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Space Voyager

Site Staff
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Everything posted by Space Voyager

  1. COOL, will buy and play, screw 75%! DAMN the hype, it will ruin me.
  2. LOLOL, this one fall under that "they made a game about THAT?!" category... I hope they make it, especially since after all the games that kill kaijus I guess SOMEONE's gotta clean up the mess.
  3. Space Voyager replied to Zombie's topic in Off Topic
    This is exactly why the last time I bought a camera (15 years ago?) I went for a less prestigious camera just because the abtteries it uses are AA. And those you can get everywhere. Sadly, that camera is now collecting the proverbial dust as the only camera I used in years is the phone camera...
  4. Space Voyager replied to Zombie's topic in Off Topic
    Oh, I was imagining full buckets being constantly dragged over them. Lucky for the tables I guess.
  5. Space Voyager replied to Zombie's topic in Off Topic
    Please, prevent this disaster! 😱 Nice job on the fan guard. BTW, you said you used a polyurethane lacquer on those desks, right? That seems be holding up insanely good and I'm sure it gets its share of abuse.
  6. For the life of me, I never could really fall in love with the Battlestar Galactica series (it quickly fell into family drama genre), but this reads like a good game.
  7. Ouch. It seems the helmet didn't do much good.
  8. Who would have thunk...
  9. It does look like an Aquanaut, true. Man, kudos to you for the dedication to this game after all these decades.
  10. Ha, they still make games like that? Nice to see, harkens to Sierra's games of old. Not that I'd replay them any time soon, but they were AWESOME back in the day.
  11. Good news, perhaps we can expect some more discount on the base game! Hyped;
  12. But that's why its axis is tilted! 😁
  13. I mean... It must be just me being an old child but... I'd rethink that name, just in case. It does not seem like a game you'd want people to giggle at while playing.
  14. But would get old pretty soon IMO. What we need is new gamplay, preferrably exploration. Something to actually find out there.
  15. Exactly why I simply skipped Mandalay. No SLF = no fun out in the black. I did my best to convert a T-11 Prospector into a pretty slick explorer though as it can hold SLFs! Bofore that I used a Krait mk. II but the SCO fuel consumption was abismal, naturally. My main explo ship for the Distant Worlds 3 expedition is Caspian. The bloody thing can JUMP! 6x the range from newtron stars... Almost 500LYs. Makes keeping up with the expedition a non-existing problem. Krait mk. II still is my AX ship, but I guess I'll shift to an SCO optimized ship there, too. Probably Python mk. II or Corsair. Nice to have another ED player around!
  16. Judging from the limited info I have I'd say it's something in-between. It does seem to have limited battle simulation, not just the strategic part. But the battles do not seem to be on a TW level. I guess we'll have to wait a bit more.
  17. Added to wishlist.
  18. Oh I'LL BE THERE!
  19. Wow. This is actually happening?
  20. Finally read the book. So now I can enjoy the trailers, behind the set vids... Loved the book, it is more or less written for making a movie, full of action. VERY different than say Three Body Problem trilogy which are all very slow buildup for the final action that can be BRUTAL.
  21. To the point. Some commanders do stick to their beloved ships but I am certain sooner or later, everyone will want that SCO working properly. There were pleas written on Elite Dangerous to at least let the old ships sacrifice a slot to fit a SCO optimization module - which would only be a solution for some explorers as you can easily fit all the necessary modules and have a slot or more left. No reply as of yet.
  22. It's kinda sad to see all the ships of old becoming obsolete. You get used to your own flying space den. But these now ships are super-cruise optimized AND have superior weapon mounts. Super-cruise is a new way for intra-system travel in Elite. Previously you spent minutes and minutes just travelling from one planet to another. It was super-luminal travel but even light travels slowly when you're trying to travel between planets. So the super-cruise was introduced, more or less a boost for FTL drive. In order to travel this way you need new faster-than-light engines; super-cruise optimised frame shift drives (SCO FSD) While you can mount an SCO FSD to any ship, only the new ships are SC optimized, meaing that older ships will need far more guidance while SCO travel, but they will also heat up like crazy and use like three times more fuel while using SCO. This is mostly a problem when travelling to a secondary star, say 150 kLs away. With an non-SCO ship it will demand at least four breaks from SCO to cool down the ship and it will drain your tank completely. So you use the SCO only to save those first minutes and quickly get away from the gravity well, then you travel the old way like 15 minutes. Naturally you set up the autopilot and go get some coffee. With a newer, SCO optimized ship, you hit that boost and you're there in say two minutes. Cobra mk. V gets up to 7000x light speed that way and has no problems maintaining speed and direction. Great little ship, BTW. Anyway, this SCO thing (and weapon mounts for battle builds) will make you mothball all your old ships and jump into new ones. I guess this gives us vetererans something to do, optimize and engineer new ships and all, still seeing all the old ones have no use anymore feels wrong. It could just be me, naturally.
  23. Well, so far looks nice.
  24. Bought for Starship Troopers.

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