from other games or have someone to record them. In any case that would require some work on their story. If anyone agrees to lend a hand, we can make it possible.

Quote

About new mercs - what you think about surrenders enemy and officers Mjollnir, who may say us new missions? And this is missions - good chance give money(How in bank encounter) or new mercs with unical class...
Something like "Terrorist act" mission after you captured a Hammer soldier? Yeah, it is possible. I will need to think about it.

Quote

May RE with black market - where we may buy good weapon and stuff without limits, but more high cost(300%)
This would do well in rpg like Hammer and Sickle. By design S2 and S3 have everything you need right on base. I'd prefer to stick with it.

Quote

Weapon damage - i love someone real weapon damage, where all guns good. 2-3 shoot - and you duing. I put my and enemy damage 200%. But, if you not so difficult, you may do optional mod with high damage all weapon?
Like you said you can tweak game options and increase any damage in custom difficulty menu. This will make all weapons deadly.

Quote

Repairing - Mechanic boy in Sentinels base real good, and doing dumb and broken guns nearly new gun! May everly repair in base spoil weapon not 1 hit - 15-20 hit?
I am afraid it is hard coded, not sure for now. I will look into it and will give you an update later.


Btw, have you encountered Mausoleum RE in Germany? Posted Image

#6 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 03 May 2016 - 10:14 PM

View Postorc01, on 01 May 2016 - 04:55 AM, said:

Repairing - Mechanic boy in Sentinels base real good, and doing dumb and broken guns nearly new gun! May everly repair in base spoil weapon not 1 hit - 15-20 hit?
So I have checked again and didn't found an option for that. The only thing you can do to "repairing when on base" is modding its price value. And I have done that already.

P.S. edited my first post. Added description.
P.S.S.: More feedback would be welcome.

#7 laclongquan

laclongquan

    Lieutenant

  • Members
  • PipPipPipPip
  • 162 posts

Posted 05 May 2016 - 03:00 PM

@WerHeruvim Thank you for this new, extensive mod. It's my most regrettable explaination is that I cant play it for at least one more year. I have just completed, some months earlier, a longest stretch of time playing S2, S3, and HS. My estimated is 200+ hours in total. So I am burnt out on Silent Storm engine.

I expect that I will play this 1 year from now at the earliest.  Still, an early thank.

#8 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 19 May 2016 - 09:48 PM

So it's been a month already. Still reading "tons" of reviews.

In a few days/weeks a new version coming. Some fixes and improvements introduced by players from another forum.

Pretty sure the update will be final.

#9 ArShin

ArShin

    Squaddie

  • Members
  • Pip
  • 2 posts
  • Gender:Male
  • Location:Belgrade, Serbia

Posted 22 May 2016 - 10:51 PM

By date i can see that this is an active topic.
I have sent you mail but i would like to continue here.

Hi bro,
I am from Serbia and i like older games (as i am old Posted Image  )
- Baldur's gate
- Icewind Dale
- Fallout 1 and 2
- etc....

!! Excellent work on this mod !!
Zombie encounter was brutal Posted Image

I have a little problem about old Berger's factory - "The factory" mission.
- http://i.imgur.com/C5HU66M.jpg
I just walk in there and start shooting on Hammer soldiers and at the end i have to destroy weapon making machines.
I did that but nothing updates.
Plus i have a feeling that this mission could be done without making guards hostile.

Also it would be nice that you update description and what is changed (especially about those two perks that were replaced)


Best wishes from Serbia Posted Image

#10 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 23 May 2016 - 01:39 AM

Hi!
You will receive a new goal when someone from your squad spots the conveyor ("Destroy the conveyor...").
To complete the main objective in this mission you have to destroy that conveyor (maybe a small press too, that depends on the destruction you caused to these objects). Just use the PK nearby and shoot the conveyor line till it gets destroyed or throw in some grenades. You don't have to destroy any other machines. When it gets destroyed enough, the objective shall update itself, and mission will be completed (safe to leave mode).
I hope this helped!

As for non-hostile walkthrough: you are right!
There is a solution to avoid unnecessary casualties (just like in big movies, when a good guy tries to get civilians evacuated from a guarded enemy base first). Hint: check the ground floor. Of course you will have to remain unseen (Shade or Toki will be helpful). I'd say exploring unalerted factory is fun too. Posted Image

Bad perks were removed because they could make their owner invincible or give him/her an unfair advantage. I replaced them with these ones:

Run For Your Life, Faster Pose Change - for a grenadier.
Resist Critical - for a soldier.

