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WerHeruvim

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Everything posted by WerHeruvim

  1. For now I'd recommend you do the following steps: 1) Win any map, and you automatically go to Battle+ menu 2) Quit Battle+ menu (Press 'Esc' or click Cancel) Then you may go to Battle+ again, this bug shouldn't happen. I need some time to investigate.
  2. Thanks! The story is still in development. It will be somewhat complicated. Thanks. People abandoned this forum (followed BlunterII, I guess...), so I almost lost interest in development. Almost. ************************* More updated textures http://sh.uploads.ru/t/nxAQE.png http://s5.uploads.ru/t/pwotA.jpg http://se.uploads.ru/t/whJDA.jpg New game mode. Battle+. Choose your faction, squad and mission. These missions aren't easy, so don't expect a walk in a park. Mission scripts use random variables. Spawned enemies, their weapons, patrols etc. can be different every time you start your game. Mission goals may be random too (kill VIP, kill all enemies, destroy something etc.). Playing the same mission may feel quite different during next playthrough. There are 5 factions so far: Allies troops (UK, USA, USSR), Axis troops (Germany) and Thor's Hammer. Missions. http://s8.uploads.ru/t/PIy5z.jpg http://se.uploads.ru/t/EcQaL.jpg http://s9.uploads.ru/t/Og7kR.jpg http://s4.uploads.ru/t/POhI3.jpg http://sa.uploads.ru/t/uEoRj.jpg http://sa.uploads.ru/t/lOXTL.jpg http://s6.uploads.ru/t/HAVxW.jpg http://se.uploads.ru/t/sFWEi.png There is a special minimode called Blood Hunt. Here you can play as a vampiress. http://s2.uploads.ru/t/8nhaP.jpg She can heal herself if her melee attack was successful and didn't cause knock back (and her victim stays alive of course). *********** Now the best part. The demo is ready. Demo includes several Battle+ missions and all new added content (uniforms, weapons, tanks etc.). Campaign is still in development. So my question is simple: who wants to play it?
  3. brandeburg Sounds like good old power armor from Fallout. But I like it. I will have to think about its design. *** Nazi girls http://s3.uploads.ru/t/aCzxR.png TH elite winter camo http://s4.uploads.ru/t/oJecO.png *** Besides I decided to drop S2 Remake idea. Completely lost any interest towards making it. Instead I am going to create a brand new campaign. The main hero will play as... TH agent. Yeah, he/she is going to work for Thor's Hammer. For now I don't have enough info to share with you, but I will explain this stuff after winter holidays. Here are some assets for TH campaign. Attention: more new female bodies/caps/masks incoming. Uniforms (TH) Soldier http://sf.uploads.ru/t/XfCdz.png Veteran http://sa.uploads.ru/t/51QTO.png Elite http://s2.uploads.ru/t/sT8IR.png Elite Commander http://s4.uploads.ru/t/uRvPp.png Saboteur http://sh.uploads.ru/t/wyKEv.png Mercenary http://s9.uploads.ru/t/Ik2Gi.png Winter camo http://s1.uploads.ru/t/gj7E4.png Winter elite camo http://sa.uploads.ru/t/8smR5.png Desert http://se.uploads.ru/t/g5OMs.png http://s5.uploads.ru/t/9x4eu.png http://sa.uploads.ru/t/n8Cfv.png PK Pilot http://sd.uploads.ru/t/ti8G2.png Bodyarmor (light) http://sf.uploads.ru/t/BsXxn.png Uniforms (Sentinels) Winter camo It used to be a night camo. BlunterII was so nice to share some of his textures with me, so I remade it. Thank you! Sentinels will bring a lot of trouble. Especially in cold regions... http://sa.uploads.ru/t/ONQSn.png Guns Fedorov Automatic Rifle http://s7.uploads.ru/t/8CsUI.png http://s6.uploads.ru/t/2oE9f.png New darker textures for vanilla weapons Featuring Stg.44 scoped. http://s4.uploads.ru/t/1GHiA.png http://uploads.ru/t/WVQUb.jpg http://s5.uploads.ru/t/DMoJ0.jpg
  4. Thanks for the feedback! You are right. PTRS should be bigger, and vanilla PK anti-tank guns have wrong sizes too. Alas big guns cause some animation issues. But the real issue here: if I make PTRS too big, I won't be able to set correct coordinates for gun flash effects. None the less I already made some changes, please, check them out. http://sg.uploads.ru/t/LGHCz.png You mean creating some PK versions of "human guns"? Like Thompson SMG but for PK? Sounds nice.
