Play as either axis or allies in the best turn-based small-squad game since Jagged Alliance 2. Read FullAuto’s praise of the game inside! This is MANDATORY for all turn-based fans.
Some of the survivors after the genocide at Earth have been moved to Mars. Check out what Slaughter thought after his hands-on experience previous to the game’s release.
Slaughter sat down with The Veteran to discuss this prequel to the X-COM series.
Space Voyager sat down with a preview copy and seemed to like what he saw. Read more about his initial impressions inside.
In part 3, Mike talks to Martin Cirulis about annihilating, winning, defending, surrendering and asks that age-old question: “How big is the universe?”
Aliens have wiped out most of Earth’s population, and you are leading the few survivors through the last stand. Check out what FullAuto thought of ALTAR’s first UFO game.
Mike talks to MArtin Cirulis about what sets the game apart from other 4x games as well as reactive AI resulting in an enemy that learns from your moves.
Mike Nino managed to play a pre-beta copy at the 2006 E3 convention of this third installment in the series. Like its predecessors, this is real-time/turn-based except in 3D. It is skeptical whether MiST land - South can produce a sequel rivaling the earlier games in the series, but there is also hope since they are listening to the fans requests.
StrategyCore had the opportunity to speak with Martin Cirulis, CEO/Lead Designer of Kerberos Productions, regarding his new 4x space strategy game, Sword of the Stars.
StrategyCore in conjunction with our affiliate Tacticular Cancer had a chance to talk to Alexander (the associate producer) of Disciples III series in Akella. For those of you new to the series, it’s in the same genre as the Heroes of Might and Magic series.
StrategyCore representatives had a chance to visit with Elena Melnikova (PR manager) and Vitaly Shutov (head) of MiST land - South at the Game Factory Interactive booth at this year’s (2006) E3 to talk about Jagged Alliance 3D.
Bomb Bloke examined this fast-paced mech game which features robotic units you can retro-fit with a variety of armor, weapons and propulsion systems. A nice addition is an arcade mode with 100 levels of shoot ‘em up fun.
Conducted by Pete in early 2006, this interview with Chaos Concept’s Managing Developer, Michal Dolezal, features exclusive screenshots of the game and more.
The classic PC game UFO: Enemy Unknown was ported to the Pocket PC in 2006. See what Accounting Troll thought of the effort.