luke83
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Everything posted by luke83
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my tileset is useable already, i now want to expand it
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My intention for these is mobile fortresses, others in the community just want them for 2 stage Alien Bases, other may just want to have some variety in the ufo selection, All will be supported (eventually)
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Really looking forward to this project, so much so i have just download some Map editor files for it ( will see if they actually work next weekend). Hoping a few people from these forums head on over to the project forums and offer there support, its a big undertaking.
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As a Mordheim player i am REALLY looking forward to this coming to the PC!!!!
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So i know for future, how do i apply the battle scape palette? i just downloaded a fresh copy of the toolkit , i cant see Handobs or Bigobs anywhere
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i dont use the toolkit very often but i tried on those 2 files for you, colours are very strange.... Most likely not very helpful for you but here it is. http://openxcommods....-storage.html�� (At very bottom of link)
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Sharing this new mod......putting the APOCALYPSE into X-com apocalypse
luke83 replied to Kendrick-SG's topic in Apocalypse
This sounds very interesting, i havt played apocalypse in years, i think i better give it a go soon -
OK thanks to SupSuper cleaning up my Ruleset and adding some fixes into the Codebase, you can now add in extra races into OXC ( so far i have only tried Instant battle but i have not see any reason why Full game wouldn't work also) Link to my forum post on OXC http://openxcom.org/forum/index.php/topic,737.msg14541.html#new
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Sounds like some of this MAY already be possible, i need to build a ruleset and see what does and does not work, then i will PM the DEV team with some suggestions or Issues, they love it when i do that
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There was a discussion once with Warboy about this, i think he was planning it for his OXC-WAR version. http://openxcom.org/forum/index.php/topic,737.0.html Now personally i am against that option for anything other than Mutons ( as clearly they do have a Commander Rank as per the startup video) as i look on this as a CHEAT as i can then clearly see his rank. I would prefer to make it more like the red floaters are the normal crappy ones , the Green ones are the elite trained ones with improved Floatation device , etc and make them a different strength . Then you can have full Ranks in both groups , but if you come across the green ones you better watch out I will repost this question in my "Colour replace aliens" folder, for all i know , it may already be possably within the rulesets, i spend 99% of my time modding OXC, i only play it once every few months- generally speaking , i don't play games much at all these days)
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Different colour aliens will work , you just need to replace the existing ones with the new graphic files (all colours are from standard UFO colour pallet) , to my knowledge there is no way to add extra aliens yet. Alien Inventory images are setup in Bomblokes toolkit . My expanded ufos wont work as they need extra MCD set info. Also Expanded Terror sites wont work because of the change in street level and the extra MCD info.
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Sorry mate, before OXC i never modded any game and used and editors.
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Have you tried Openxcom instead?
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Looking for some feedback for the idea of Status icons in Xcom, i cant be the only person who has ever wasted TU's telling a unit to Duck when he already was, wasting TU's Ultimately , this will lead to displaying Spell effects for "FOXC" but i see it as usefull in standard xcom also, Thoughts??? 2 options i have here: Display it above units head on screen, meaning they need to be smaller to stop wasitng screen space Add TOP OF SCREEN - Control Panel to display units status graphically when unit is selected only ( to me this is the neatest option) http://openxcom.org/...9.html#msg14209 This is still just a concept so dont expect to see anything in game for some time, especially since i am not a programmer icons_1.bmp
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So sid and his team are just remaking all the great games from the early 90's? This wouldnt be a bad thing if they could avoid dumbing everything down
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RIght now i am just toying with the concept so it's still very,very, early days on this Fantasy version. Empty squares would be quick access inventory slots, the idea is to have potions , scrolls, magic rings , etc , accessible from these instead of going into the inventory and manually placing into the HAND slot to activate it. Idea for the shield is as follows : Increase armour to units Front face by default, also have it as a separate skill to get greater beniftis, for example, a person trained in the use of the shield would have a % chance to stop a melee attack in combat.
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just toying with a custom control panel , please come share you views both good and bad on my vision
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SO i am thinking about a major Mod next year for Openxcom , i would like to make a Fantasy version of OXC . I have a lot of ideas for the tactical side of things as i spent a large part of my Teenage years playing Mordheim and warhammer but the geoscape side is proving a challenge. The easiest option is a simply scripted single player mode, mission after mission with a story connecting them together but this feels like a complete insult to the xcom game as the Geoscape and Base management were such a large part of it. If anyone has any interesting ideas, please add them into my modding section or send me a PM. http://openxcom.org/forum/index.php/topic,1465.0.html
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For those who are interested, i have just updated my Mod page with more Alien colours and a updated OXC compatible inventory screens, ALso the next edition of my UFO Upgrade is ready for testing , this should only be a few weeks away ( it depends on how much time i spend avoiding my study commitments ) This week i have done a Cyborg and a New Chrysalid , only the Cyborg is uploaded on the MOD site
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I just had a quick look on Gallops site, after opening them into Gimp , there actually pretty close to the original game arts size ( they may be exact , i didn't double check). Best of luck on this endeavour, i already did a quick colour change of the Current floaters to more closely match the one shown on this artwork ( still there is a lot of differences) so i am really looking forward to seeing your results. Also i know of a OXC Mod site that would love to have anything you create added to it
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If you have the skills and the time, i bet Openxcom would eventually support them