  5. Thanks, brandeburg! Mosin sawed-off http://s0.uploads.ru/t/yHV2L.png http://sh.uploads.ru/t/oJ7bA.png DT, tank machine gun http://s9.uploads.ru/t/XTDgR.png Anti-tank rifles PTRS http://s5.uploads.ru/t/F5BHg.png PzB 38 http://s0.uploads.ru/t/3loP2.png Boys http://s2.uploads.ru/t/d7EQ3.png New PK weapon BESA machine gun http://s3.uploads.ru/t/g2dSN.png
  6. German uniforms Trench coat http://s3.uploads.ru/t/7DUEq.png Winter pack http://sa.uploads.ru/t/Dg1i2.png Infantry http://s4.uploads.ru/t/J7QNa.png Trench coat http://s5.uploads.ru/t/8LJhk.png Germans are ready for cold winter... or maybe they are just delusional. Some weapons. Nagant replacers http://sh.uploads.ru/t/i3fUI.png http://sf.uploads.ru/t/LaeOU.png Reising M50 http://s0.uploads.ru/t/tmD6H.png Owen machine carbine http://s2.uploads.ru/t/7FvgS.png Update: Trench gun http://sd.uploads.ru/t/o12iH.png
  7. This is very similar to Okim's way of implementing shotguns in APN mod. But I prefer frag grenade based shotguns, so you have a normal clip like any other weapon.
  8. Why not both? I agree with your point on alternative timeline/parallel world. "Weapons from the future" may spoil some enjoyment if we are going for a historical accuracy. On the other hand, adding some of them as rare/mythical prototypes could make a nice addition. There is more stuff coming... including Mosin sawed-off, BraMit Nagant revolver, WW2 antitank rifles etc. These guns should be historically accurate. Did partisans use Ithaca 37? I am asking because I never heard of it. Yeah, they used sawed-offs a lot. This is exactly what I did. Thanks! These could be very useful. Working on trench gun too!
  9. brandeburg Thanks! Just wanted to give this character something she deserves – attention. *** Russian Scout (unused in H&S). http://se.uploads.ru/t/l2y9Y.png TH night camo (mask was not used in H&S) http://s0.uploads.ru/t/B9N8Z.png TH desert camo (mask was not used in H&S) http://sg.uploads.ru/t/CqME6.png TH forest camo (mask was not used in H&S) You may notice something new here... http://s9.uploads.ru/t/R3x1M.png TH winter camo http://sa.uploads.ru/t/gBe0L.png True Terror will feature some new weapons. So let me show some of them. MAT 43 (MAT 49 in H&S, this one will be a prototype) -- name is subject to change, so if there are better ideas I would be happy to change it. This SMG will use MP 40 clips. http://s1.uploads.ru/t/65iHT.png Stechkin, APS (H&S) This pistol will use M.712 clips http://s5.uploads.ru/t/YIJwS.png Ithaca 37 A shotgun. With "spread". Works fine. Deadly in close range. All shotguns will use 12 ga cartridges (clips textured by Okim, APN mod) http://s4.uploads.ru/t/f3Zns.png Sawed-off shotgun (used to be a russian hunting rifle) Good damage in close range. Will use 12 ga cartridges. http://sf.uploads.ru/t/QY2ra.png There are more new guns coming. When the time comes, I will make an update.
  10. Thank you, BlunterII. Actually these models do have small gaps which can be seen during some animations if zoomed in (e.g. female no weapon idle animations). The best way to avoid any major glitches would be finding some perfect matches (like allied sniper body + some legs/arms — it works almost with anything). There are other models I have been working on, and I still try to fix their issues. Since Maya can't help me here, have to be more creative. Oh, and I started working on new weapons. Will show some pics later.
