Pete beams himself up to the USS Jaynestown to bring you this preview of Cryptic's upcoming Star Trek Online MMO.
FullAuto spent his Christmas playing around with this space-based, real-time strategy game. See what he thought of it inside.
FullAuto got a chance to preview Hearts of Iron III - the next game in the grand strategy series from Paradox Interactive. Read on to see what he made of it.
Bomb Bloke braves the murky depths in his review of the watery X-COM sequel - Terror from the Deep.
Kerberos Productions blasts off with their next space adventure, Northstar - an RPG drawing inspiration from Han Solo and the Millennium Falcon, as well as games like X-COM and Freelancer.
See what FullAuto thought of this fun real-time strategy game; the latest by Introversion.
Bomb Bloke takes a look at what made this game a legend, and why gamers still play it over a decade after its release. If you are a fan of turn-based games, do NOT miss this one!
Space Voyager had his first encounter with Sins months ago, and actually live to tell about it. Find out what he thought in our review!
FullAuto had a chance to play around with this turn-based post-apocalyptic strategy game, and that was time well worth spending. Look inside to find out why!
Sins is the first game in the "new" RT4X genre, and Space Voyager was eager to give it a go. Thanks to Ironclad Games and Stardock he got the opportunity...
Pete conducted this interview in December 2007 with five members from the UFO:CF team about this budding project.
Mike Nino had the pleasure of interviewing Firaxis about Civilization Revolution. There's lots of nice information on the next-gen console version of Civilization and reassurance for nervous PC gamers too!
Space Voyager led the bloodthirsty Zuul on their mission to enslave the galaxy...and liked it!
Mike Nino had a chance to talk to Alexander Kozhevnikov of Akella about the upcoming Jagged Alliance 3 from F3 games. Built on the Silent Storm engine by former Nival employees amongst others, Jagged Alliance fans are facing a bright future!
Mike Nino quizzes game producer Peter Winichenko about the evolution of Heavy Duty at E3 2007.
StrategyCore had the opportunity to Speak with Anatoly Subbotin, PR Manager with 1C, regarding their upcoming game King's Bounty.
Mike Nino catches up with Akella's progress with Disciples III a year on at E3 2007
Mike Nino fires off a barrage of questions at Emil Pagliarulo, Fallout 3's Lead Designer at E3 2007.
After putting this space empire game through its paces, Spave Voyager decided it lived up to its expectations.
Mars has more than a hostile environment in ALTAR's UFO series. Crazy Gringo spent countless hours with the preview build just prior to release, and you can read what he though inside.
Play as either axis or allies in the best turn-based small-squad game since Jagged Alliance 2. Read FullAuto's praise of the game inside! This is MANDATORY for all turn-based fans.
Some of the survivors after the genocide at Earth have been moved to Mars. Check out what Slaughter thought after his hands-on experience previous to the game's release.
Slaughter sat down with The Veteran on 26-8-2006 to discuss this prequel to the X-COM series.
Space Voyager sat down with a preview copy and seemed to like what he saw. Read more about his initial impressions inside.
Aliens have wiped out most of Earth's population, and you are leading the few survivors through the last stand. Check out what FullAuto thought of ALTAR's first UFO game.
Mike Nino managed to play a pre-beta copy at the 2006 E3 convention of this third installment in the series. Like its predecessors, this is real-time/turn-based except in 3D. It is skeptical whether MiST land - South can produce a sequel rivaling the earlier games in the series, but there is also hope since they are listening to the fans requests.
StrategyCore had the opportunity to speak with Martin Cirulis, CEO/Lead Designer of Kerberos Productions, regarding his new 4x space strategy game, Sword of the Stars. The conversations and game play demo took place in the Destineer meeting room at this year's E3. Destineer is distributing Sword of the Stars (SOTS) in North America. StrategyCore also spoke briefly with Mr. Cirulis at the Frogster Interactive booth (Frogster is distributing the game in Europe).
StrategyCore in conjunction with our affiliate Tacticular Cancer had a chance to talk to Alexander (the associate producer) of Disciples III series in Akella. For those of you new to the series, it's in the same genre as the Heroes of Might and Magic series.
StrategyCore representatives had a chance to visit with Elena Melnikova (PR manager) and Vitaly Shutov (head) of MiST land - South at the Game Factory Interactive booth at this year's (2006) E3 to talk about Jagged Alliance 3D.
Bomb Bloke examined this fast-paced mech game which features robotic units you can retro-fit with a variety of armor, weapons and propulsion systems. A nice addition is an arcade mode with 100 levels of shoot 'em up fun.
Conducted by Pete in early 2006, this interview with Chaos Concept's Managing Developer, Michal Dolezal, features exclusive screenshots of the game and more.
The classic PC game UFO: Enemy Unknown was ported to the Pocket PC in 2006. See what Accounting Troll thought of the effort.
The remains of humanity are fighting to regain control of Earth. Read what Slaughter thought after his hands-on experience previous to the game's release.
An interview with Robert Hoffman and Martin Klima of ALTAR Interactive, with post-interview comments from Jiri Rydl. E3 Conversation with Ondrej Laba, Cenega's producer of UFO:Aftershock.
An interview by Mike Nino. Transcript by Mike Nino, Julie Lambert, Angelspit and Slaughter. Mike Nino met Fabrice Cambounet at E3 2005. The Ubisoft representative kindly answered questions submitted by members of Celestial Heavens and StrategyCore.
PlacidDragon and Slaughter went to visit ALTAR in the Czech Republic in December of 2004. This is their impression of the game at that point.
A chat conducted with Jiri Rydl, Robert Hoffman and Martin Klima covering Tactical and Strategic aspects of the game.
A transcript from a chat we had with representatives from Nival Interactive and JoWooD Productions about Silent Storm and it's expansion Silent Storm: Sentinels. We also got a little information on their upcoming game, Nightwatch.
A Q&A session with team members of ALTAR Interactive, Cenega Publishing and Tri Synergy.
Olav managed to get time to speak with Cenega - the European publisher for UFO Aftermath - and asked them about promotional and distribution plans for the game.
Mike quizzed Brian Faller from Cenega regarding the publishing schedule and Martin Klima about more of the technical aspects of the gameplay.
A chat session with wider team members covering everything from game elements to publication and even what the guys wear when they're working!
The following question and answer session took place in the unofficial chatroom on the 19th of September 2002. Martin Klima and Jiri Rydl were present from ALTAR Interactive, as were a number of fans and visitors.
In this interview Pete clears up some questions raised during the first interview, with MArtin Klima and Jiri Rydl all to happy to oblige.
A brief Q&A between ooda and Martin Klima, covering modding and sequel possibilities.
An initial interview conducted by Pete at the former X-COM.co.uk site back when the game was called UFO: Freedom Ridge.
This classic interview from way back in April 2001 features nine members of the X-COM: Enforcer team moderated by Pete.