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Echelon117

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  1. Echelon117 replied to Tycho's topic in Modding
    Hi ElfKaa, I just wanted to say thankyou for doing your best to step in and address some of the issues left behind when Tyco left. I wanted to ask what version of Extender are you personally using for a stable play through?
  2. Echelon117 replied to Tycho's topic in Modding
    Hi Tyco, I'm currently trying to run UFO loader and coming up with an error of "Trying to patch the same place twice (0x004447ba, 0x004447ce)
  3.    sp1ke reacted to a post in a topic: UFO Extender
  4. Echelon117 replied to Tycho's topic in Modding
    Every new game I start, at the soldier equip screen there are invisible weapons. So far I've only noticed it on one soldier.. If I put a new weapon into his hands it also vanishes and my game crashes.
  5. Echelon117 replied to Tycho's topic in Modding
    Hi Tyco, I got a crash when exiting the soldier gear equip screen to go into battlescape. Crashed at 0xC000000 trying to access 0x001901E4. I noticed just prior to this one soldier was missing a rifle, and when I plced the cannon into his hand it vanished but it's weight still appeared in the soldiers carry weight. Let me know if you need any more information! I'm using the latest version
  6. Echelon117 replied to Tycho's topic in Modding
    A little something I'm noticing in the battlescape on night missions. Soldiers appear to "see" aliens at a great distance even though they are in the dark. The red number 1 doesn't appear, but the soldier stops in his tracks as though it's seen the alien. I can then open up my map and see the blue dot where the alien is in the dark
  7. Echelon117 replied to Tycho's topic in Modding
    Hey Tycho I think I found a bug with 1.32.2, it seems that the difficulty is becoming 'stuck' when abandoning a game to start a new one. At least with UFO interceptions that is.. For example if I start a new game on veteran or above, UFOs have the new difficulty. If I then abandon that game and start a new game on Beginner or Experienced, the added UFO interception difficulty is carried over to the easier game setting
  8. Echelon117 replied to Tycho's topic in Modding
    Thanks Tyco, will report any new bugs I come across
  9. Echelon117 replied to Tycho's topic in Modding
    Double click movement still seems to be enabled regardless of selecting it to '0', and I also get the same crash as ElfKaa after having shot down a UFO
  10. Echelon117 replied to Tycho's topic in Modding
    Hi Tyco, Am I right in assuming the mods that are included in the "enhanced game" mode are no longer available to individually enable/disable?
  11. Echelon117 replied to Tycho's topic in Modding
    With the new patcher, I cannot launch any aircraft. The box to 'select target' does not appear
  12. Echelon117 replied to Tycho's topic in Modding
    Ok then, so it would technically alter research/engineering times as well? Say if I research an autopsy with 50 scientists using the mod.. it will take longer than vanilla because i'm only using 25 scientists? I'm probably confusing it more than it needs to be, just trying to work out what it actually does to the game. I was also wondering if there were any simple way to slightly reduce the amount of damage aliens take when using the 'Know thy enemy' mod. I love the idea but it basically makes the game near impossible on superhuman early on. I've spent nearly a whole clip on 1 sectoid
  13. Echelon117 replied to Tycho's topic in Modding
    Sorry that this is likely a silly question but I was wondering about the human limits mod. Does enabling this simply make the research/engineering power half that of vanilla? So 50 scientists is now really only 25?
  14. Echelon117 replied to Tycho's topic in Modding
    Seems that if I have HQ4x enabled this slows down the games performance dramatically.. Could Tyco or anyone else explain if they know why? Or how to fix?
  15. Echelon117 replied to Tycho's topic in Modding
    No, it has nothing to do with those settings. What i'm talking about is the actual frame rate of the game drops to a very slow snail pace when intercepting UFOs. Its as though the CPU is being completely used up when intercepting. It's a frame rate issue
  16. Echelon117 replied to Tycho's topic in Modding
    I appear to have a sudden issue with my game out of the blue. My interception of UFOs has come to a grindingly slow pace.. before it was running fast and smooth but now when intercepting, the UFO moves so slow and choppy. It takes one missile about 10 seconds to reach and hit the ufo. I don't think it is this mod specifically that has caused it since I have been using this mod for months now.. but perhaps someone might know why this has happened? I have tried re-installing my drivers but that hasn't helped. Very strange. Any knowledge or help is greatly appreciated

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