  11. brandeburg Good point. I need to think about this for a while. Maybe I will found a solution. Working on a new female uniform for Rose (german merc), Will try to make a mix of german and allies style. *** New uniforms I made (some featuring new combined geometries). http://sf.uploads.ru/t/L3PQT.png http://s7.uploads.ru/t/jUGnE.png Desert Pack. http://s5.uploads.ru/t/bCSAQ.png Male soldiers http://se.uploads.ru/t/BKW9y.png Female officer (Rose) http://se.uploads.ru/t/3kA17.png Thanks to BlunterII for this cool uniform! I reused some of its textures and made this: Female soldier http://sh.uploads.ru/t/9R0uN.png Both work with other races too. http://s8.uploads.ru/t/uWlew.png Kate's new face http://s0.uploads.ru/t/RKuLn.png
  12. I am sure this particular uniform shall have darker colours (this helps to hide some undesirable stuff from previous russian model). I like your idea, but in order to make this reality I will have to create a 100% unique model. Maybe I will succeed in future, but this process is not the fastest. Making some beatiful legs... it takes time. Churchill tank http://s0.uploads.ru/t/q7NcB.jpg http://sf.uploads.ru/t/PGhbs.jpg http://s8.uploads.ru/t/Y7hd1.jpg
  13. Thank you very much! Here is my take on Helferinnen. http://sg.uploads.ru/t/zA7MW.png I reused russian female officer model for this Helferin. Final result is not 100% historically accurate, but still fine by me.
  14. That's a pretty huge collection you have there! I was looking for SS-Helferinnen (1943-1944). Any pics of them would be helpful.
  15. brandeburg, please, show them! I have something planned already, but your pictures will be very welcome! I saw your thread. I think it is very inspirational for anyone modding the game right now! Thank you!
  16. brandeburg Hey, everyone can be confused, no shame in it. I use this server just because it works fast for me, but I understand that it has some issues on different sites/forums. For Helferinen I will need to look for concept/images and see if I can do it right. Like I said, it is possible, but may require some time. Your idea is fine, but it requires some animating routine, at which I am not good yet. Novik used animated T34 (special skeleton and animations). However in Redesigned I tried to imitate car driving with objectsettowaypoint function, and it looked fine. I may try something like this again when the time comes.
  17. Thank you, brandeburg! Almost all human models can be transferred. I can import dog/wolf models, but S3 engine can't work with NW animal skeletons (or at least I haven't found a solution yet). Last time I checked any four-legged creature in S3 was deformed pretty hard. I am yet to learn how to create a brand new animation. I will try to experiment with it in future. Some NW animations already appered in Redesigned. NW moving animations are good, but they can't be imported for now — character model can disappear while moving (this issue needs further investigating). SS Helferinen? I had no plans, but it is possible. Did you try right clicking an image to open it in a new tab/window? Works for me.
  18. So I have continued working on this mod. Just a small update. Like in Partisans Mod, True Terror will have some new models and objects (tanks, halftracks). And I created some more! In another thread Lt.Havok asked me if I could create G43 rifle. Here is what I got: http://s9.uploads.ru/t/Yjp9l.jpg http://se.uploads.ru/t/E6Bho.jpg I imported 2 new models (Hammer and Sickle, Night Watch) and created new uniforms. These two will be unlocked during the russian missions. http://se.uploads.ru/t/Ltd4N.jpg http://sf.uploads.ru/t/x1lXU.jpg Had to work more on the russian girl though (fix neck glitch and hands). Now she looks perfect. http://s2.uploads.ru/t/GQ3Ix.jpg http://sd.uploads.ru/t/bK4NE.jpg Have been working on new object — Wiilys Jeep. It was a real pain. http://s0.uploads.ru/t/lFIY2.jpg http://sh.uploads.ru/t/xGKnT.jpg http://s3.uploads.ru/t/wPcey.jpg This object can be destroyed. http://s2.uploads.ru/t/FlVi7.jpg http://s4.uploads.ru/t/GAduW.jpg http://se.uploads.ru/t/z2y8S.jpg http://s5.uploads.ru/t/0Mlvd.jpg http://sf.uploads.ru/t/vn0T1.jpg For more firepower can be used with Vickers! http://s1.uploads.ru/t/sCruE.jpg http://se.uploads.ru/t/5KTNh.jpg Some new stuff is still in development. Will reveal when it is done.
  19. BlunterII I can see screens now. Thanks! Nice views as usual! Will try to think the dialogues over, but they look fine. For now I would change UPA to Partisans. Something like this: Officer (convoy): (in German) It's just till dawn, Herr Obersturmfuhrer. I don't think it's safe for us to continue to Korosten' right now. Several supply convoys have been attacked in that area recently by those partisans. Oh, I would catch them like rats and tear to pieces everyone of them! Reasoning: until 1943 UPA mosly didn't bother to give germans any noticeable inconvenience (several encounters like murder attempts or small shooting, nothing else) and preferred to stay neutral / or even enroll as SS goons. However in 1943 UPA started a full partisan war against Germany and continued its "war" agains USSR. For 1942 Partisans would be a better option. Lt.Havoc Well it is possible. At least I can try. *** Updated: correction for UPA role in 1942-1943.