As for the rest part of the description: I tried to provide as much information as possible. What else shall I add in addition to perks?

#11 ArShin

ArShin

    Squaddie

  • Members
  • Pip
  • 2 posts
  • Gender:Male
  • Location:Belgrade, Serbia

Posted 23 May 2016 - 12:51 PM

View PostWerHeruvim, on 23 May 2016 - 01:39 AM, said:

Hi!
You will receive a new goal when someone from your squad spots the conveyor ("Destroy the conveyor...").
To complete the main objective in this mission you have to destroy that conveyor (maybe a small press too, that depends on the destruction you caused to these objects). Just use the PK nearby and shoot the conveyor line till it gets destroyed or throw in some grenades. You don't have to destroy any other machines. When it gets destroyed enough, the objective shall update itself, and mission will be completed (safe to leave mode).
I hope this helped!

Well i did that first time and quest didn't update.
After your reply i did it 4 more times.
I even destroyed whole building and still nothing.
"Kill the director" updates but "Destroy conveyor" doesn't.

I have noticed 1 bug (not sure if it is mod related)

When i try to bust strength of my grenadier from 11 to 12 it goes all the way up and starts again at 11 instead going up to 12.
I corrected this by waiting for him to level up and then it worked.

#12 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 24 May 2016 - 12:44 AM

View PostArShin, on 23 May 2016 - 12:51 PM, said:

Well i did that first time and quest didn't update.
After your reply i did it 4 more times.
I even destroyed whole building and still nothing.
"Kill the director" updates but "Destroy conveyor" doesn't.
Sorry to hear that. Seems to be a bug.
Never had this happened to me though. I found a possible mistake in the script (I am not sure why it happened to you, maybe this has something to do with CPU).
Here is a link where you can download the fix. Link
Just replace the original file with the new one. I would recommend to start from the save right before entering this zone (e.g. AutoSave Begin Mission will do) otherwise this fix won't work.

If you don't wish to replay it all over again (and this I understand and agree with), try this:
1) activate console: open file CFG/s3autoexec.cfg and add wirbelwind so your file would end like this:
//mission_camera_scroll_acceleration 100
wirbelwind
2) open console (press `)
3) when you finished your business on this zone (e.g. killed the director, killed everyone and explored the factory and ready to leave),
type this:
ExitToChapter()

This wil help 100%.

Quote

I have noticed 1 bug (not sure if it is mod related)

When i try to bust strength of my grenadier from 11 to 12 it goes all the way up and starts again at 11 instead going up to 12.
I corrected this by waiting for him to level up and then it worked.
This has something to do with the game mechanic itself. Like 11 str was a max. for your level. So the game limited your attribute progress.

#13 mammoth

mammoth

    Squaddie

  • Members
  • Pip
  • 8 posts

Posted 25 May 2016 - 04:37 AM

Hi,

      Will surely try this MOD tonight. Give you feedback after few weeks.

      Cheers!

#14 mammoth

mammoth

    Squaddie

  • Members
  • Pip
  • 8 posts

Posted 26 May 2016 - 03:45 AM

Hi,
    My first game, custom difficulty to max all.
          result:  1. Its hell hard. 10 time i retry the first mission. enemy shot me in head, im dead. ; my partner shot dead ; the enemy shot me twice im dead; after many turn enemy reinforcement arrive with 2 msg and 1 rifle , im dead. conclusion: the game is more realistic. so will not play this to max. :)
    My second game custom difficulty, enemy level +1, ap+10% enemy damage +10%.
          Result:  1. 5 times i retry the first mission, its still hard but bearable. 10% remaining VP left. very real!!!
                       2. Second Mission, - 2 retry, got killed when the boss leader shot 2 times head shot. im dead. after that i just run arround and leave.
                       3. 3 mission: is the best: 15 retry,  pistol shot is good medium range. Smg for short range. Enemy is very smart, i need to use Sun Tsu Strategy to win. hehe.

    Overall its good, no major bug. Some minor bugs i know.
           1.on the screen on the Mercenaries, the list of portraits is not showing up. but thier price is showing. i can still hire them.

   Minor concern.
          1. can you change the allied turn for them to be move faster. most of the civilian is just looking around before they can use all thier turn. its just taking long.

