Interviews
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XCOM Enemy Unknown Interview
We caught up with Jake Solomon of Firaxis recently to pose some questions from the community.
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Frozen Synapse Interview
We caught up with Paul Taylor of Mode7 games to talk about Frozen Synapse a year on.
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OpenXcom Interview
Space Voyager’s interview with SupSuper, leader of the OpenXcom project.
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Sword of the Stars II: Lords of Winter Interview
Space Voyager was able to pull Martin Cirulis away from Kerberos Productions’ upcoming title just long enough to answer this extensive list of SotS II questions
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Northstar Interview
Kerberos Productions blasts off with their next space adventure, Northstar - an RPG drawing inspiration from Han Solo and the Millennium Falcon, as well as games like X-COM and Freelancer.
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UFO: Cydonia's Fall Interview
Pete conducted this interview in December 2007 with five members from the UFO:CF team about this budding project.
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Civilization Revolution Interview
Mike Nino had the pleasure of interviewing Firaxis about Civilization Revolution. There’s lots of nice information on the next-gen console version of Civilization and reassurance for nervous PC gamers too!
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Jagged Alliance 3 Interview
Mike Nino had a chance to talk to Alexander Kozhevnikov of Akella about the upcoming Jagged Alliance 3 from F3 games. Built on the Silent Storm engine by former Nival employees amongst others, Jagged Alliance fans are facing a bright future!
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Heavy Duty Interview
Mike Nino quizzes game producer Peter Winichenko about the evolution of Heavy Duty at E3 2007.
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King's Bounty Interview
StrategyCore had the opportunity to Speak with Anatoly Subbotin, PR Manager with 1C, regarding their upcoming game King’s Bounty.
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Disciples III Second Interview
Mike Nino catches up with Akella’s progress with Disciples III a year on at E3 2007
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Fallout 3 Interview
Mike Nino fires off a barrage of questions at Emil Pagliarulo, Fallout 3’s Lead Designer at E3 2007.
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X-COM Colonization Interview
Slaughter sat down with The Veteran to discuss this prequel to the X-COM series.
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Sword of the Stars Interview Part 3
In part 3, Mike talks to Martin Cirulis about annihilating, winning, defending, surrendering and asks that age-old question: “How big is the universe?”
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Sword of the Stars Interview Part 2
Mike talks to MArtin Cirulis about what sets the game apart from other 4x games as well as reactive AI resulting in an enemy that learns from your moves.