  20. Sadly I can't see most of the screenshots ("goals" and "knock-knock" are visible though). But who am I kidding?! I would like them if saw them anyway (really love your map design). http://s8.uploads.ru/t/craTA.jpg Better texture for destroyed tigers (the one on the right). http://s6.uploads.ru/t/W5KOe.jpg http://se.uploads.ru/t/zkwQc.jpg http://s3.uploads.ru/t/jXx3m.jpg Tried to make a new weapon — partisans' special smg. They used to craft a lot. This model is my attempt to create something they could build. Basically I used Stg 44 mesh, but tried to imitate some MP-38 parts and PPS-42 (e.g. clip). Texture looks satisfactory, I believe it could be improved later. You could see a new tank here. Here is another view. http://s0.uploads.ru/t/uO3yz.jpg http://s5.uploads.ru/t/0UBi3.jpg PzKpfw IV (or Panzer-IV if you like) — the most mass produced tank of Wermacht. http://s5.uploads.ru/t/gLEW8.jpg http://se.uploads.ru/t/reuKF.jpg Punishers used to hunt partisans with these armored vehicles (SdKfz 250). http://sf.uploads.ru/t/AIgd3.jpg http://se.uploads.ru/t/hM3Tu.jpg SdKfz 251 with MG34 (former Tripod version). The game won't let me create a special one for these vehicles, so I had to play safe. Now MG-34 Tripods looks like bare MG34, and to compensate that I created a tripod object and put them together. http://s7.uploads.ru/t/J2MIu.jpg Looks like usual. Inventory camera is not fixed yet (to do stuff for later). http://s3.uploads.ru/t/f49UW.jpg "Let's make it crazier," - I thought. I mean... why not? Well actually this new "feature" will make some interesting fights... And I believe all these models will be a very nice addition for Partisans mod. Soon I will try to port something from H&S and add it to this list. Partisans made a lot of makeshift guns and explsoivesm so I need to search for those (or create them like I did with ex-Stg smg). P.S.: Since modding is a great thing, I decided to revive this. The more new mods, the merrier! Both of them will benefit greatly from new objects. Will make a post in my thread in a couple of days.
  21. I think factions will do very well. Since I read a lot about the situation (for the period the game will take place), I will try to provide as much helpful feedback as possible. Wall of text incoming! I will use this format to better represent my thoughts. Faction name: ... Known members: ... What they do: ... Allies: ... Enemies: ... Description: ... Thoughts: ... **** Faction name: NKVD Known members: player character What they do: deal with traitors and spies (outsmart or eliminate them), defend home front Allies: partisans, civilians, Red army Enemies: Wermacht, fake partisans, SS punishers, UPA Description: When on the enemy territory, they like to remain unseen/unwatched. Can be suspicious but not paranoid. Smart and intelligent. Very patriotic. Thoughts: There were a few NKVD squads remaining in Ukraine, primarily to defend railways, communications, critical objects. Many of them were MIA (probably dead). I believe player should encounter at least one of their own and get some info or advice (like join the partisans and help each other). If there are more of them, then this faction should me "active" and have a reputation bar as well. min reputation = player is declared as a traitor. Game over. -- In my opinion, this is necessary. ok reputation = when we start the game good reputation = additional help or info -- since a player proved to be loyal and resourceful his/her faction provides its agent with some additional goodies ***** Faction name: Partisans Known members: NPC you may encounter, partisan leaders etc. What they do: fight the enemy, defend civilians, try to salvage weapons/supplies, sabotage the enemy in any way possible etc. Allies: NKVD, civilians, Red army Enemies: Wermacht, fake partisans, SS punishers, UPA Description: they try to be as sneaky as possible. Can be very talented with explosives and tinkering (good mechanic skills, etc.), like using traps to crush unaware enemies. Thoughts: pretty much the only logical choice for a player to join and support, and they have the same goal. Player should stick to them. However this faction should be somewhat weak, in need of our help (until 1943-44 partisans were very undermanned, undersupplied and had to craft a lot). So player should have a choice: just use them and move on (complete his/her objective > these people's lives) or help them as much as possible (more patriotic way, plus they will help back). typical missions: help recruiting, salvage supplies, help with wounded (if enough med skill) / tinkering (same for engineering), find a traitor or a spy (just one mission would be enough), sabotage something etc. Best way to introduce them would be with the help of another NKVD fellow (he gives us a password and coordinates for a meeting, then he leaves to continue his mission or dies probably) min reputation = player is declared as a traitor. Game over. -- In my opinion, this is necessary. Shooting allies is a