          Thanks for the great Mod.

#15 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 26 May 2016 - 04:37 AM

Hi!

View Postmammoth, on 26 May 2016 - 03:45 AM, said:

custom difficulty to max all.
S3 Redesigned was balanced with HARD difficulty in mind. Personally had no troubles playing it on HARD (3rd difficulty).

Quote

   1.on the screen on the Mercenaries, the list of portraits is not showing up. but thier price is showing. i can still hire them.
   Minor concern.
Very strange.
Could you post some details?
If there is a big black space instead of a hiring screen, then try to change in-game resolution. What resolution are you using?
If there is a broken black-n-white texture, then probably Textures.res is missing and you didn't install the mod in correct way. Your SSSR folder should contain the following files: sentinels.db, animations.res, geometries.res, textures.res etc.

Quote

can you change the allied turn for them to be move faster. most of the civilian is just looking around before they can use all thier turn. its just taking long.
I was thinking about optimizing 2nd mission too. It will run smoother in the next version.

#16 mammoth

mammoth

    Squaddie

  • Members
  • Pip
  • 8 posts

Posted 26 May 2016 - 11:33 AM

View PostWerHeruvim, on 26 May 2016 - 04:37 AM, said:

Hi!

S3 Redesined was balanced with HARD difficulty in mind. Personally hadn't huge troubles playing it on HARD (3rd difficulty).

Very strange.
Could you post some details?
If there is a big black space instead of a hiring screen, then try to change in-game resolution. What resolution are you using?
If there is a broken black-n-white texture, then probably Textures.res is missing and you didn't install the mod in correct way. Your SSSR folder should contain the following files: sentinels.db, animations.res, geometries.res, textures.res etc.


HI, yep its a big black screen with amount of merk but no pictures. in game resolotion is 1366x768x32, i tried to change it still the same. Anyway the hire/fire screen is good. so no big deal. :). thanks for quick reply.

#17 grammarsalad

grammarsalad

    Squaddie

  • Members
  • Pip
  • 6 posts

Posted 29 May 2016 - 06:21 PM

Holy crow!  I'm glad I checked back.  This looks awesome!

It looks like a new update is coming soon.  I'll probably wait for that (I probably won't be able to wait for it)

#18 mammoth

mammoth

    Squaddie

  • Members
  • Pip
  • 8 posts

Posted 31 May 2016 - 03:08 AM

Hi,

     I Notice some minor bugs in the mission.
    1. in the random mission, some of the locker box is blocked i cant locked pick it.
    2. in the mission where they gonna blow up the UN building. If you will go to the way that is full of mines. The on way to diffused it by trowing a grenade. the mine did not explode.  after that the enemy stepped in to the mine. on 2 mines exploded the other 2 did not. i tried to walk over the mine but i cant cause the way is blocked?

    Thanks.

#19 WerHeruvim

WerHeruvim

    Sergeant

  • Members
  • PipPipPip
  • 70 posts
  • Gender:Male
  • Location:Russia

Posted 31 May 2016 - 04:18 AM

Hi!

View Postmammoth, on 31 May 2016 - 03:08 AM, said:

Hi,

I Notice some minor bugs in the mission.
1. in the random mission, some of the locker box is blocked i cant locked pick it.
I believe it is a Random Encounter (England). I think I remember this bug: I didn't change placement of any locker so it has to be originated from vanilla game.  I can fix this though.

Quote

2. in the mission where they gonna blow up the UN building. If you will go to the way that is full of mines. The on way to diffused it by trowing a grenade. the mine did not explode.  after that the enemy stepped in to the mine. on 2 mines exploded the other 2 did not. i tried to walk over the mine but i cant cause the way is blocked?
It was made like this on purpose (by devs, not me). Seems like developers wanted "the left way" less safe and more dangerous to a player. It was a shortcut, hence Hammers tried to make that area as much protected as possible (even by cost of their own people Posted Image ) AFAIR a well thrown grenade or two can detonate those mines so you will be able to pass. Or a character with low spot skill to detonate the first mine by himself/herself if it was not detected yet (sounds crazy but it should work).

#20 mammoth

mammoth

    Squaddie

  • Members
  • Pip
  • 8 posts

Posted 04 June 2016 - 03:16 AM

Hi,

   Random german mousoleom is epic. it takes me many retry to figure out how to get the sword.  Zombie is zombie undying. Great!!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users