X-Com Music Mod

Description

Miss the good old X-Com games? Feel like a little nostalgia? Then this neat X-Com Music Mod for UFO:Aftermath is just what you are looking for! This mod exchange all the music in Aftermath with the music from the X-Com games. Enjoy!


File Details

Filesize 38,670 kB
Author Strahd
Downloads 4,664

 

Add Comment Comments

Red\
29 Feb 2008 - 2:22am
Red

Kret, on 25th February 2008, 4:10pm, said:

Really odd. I'm using the same browser version and I'm downloading it without trouble. What download manager have you got the flashgot linked to?
This is the Amount that I downloaded and still is Not Extracting.
38,671KB file = 37.7 MB (39,598,452 bytes)
Kret\
25 Feb 2008 - 8:10pm
Kret
Really odd. I'm using the same browser version and I'm downloading it without trouble. What download manager have you got the flashgot linked to?
Red\
25 Feb 2008 - 6:00pm
Red

Pete, on 22nd February 2008, 5:42pm, said:

Downloads fine here too.

What browser and operating system are you using?
FireFox 2.0.0.12 and I tried both using the FireFox download and the FlashGot add on both still get the same amount of data? The other files aren't showing this problem though?
Pete\
22 Feb 2008 - 10:42pm
Pete
Downloads fine here too.

What browser and operating system are you using?
Kret\
22 Feb 2008 - 8:32pm
Kret
Try using another application to download the file. Whatever you're using is terminating the download before it's actually completed.
Red\
22 Feb 2008 - 4:56pm
Red
:( Still Having errors 13,816Kb is the File Total. I think it need to be re-zipped. :D
Kret\
14 Feb 2008 - 8:39pm
Kret
Please, download it again. I've just downloaded it myself and encountered no errors during extraction.
Red\
14 Feb 2008 - 2:13pm
Red
In regards to this web page; it directed me to this link.
http://www.strategyc...dex.php?dlid=57

So to inform you that the X-com sounds are damaged and need to be re-uploaded.
BlackAlmaz\
3 May 2005 - 9:52am
BlackAlmaz

RomP, on May 2 2005, 04:43 PM, said:

and how about the combo-mod? does it work with the x-com music mod?  :cool:

<{POST_SNAPBACK}>

yes it does
Slaughter\
2 May 2005 - 9:17pm
Slaughter
Yes, they should have no problem working together. And welcome to the boards! :cool:
RomP\
2 May 2005 - 4:43pm
RomP

Aralez, on Apr 4 2004, 10:15 AM, said:

Both mods you've mentioned work with the RBMOD, no problems on my PC. Mods that most probably will crash UFOAM when used with the RBMOD are: GurkozMod, the "old" IronMAN Mod, the PowerArmour mod etc.  Basically all mods which are older than 1.1.2004.

<{POST_SNAPBACK}>


and how about the combo-mod? does it work with the x-com music mod?  :cool:
Aralez\
4 Apr 2004 - 9:15am
Aralez
Both mods you've mentioned work with the RBMOD, no problems on my PC. Mods that most probably will crash UFOAM when used with the RBMOD are: GurkozMod, the "old" IronMAN Mod, the PowerArmour mod etc.  Basically all mods which are older than 1.1.2004.
Lurker\
4 Apr 2004 - 1:16am
Lurker
I just recently downloaded the new sounds.  I take it from the input that the new Strahd mod is compatible with the Rebalance 6.61?

I'm not into computer crashes.

I also took it that the First Person Camera mod was working right with the Rebalance 6.61 without crashes?

Now that the Rebalance is over and no more testing is needed there, it is probably time for me to branch out into the other mods.

Are there any combinations that I should avoid if I don't want computer crashes?

Aralez could really help me there in order to get the right combinations as I branch out.
Aralez\
3 Apr 2004 - 7:44pm
Aralez
Gee! This brings back old memories, almost made me install Xcom an Tftd again  :) Regarding the Xcom replacement sounds: It was quite a surprise to hear the new explosions and weapon sounds, i will have to re-adjust my hearing to that sounds. I mean you fire a "wellknown" weapon with a also "wellknown" bang sound and suddenly hear a "zzzzzt", I was so baffled i stopped the game right away to look if there was a new enemy or weapon i didn't realize yet. Only to see it was the new sound.  ;)  Seems i have to start a new game to adapt myself to the Xcom sounds !  ;)

The most "irritating" thing was the weapon of the Manowar who sounds like a laser shot now, before i realized what was happening two of my mutons were downed as i thought the sound was from one of my weapons (Again, i will only have to adapt to that   ;)  )

So:  Good work! Hm, maybe i will restart UFOAM with an edited savegame to "learn" the new sounds....
Aralez\
30 Mar 2004 - 9:35pm
Aralez
Excellent ! Thx, Strahd ! I will download and test right now.  ;)
Slaughter\
30 Mar 2004 - 6:51pm
Slaughter
Okay, I tested, and it was obviously something running in the background. No slowdown now ;)
Slaughter\
30 Mar 2004 - 6:32pm
Slaughter
Well, I use a AMD Athlon 1400 with 1 gig RAM and a GeForce 3 Platinium (or whatever the topmodel is named). I noticed "lagging" in the game when I played tactical missions. This may be because I had other stuff running in the background though, so I'll check it closer and report back.
Strahd\
30 Mar 2004 - 6:24pm
Strahd

Quote

But tell me, does the mod slow down Aftermath?

I wouldn't know since I'm running the thing on the Athlon XP 2600+ OCed to 3000+ with 1GB of ram and the GeForce 4 Ti4200 with 128mb of ram. I didn't notice any speed changes with that configuration. Have you had any problems with it?
Slaughter\
30 Mar 2004 - 6:07pm
Slaughter
Okay, i have added it to my server Strahd, as well as the mods section. But tell me, does the mod slow down Aftermath?

As for the alien cries not sounding every time, I agree with Kret. I think it's a "feature", not a bug. They probably thought it a good idea after all the complaints regarding the soldier voices. Not that I think this was a better solution, but...
HARD_Sarge\
30 Mar 2004 - 2:58pm
HARD_Sarge
It looks err sounds good to me, kind of odd at times, some sounds come out of the blue when you not expecting them ;)

thanks

HARD_Sarge

 

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