no-no. low reputation = very suspicious, they tolerate you, but never help or provide with info or "services" (trading, healing etc.) ok reputation = when we meet them, a bit suspicious, won't trade but let us help them good reputation = additional help or info -- since a player proved to be loyal and helpful partisans are willing to help: they let you walk anywhere you want, take some stuff, trade with you etc. Some partisans will even want to travel with you. max reputation = they will support you in any way possible (including final missions). Just ask. **** Faction name: Wermacht Known members: NPC you may encounter, german soldiers and officers What they do: fight partisans (in 1942 Ukraine was almost "free" of Red army, so the only enemies were partisans), defend critical objects, be careful in the forest, try not to be ambushed (well actually the last two never worked for them) Allies: fake partisans, SS punishers. Special mention: UPA (neutral), civilians (overall neutral) Enemies: NKVD, Red army, partisans Description: we all know what germans were doing there. Also they tried to stabilize the area and eliminate any threat. Used all military resources to fight partisans, however they were not very successful. Were looking for partisans everywhere, especially in villages, however tried to avoid violence against those who didn't seem to pose any "threat" (e.g. didn't help partisans) Thoughts: main type of enemy. They have powerful resources, equipment etc. Fighting them with no help would be a suicide. However small groups or patrols can be eliminated without too much trouble. ***** Faction name: Civilians Known members: NPC you may encounter, living in villages, or in small towns (occupied by germans) What they do: just trying to survive. Some of them may help germans or their allies, but the majority would always prefer to aid partisans. Allies: mostly neutral to everyone Enemies: mostly neutral to everyone Description: civilians. They hate german invaders (however some minority of civs hates the Soviets) Nothing to add. Thoughts: depending on missions their role or affinity of some of them may wary. min reputation = won't talk or do anything, trying to hide or run away. they fear you (always aggressive and trying to cowardly runaway) low reputation = suspicious, will try to avoid your company high reputation = they know you are a good guy. they trust you and may provide with some useful info. **** Faction name: Fake partisans Known members: NPC you may encounter, especially may be found in partisans' camps What they do: they try to infiltrate partisans groups and sell them to SS punishers. Fake partisans are spies who try to avoid conflict and let SS do the dirty job. Allies: Wermacht, SS punishers. Neutral (UPA, somewhat neutral to civilians) Enemies: everyone else Description: former bandits, outlaws or civilians. Scavengers. Rats. Spying for SS most of the time. If they succeed, then a punisher group will probably come to a partisan camp soon. Can gather some information for SS (like where partisans' families live so they can be caught and... you figure out the rest) Thoughts: Some encounters possible where they pretend to be partisans. They are not. Player can expose them end eliminate them if possible (since they will only bring more trouble later). If found in partisans camp, player has to prove they are traitors. min reputation = they stop infiltrating partisans camps, they are afraid to get caught and eliminated. now they are hunting us (with vengeance) -- they are bandits after all, so they finally decide to act like they should. max reputation = start of the game. They feel safe, neutral to you. exposing or killing them will get you - to the reputation. As NKVD agent you will want to do that and only that. If you want to get +, just frame UPA or hide/destroy bodies like you would do with Wermacht soldiers. However in some cases you may want to use them (if mission requres this), but their ending should be the same (shoot or capture them) Faction name: SS punishers Known members: no What they do: kill partisans, eliminate their camps, murder or torture their families, deal with some UPA groups if necessary Allies: Wermacht, fake partisans Enemies: NKVD, partisans Description: best of the worst Wermacht could ever offer. Undisciplined officers, sadists, maniacs, almost outlaws - anyone would do well here. They were brutal and violent. Still very talented. Wermacht never liked them actually. However punishers were effective. Brutal murdering parisan sympathizers was a typical thing. Used the best equipment (for reference see elite soldiers in S2 or S3) and armored vehicles. Thoughts: I believe player should encounter their work first, e.g. small village with everyone dead (people burned alive or shot to death because they were helping partisans -- or destroyed partisan camp, with activated mines left for any rescuers), so he/she will have an idea what they are. SS units may guard some locations however their