Azrael Strife Posted March 2, 2007 Share Posted March 2, 2007 The old Lucas Art adventure games were excellent. Full Throttle was very fun! And well, who doesn't remember the unforgetable Monkey Island 1, I found that one to be the greatest. Link to comment Share on other sites More sharing options...
Slaughter Posted March 3, 2007 Author Share Posted March 3, 2007 @NKF: I bought Sam & Max and DOTT in a double package from the Lucas Arts classics series. As for running old adventure games, it's no problem when you have the lovely ScummVM. Make sure you download it and the free games they offer (Beneath a Steel Sky and Flight of the Amazon Queen are both neat games!). @Azrael: Good memories . Not to mention Simon the Sorcerer... Link to comment Share on other sites More sharing options...
KoMik Posted March 3, 2007 Share Posted March 3, 2007 Sam & Max - Episode 3: The Mole, the Mob, and the Meatball includes very funny mafia story and dialogs. Demo is free. There's 6 parts and you can buy first the first one (cost $9), and then one by one the rest (overall $35). Quite good system. Link may take time to upload: https://www.telltalegames.com/samandmax/meatball "You can count on that the most expected solution is not the solution" Link to comment Share on other sites More sharing options...
FullAuto Posted December 7, 2007 Share Posted December 7, 2007 DS adventure bonanza extravaganza! A new Broken Sword game? https://www.ebgames.com/product.asp?cookie%...uct%5Fid=180480 Not played the first Runaway, was it any good? https://www.runaway-thegame.com/en/ Jake Hunter: Detective Chronicles sounds quite promising. https://www.siliconera.com/2007/11/02/more-...tive-chronicles Come on LucasArts, where is that back catalogue... Link to comment Share on other sites More sharing options...
FullAuto Posted February 10, 2008 Share Posted February 10, 2008 Anyone played Post Mortem or Still Life? If so, are they any good, and do you have to play them in order? Just had a quick go on Still Life, and it seems quite entertaining, crime scenes and point and clickery make a decent combination. Link to comment Share on other sites More sharing options...
Gimli Posted February 10, 2008 Share Posted February 10, 2008 I know nothing about either one of those, aside from having heard of them. Looking at this topic, I noticed that I managed to not mention Chewy: Escape from F5. It's an old game from Blue Byte, very much like the Lucasarts games in style. Get it. Now. If you can find it. Link to comment Share on other sites More sharing options...
Slaughter Posted February 10, 2008 Author Share Posted February 10, 2008 Strategy First sent me a heads up on Jack Keane. Looks promising.... Link to comment Share on other sites More sharing options...
FullAuto Posted February 13, 2008 Share Posted February 13, 2008 Revolution gauging interest in Broken Sword DS? Velly intelesting. I hear a film is in the works as well... Link to comment Share on other sites More sharing options...
Slaughter Posted February 13, 2008 Author Share Posted February 13, 2008 Jack Keane demo out. Link to comment Share on other sites More sharing options...
FullAuto Posted February 18, 2008 Share Posted February 18, 2008 Quite obviously, I have not played enough adventure games recently. Cracking on with Still Life, and the puzzles are stopping me dead most of the time, it's quite annoying. My brain has gone all flabby from lack of use... Link to comment Share on other sites More sharing options...
Space Voyager Posted February 19, 2008 Share Posted February 19, 2008 Are there any recent adventure games where you need to type commands like Space Quest 1,2,3 etc.? Or are all of them point-and-click type? Also, which one would you recommend the most? Link to comment Share on other sites More sharing options...
FullAuto Posted February 19, 2008 Share Posted February 19, 2008 They are all point 'n click these days, I'm afraid! The only ones I'm aware of where you have to type commands are the odd text adventure. Best of those I stumbled across recently is Anchorhead, a Lovecraft-inspired job. Rather good. Best adventure I've played recently (though I haven't played many) is The Blackwell Legacy, which is quite old school in appearance, but the story is good and the voice acting is well above par (not exactly difficult, I know). Haven't played Still Life much so far, but it seems to be very good quality all round. Link to comment Share on other sites More sharing options...
Space Voyager Posted February 20, 2008 Share Posted February 20, 2008 Thanks. I'll read up on these. Link to comment Share on other sites More sharing options...
FullAuto Posted July 18, 2008 Share Posted July 18, 2008 Interesting interview with Charles Cecil, of Revolution fame. Responsible for such crimes against reality as Beneath a Steel Sky and the Broken Swords. Some choice excerpts: VideoGamer.com: Do you see a future where digital distribution leads to no more publishers, maybe no more retailers? CC: I think it's going to be an awfully long time before there's no more retailers. Certainly those games selling for Link to comment Share on other sites More sharing options...
