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Showing content with the highest reputation since 09/03/2024 in all areas

  1. Oh yeah, OH YEAH, sounds like I ended up in the right group!!!
    1 point
  2. All things considered, we're probably lucky the message wasn't "All your base are belong to us". The player is plainly not allowed to stop the process or even hamper the alien base's construction - let's not kid ourselves, this is clearly an insta-build situation and a specific trigger is most assuredly involved. But with the arsenal you've amassed the tools are there to crack that nut. Hey, just de-icing me back to active duty alongside the rest of Alpha Team's finest and packing that kind of heat should already give 'em the shakes!
    1 point
  3. They're hardened alright, that's plain to see, but ready we are for this fight, will utter no complaint and shall hear no plea. Come as you may, plenty or few from darkness to light, we welcome the fray with all our might. Ours is a discipline of fire, blow for blow with burning desire, we thrust upon thee our righteous ire, until you forsake life, and all endeavour here find too dire. Our gaze you cannot withstand, before us all is ablaze, turn away and disband or with murderous craze we'll let none make amend! @Commander Z: under your dutiful guidance we'll fulfil this oath. Let them not land, let them not plunder - go ever higher, courage instil, it will be beautiful to pull them asunder!!
    1 point
  4. I see Sorby has been practicing his aim, and improving his damage rolls - that Rar must've felt as if hit by a mortar round! Others have some big numbers to dish out too, like Loonie with his fiery blast. And, yes, wouldn't turn down some good Fallout-style death animations here, but I guess those could be budget-busting for a title like this. First kill? Sorby; last? Silencer - congrats on your respective promotion lottery wins! Speaking of winners, some are downright modest about their winnings; ever the overachiever, our very own Commander Z. Some others are pretty evident cheaters though, as your description of how those aliens snatch the Polar League over to their side, no matter what, shows. Something underhanded is in play at that stage of the game. Special alien base mission parameters causing the player to deal with a curveball for once is a plus for me though in the variety department. So, 10061 and counting. Go get 'em!!
    1 point
  5. You're also 20th by the Aliens killed! An army of one! I don't see you in the "fastest game" section though.
    1 point
  6. Damn man, defying the whole Steam community! One could question the reasoning of such a feat but, being done in the name of protection of humankind, you have my support!
    1 point
  7. Burning aliens from outer space, always a feast for the eyes, and we didn't even pay a ticket! In the aftermath, a no doubt jealous sight unseen Mega resorted to chemical warfare but got nonchalantly thwarted by Pete. This cowardly conduct couldn't be left unanswered of course, so CG promptly subdued a Mega Commander in shocking fashion. In a usual bout of trickery another MC tries yet some more not-so-funny business but it's our turn to really drop the hammer, repeatedly poking it with assorted weapon fire discharges until downed up close and personal. Lights out, pal, mission over! It's party time for the three amigos Knan, Mouse Nightshirt and Kret as they simultaneously reach the coveted SS echelon. In the background other kinds of progress are made, using invader tech (the new Positronic stuff) to eventually bolster our firepower even more to give us a better fighting chance up in the air and on the ground. Speaking of which, another UFO bit the dust. Let's not let it settle for long!
    1 point
  8. After slapping around a few pGehes we follow up with TV's drumming session, laying waste to the cannons up above. Totally tubular, dude! DragonHawk's encounter with the Mega was of a rather unsavoury nature but he managed to leg it out of there, if a bit hopscotch. Apparently these aliens need to chill if we're going to get this done the right way. Let's not leave room for any further surprises - from here on in they dance to _our_ tune!
    1 point
  9. Drunk Caretaker... I mean, we have all the powers needed to fend off an alien invasion in our hands today! Introduce them to alcohol and BAM, they won't know what hit them! Now excuse me while I train my body to deal with this poison.
    1 point
  10. Thanks a lot, magic9mushroom, I will try what you've written.
    1 point
  11. An invisible Caretaker drunk with power blows itself up? We're up with that! And, Pete, being himself, unflinchingly just went on downright demoralising the opposition all the way through to the end of the affair. How do you like them apples? HQ sure knows how to express appreciation too, kitting out our transport vessel with the latest and greatest weaponry. Upgrades even extend to the new interceptors being made available in a number of our bases. On our way back out we're told packing some sunscreen would be adviseable. You know what that means... It's nice and toasty alright with the alien reception committee intent on a very warm welcome wherever we look; one might go so far as to say suffocating and a little toxic behaviour overall. So what do you say we start venting?
    1 point
  12. You lot - you can say it: It is but a flesh wound! What's a few scrapes and bruises when going toe to toe with massive cannons, and still finding yourself coming out well on top in terms of the give and take of it? These are nonetheless very noisy affairs and gives other creatures time to creep up. Caretakers, Treps, don't be shy, it's your turn... to kick the bucket. We're not giving you the initiative; remember, this is very much our turf and you're going to learn it the hard way. Squad, resume sweep! @Commander Z: Enemy vessel kill count updated. Expert bait and switch interception maneuver acknowledged. Your finest hour shall yet come!
    1 point
  13. Thorondor

    Bring on the Xenos!

    :: Xenonauts 2's latest dev update is here, going over what has been accomplished in the past month and shining some light into what lies ahead.
    1 point
  14. It's bound to take some serious flying skills from the pilots to land a transport craft in such a tight spot like that, wouldn't you say? But, of course, silly me, this thing cost us a boatload of cash for a reason - it's the fancy auto-parking system where all the real magic happens here. Another thing that comes to mind is, the only real reason the Pegasus needs to land at all is because it functions as a kind of APC on deployment because, otherwise, it need not even touch ground, having troops equipped with teleporters just beam themselves down once a certain proximity from the destination was reached. It must also kind of be assumed that our transport must either: - be considered to have always landed beyond the operational range of the UFO's cannons (which is unconvincing to me given the relative distances and the ranges at which interceptors and UFOs engage) - that the cannons' targeting systems are being jammed (also not too plausible as our soldiers are still fair game and much smaller compared to such a vessel) - or our craft has some cloaking device that renders it essentially invisible to their guns for the time needed to successfully land and condutct the mission (without specific mention of it on our intel brief about the transport) But, I digress, Nook made such a spectacle of the flawless nature of the first execution that he shouldn't go without applause. Well done! Which in turn opens the playing field for others, like MTR, Pete & Co to follow suit in their own fashion. In this urban jungle we must bring our A Game; everybody chips in razor sharp. There's little room for error here. Whatever else lurks in these shadows must be dealt with. Look alive, people!!
    1 point
  15. Tried both approaches on a save that completed the robot soldier factory. Didn't find it. Possible version difference?
    1 point
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