main goal as punishers here — to be a boogie man for a player character (partisans). When they come, prepare for the hardest fight. reputation +/- same as Wermacht, however since they are rare type of enemy, killing all of them will not trigger the last state (mass hunting of SS units). Reasons: * no one left, no one can hunt you. * killing SS punishers should be encouraged. this would be... right, I guess. * Wermacht really didn't want them to interfere with their campaign, so they wouldn't go full crazy on you * SS would be pissed however they would need time to rebuild those squads (e.g. months) so min reputation = SS destroyed (for this game ofc) but Wermacht will get a bit nervous, so you get a few point minus with them Faction name: UPA (1942) Known members: Some NPCs What they do: kill partisans and any pro-soviet people, murder or torture any pro-soviet people, hate USSR Allies: no (affinity to Wermacht may vary) Enemies: NKVD, partisans, Red army -- anyone who would support USSR (civilians especially) Description: former civilians, deserters, outlaws, even fanatics. Tried to stay neutral to Wermacht. Their goal — kill everyone who supports the Soviets and make every friend of USSR fear (so they used pretty much the same practice SS punishers did — torture, murder, death by shooting, executions... plus raping, butchering etc.) Thoughts: basically evil version of partisans, enemies to the Soviets and any party allied with the Soviets. Some may call them war criminals too since during and after the War many Ukrainians witnessed their crimes and had no illusions. It should be mentioned though: they considered themselves patriots and rightful warriors etc. Gameplay-wise UPA — another enemy of the partisans. min reputation = they become full-time allies of Wermacht and SS punishers ok reputation = neutral to a player, neutral to Wermacht, hunting partisans only max reputation = friendly to a player, neutral to Wermacht, stop hunting partisans (however they will shoot any known partisans or pro-soviets on sight) +rep = I will copy BlunterII here hide the bodies/ destroy the bodies with acid (in a tub, with nitric acid) or in an incinerator if present make it look like an accident (a gas/munitions/gasoline explosion) plant evidence (incriminating fake partisans or a specific person or a group of people) kill all the witnesses (prevent enemies from escaping) reaching objectives in a non-violent way. maybe kill fake partisans and say they were true partisans - rep = simple. kill them or make their life feel like hell (probably depends on missions) General thoughts: Player character is NKVD agent (not a mercenary or foreign citizen), so going against their own should not be allowed. Player possibly can do some questionable stuff (like stealing something or selling out an ally etc.) in order to complete the mission easier, but it shouldn't be encouraged in any way. If player decides to mindlessly start killing partisans in their camps, it should be game over. Period. Same goes both for NKVD and Partisan factions. That would definitely prevent abuse for these two. For Wermacht this one will do very well = "the worse the relationship is and the larger the numbers of attacking/defending enemies the lower their levels are (less XP)/ higher spot and VP values (harder to kill and to hide from.)" Player can probably use and outsmart UPA/fake partisans to get what he/she wants. Without helping these factions directly of course (like eliminating partisan camps, providing them with critical info etc.). By playing this smart game player shall be careful not to trigger something unpleasant (like letting some of partisans be eliminated, critical info stolen etc.) which will lead to rep minus. TLDR; let player character be patriotic in general, all factions shall stick to their agenda, smart way of playing should be encouraged Oh, and we will definitely need a design doc for all that. *** UPDATE: Made some corrections.
  22. Танки точно не помешают, да и как объекты лишними не будут. Вообще если получится их "оживить", можно будет сделать катсцену или придумать миссию, где танки не просто стоят как декорация. С Т-34 может и выгорит что, насчет остального - надо подумать. Но полноценными юнитами как в том же блицкриге сделать не получится - движок не понимает такого. А что за мод по варкрафту (можно в личку)?
  23. Small update. The tank (Tiger) is just an adaptation for Silent Storm, and I haven't created it from scratch. All I did was some editing in Maya (optimizing/cutting/adding parts etc.) and small texture tweaks, which was pretty much of a job nonetheless. However I felt it would be right to make it clear for everyone. Some changes/improvements: - fixed T-34 skin (wrong outlines for a manhole) and made it darker - added another variant of tiger (turret turned slightly left) - added destroyed tiger
  24. Tiger (new to the series) and T-34 (Hammer and Sickle version). More to come
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