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Openxcom MODS
my tileset is useable already, i now want to expand it
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Openxcom MODS
My intention for these is mobile fortresses, others in the community just want them for 2 stage Alien Bases, other may just want to have some variety in the ufo selection, All will be supported (eventually)
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Openxcom MODS
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OpenApoc
Really looking forward to this project, so much so i have just download some Map editor files for it ( will see if they actually work next weekend). Hoping a few people from these forums head on over to the project forums and offer there support, its a big undertaking.
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Openxcom MODS
- Gloriously Averting Damnation
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BB's Toolkit
So i know for future, how do i apply the battle scape palette? i just downloaded a fresh copy of the toolkit , i cant see Handobs or Bigobs anywhere
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BB's Toolkit
i dont use the toolkit very often but i tried on those 2 files for you, colours are very strange.... Most likely not very helpful for you but here it is. http://openxcommods....-storage.html�� (At very bottom of link)
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Openxcom MODS
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Sharing this new mod......putting the APOCALYPSE into X-com apocalypse
This sounds very interesting, i havt played apocalypse in years, i think i better give it a go soon
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Openxcom MODS
OK thanks to SupSuper cleaning up my Ruleset and adding some fixes into the Codebase, you can now add in extra races into OXC ( so far i have only tried Instant battle but i have not see any reason why Full game wouldn't work also) Link to my forum post on OXC http://openxcom.org/forum/index.php/topic,737.msg14541.html#new
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Openxcom MODS
Sounds like some of this MAY already be possible, i need to build a ruleset and see what does and does not work, then i will PM the DEV team with some suggestions or Issues, they love it when i do that
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Openxcom MODS
There was a discussion once with Warboy about this, i think he was planning it for his OXC-WAR version. http://openxcom.org/forum/index.php/topic,737.0.html Now personally i am against that option for anything other than Mutons ( as clearly they do have a Commander Rank as per the startup video) as i look on this as a CHEAT as i can then clearly see his rank. I would prefer to make it more like the red floaters are the normal crappy ones , the Green ones are the elite trained ones with improved Floatation device , etc and make them a different strength . Then you can have full Ranks in both groups , but if you come across the green ones you better watch out I will repost this question in my "Colour replace aliens" folder, for all i know , it may already be possably within the rulesets, i spend 99% of my time modding OXC, i only play it once every few months- generally speaking , i don't play games much at all these days)
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Openxcom MODS
Different colour aliens will work , you just need to replace the existing ones with the new graphic files (all colours are from standard UFO colour pallet) , to my knowledge there is no way to add extra aliens yet. Alien Inventory images are setup in Bomblokes toolkit . My expanded ufos wont work as they need extra MCD set info. Also Expanded Terror sites wont work because of the change in street level and the extra MCD info.
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Openxcom MODS
luke83
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