FullAuto Posted August 29, 2008 Share Posted August 29, 2008 Unsolved Crimes. https://i62.photobucket.com/albums/h109/FullAuto_2006/TBCWR.jpg "Correct, blood is red. You are a forensic genius. With insight like that, you could be the next chief of police!" Trailer. The driving sections look tacked on, but I hold out hope for the rest. Link to comment Share on other sites More sharing options...
FullAuto Posted December 15, 2008 Share Posted December 15, 2008 Brutal Legend!!! Tim Schafer's new effort. Link to comment Share on other sites More sharing options...
FullAuto Posted December 19, 2008 Share Posted December 19, 2008 Broken Sword is getting a re-release on the Wii and DS in a director's cut form! Announcement. Screens. Link to comment Share on other sites More sharing options...
FullAuto Posted December 23, 2008 Share Posted December 23, 2008 Scribblenauts. What Scribblenauts is about in a nutshell is basically "Anything you write, you can use." That's where the concept really came from. It's the idea of "What if you had all these puzzles, and in order to solve them you can write anything; the limit is your imagination." How you do that is through this character Maxwell. As Maxwell you have to grab in-level objects called Starites, and to do that you can write anything you want, and it'll spawn that object. So if there's a Starite in the tree, you could write "ladder" and then a ladder would spawn. Climb up the ladder, and you grab the Starite. There're more ways of doing it though obviously. You could write "axe", and then cut the tree down using the object you spawned. You could write "shuriken" and throw that at the Starite in the tree and knock it down. It's all based on real physics and interaction, so there's nothing pre-canned. You could write anything though; imagine you write "goldfish" for some reason, well a goldfish would spawn and sit on the ground. It wouldn't help you at all in that puzzle, but you could do it. Link to comment Share on other sites More sharing options...
FullAuto Posted March 23, 2009 Share Posted March 23, 2009 Does anyone know anything about The Whispered World? It looks very pretty indeed. There is a demo around, apparently... Link to comment Share on other sites More sharing options...
FullAuto Posted April 19, 2009 Share Posted April 19, 2009 Gabriel Knight writer does new game! She has a blog! Gray Matter is the first adventure game by renowned author Jane Jensen since the release of Gabriel Knight 3: the story mixes eerie goings-on with supernatural events in best Jensen-style. Neurobiologist Dr. David Styles is one of the game’s central characters: since losing his wife in a horrible accident some several years ago, he has become a recluse, seldom leaving Dread Hill House, his English country estate. When student and part-time street performer Samantha Everett shows up at his doorstep, she unexpectedly becomes his assistant. Hailing from America, she has been travelling through most of Europe the last couple years. Her first task: finding six test subjects at Oxford University for one of Styles’ experiments. The experiment starts off innocently enough, but then inexplicable incidents start mounting. And Styles is visited by his dear departed wife. Now it’s up to Sam to solve the mysteries of Dread Hill House. Link to comment Share on other sites More sharing options...
Slaughter Posted April 20, 2009 Author Share Posted April 20, 2009 Tim Schafer interview. Link to comment Share on other sites More sharing options...
Gimli Posted June 6, 2009 Share Posted June 6, 2009 Found this one called Morningstar on Kongregate. Love the effort they put into the opening and ending cinematic.And yeah, those stone heads were pretty creepy. Link to comment Share on other sites More sharing options...
FullAuto Posted July 26, 2009 Share Posted July 26, 2009 Activision are total arseholes. My God, EA are the good guys for once. Never thought I'd say that. How pathetic is that? "We passed on the chance to publish the game, but no-one else can publish it because it would hurt us." Link to comment Share on other sites More sharing options...
Pete Posted July 26, 2009 Share Posted July 26, 2009 Well bear in mind EA will on;y be interested in the big money, but yeah, Activision can be arseholes at times alright. Link to comment Share on other sites More sharing options...
FullAuto Posted July 26, 2009 Share Posted July 26, 2009 I dunno in this case. I don't believe the "We're not evil any more, honest." line from EA, but I can't see Brutal Legend being the sort of million-seller EA churn out every year. Okay, it has Schafer behind it so a lot of older adventure game fans will be pulled in, but the vast majority of the market won't give a toss. I think it will make them a profit, but they are taking a risk (look at Psychonauts, didn't it sink Double Fine's publisher then?). Link to comment Share on other sites More sharing options...
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