September 21, 201312 yr Author There was a discussion once with Warboy about this, i think he was planning it for his OXC-WAR version. https://openxcom.org/forum/index.php/topic,737.0.html Now personally i am against that option for anything other than Mutons ( as clearly they do have a Commander Rank as per the startup video) as i look on this as a CHEAT as i can then clearly see his rank. I would prefer to make it more like the red floaters are the normal crappy ones , the Green ones are the elite trained ones with improved Floatation device , etc and make them a different strength . Then you can have full Ranks in both groups , but if you come across the green ones you better watch out I will repost this question in my "Colour replace aliens" folder, for all i know , it may already be possably within the rulesets, i spend 99% of my time modding OXC, i only play it once every few months- generally speaking , i don't play games much at all these days)
September 21, 201312 yr There was a discussion once with Warboy about this, i think he was planning it for his OXC-WAR version. https://openxcom.org/...opic,737.0.html Now personally i am against that option for anything other than Mutons ( as clearly they do have a Commander Rank as per the startup video) as i look on this as a CHEAT as i can then clearly see his rank. I would prefer to make it more like the red floaters are the normal crappy ones , the Green ones are the elite trained ones with improved Floatation device , etc and make them a different strength . Then you can have full Ranks in both groups , but if you come across the green ones you better watch out I will repost this question in my "Colour replace aliens" folder, for all i know , it may already be possably within the rulesets, i spend 99% of my time modding OXC, i only play it once every few months- generally speaking , i don't play games much at all these days) Actually I didn't think about it like that, very good point. That would eliminate the need for a Mind Probe, which I like using. I much prefer your idea of making the alternative colored aliens more of an indication of their difficulty. Land at a crash site with green floaters or alloy mutons and really toss up wether to abort or attempt to take them on
September 22, 201312 yr Author Sounds like some of this MAY already be possible, i need to build a ruleset and see what does and does not work, then i will PM the DEV team with some suggestions or Issues, they love it when i do that
September 29, 201312 yr Author OK thanks to SupSuper cleaning up my Ruleset and adding some fixes into the Codebase, you can now add in extra races into OXC ( so far i have only tried Instant battle but i have not see any reason why Full game wouldn't work also) Link to my forum post on OXChttps://openxcom.org/forum/index.php/topic,737.msg14541.html#new
July 21, 201411 yr Author Here is another project i have been playing with also, you can thank BombBloke for these!
July 21, 201411 yr Here is another project i have been playing with also, you can thank BombBloke for these! Are you planing Artifact sites?
July 22, 201411 yr Author My intention for these is mobile fortresses, others in the community just want them for 2 stage Alien Bases, other may just want to have some variety in the ufo selection, All will be supported (eventually)
July 24, 201411 yr It may be worth mentioning that I created maps to allow two stage base / artefact missions using UFO:EU terrains within TFTD. Made an Egyptian pyramid and everything. Doubt anyone ever found it... The image luke just posted is a modification of the unused UFOs that were hidden away in UFO:EU's resources. I made some image data so that they could be rendered properly-ish, but as I was only after the screenshots, I don't remember going all-out and making the tilesets actually playable. I doubt he'll have much trouble fixing that though.
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