Interviews

XCOM Enemy Unknown Interview

We caught up with Jake Solomon of Firaxis recently to pose some questions from the community.


Frozen Synapse Interview

We caught up with Paul Taylor of Mode7 games to talk about Frozen Synapse a year on.


OpenXcom Interview

Space Voyager’s interview with SupSuper, leader of the OpenXcom project.


Sword of the Stars II: Lords of Winter Interview

Space Voyager was able to pull Martin Cirulis away from Kerberos Productions’ upcoming title just long enough to answer this extensive list of SotS II questions


Northstar Interview

Kerberos Productions blasts off with their next space adventure, Northstar - an RPG drawing inspiration from Han Solo and the Millennium Falcon, as well as games like X-COM and Freelancer.


UFO: Cydonia's Fall Interview

Pete conducted this interview in December 2007 with five members from the UFO:CF team about this budding project.


Civilization Revolution Interview

Mike Nino had the pleasure of interviewing Firaxis about Civilization Revolution. There’s lots of nice information on the next-gen console version of Civilization and reassurance for nervous PC gamers too!


Jagged Alliance 3 Interview

Mike Nino had a chance to talk to Alexander Kozhevnikov of Akella about the upcoming Jagged Alliance 3 from F3 games. Built on the Silent Storm engine by former Nival employees amongst others, Jagged Alliance fans are facing a bright future!


Heavy Duty Interview

Mike Nino quizzes game producer Peter Winichenko about the evolution of Heavy Duty at E3 2007.


King's Bounty Interview

StrategyCore had the opportunity to Speak with Anatoly Subbotin, PR Manager with 1C, regarding their upcoming game King’s Bounty.


Disciples III Second Interview

Mike Nino catches up with Akella’s progress with Disciples III a year on at E3 2007


Fallout 3 Interview

Mike Nino fires off a barrage of questions at Emil Pagliarulo, Fallout 3’s Lead Designer at E3 2007.


X-COM Colonization Interview

Slaughter sat down with The Veteran to discuss this prequel to the X-COM series.


Sword of the Stars Interview Part 3

In part 3, Mike talks to Martin Cirulis about annihilating, winning, defending, surrendering and asks that age-old question: “How big is the universe?”


Sword of the Stars Interview Part 2

Mike talks to MArtin Cirulis about what sets the game apart from other 4x games as well as reactive AI resulting in an enemy that learns from your moves.