Jump to content

luke83

Members
  • Posts

    92
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by luke83

  1. luke83

    Openxcom MODS

    my tileset is useable already, i now want to expand it
  2. luke83

    Openxcom MODS

    My intention for these is mobile fortresses, others in the community just want them for 2 stage Alien Bases, other may just want to have some variety in the ufo selection, All will be supported (eventually)
  3. luke83

    Openxcom MODS

    Here is another project i have been playing with also, you can thank BombBloke for these!
  4. luke83

    OpenApoc

    Really looking forward to this project, so much so i have just download some Map editor files for it ( will see if they actually work next weekend). Hoping a few people from these forums head on over to the project forums and offer there support, its a big undertaking.
  5. luke83

    Openxcom MODS

    Just building some new Xcom base assets and wanted to share
  6. As a Mordheim player i am REALLY looking forward to this coming to the PC!!!!
  7. luke83

    BB's Toolkit

    So i know for future, how do i apply the battle scape palette? i just downloaded a fresh copy of the toolkit , i cant see Handobs or Bigobs anywhere
  8. luke83

    BB's Toolkit

    i dont use the toolkit very often but i tried on those 2 files for you, colours are very strange.... Most likely not very helpful for you but here it is. http://openxcommods....-storage.html�� (At very bottom of link)
  9. luke83

    Openxcom MODS

    YARRRRR THERE BY PIRATES IN FOXC
  10. This sounds very interesting, i havt played apocalypse in years, i think i better give it a go soon
  11. luke83

    Openxcom MODS

    OK thanks to SupSuper cleaning up my Ruleset and adding some fixes into the Codebase, you can now add in extra races into OXC ( so far i have only tried Instant battle but i have not see any reason why Full game wouldn't work also) Link to my forum post on OXC http://openxcom.org/forum/index.php/topic,737.msg14541.html#new
  12. luke83

    Openxcom MODS

    Sounds like some of this MAY already be possible, i need to build a ruleset and see what does and does not work, then i will PM the DEV team with some suggestions or Issues, they love it when i do that
  13. luke83

    Openxcom MODS

    There was a discussion once with Warboy about this, i think he was planning it for his OXC-WAR version. http://openxcom.org/forum/index.php/topic,737.0.html Now personally i am against that option for anything other than Mutons ( as clearly they do have a Commander Rank as per the startup video) as i look on this as a CHEAT as i can then clearly see his rank. I would prefer to make it more like the red floaters are the normal crappy ones , the Green ones are the elite trained ones with improved Floatation device , etc and make them a different strength . Then you can have full Ranks in both groups , but if you come across the green ones you better watch out I will repost this question in my "Colour replace aliens" folder, for all i know , it may already be possably within the rulesets, i spend 99% of my time modding OXC, i only play it once every few months- generally speaking , i don't play games much at all these days)
  14. luke83

    Openxcom MODS

    Different colour aliens will work , you just need to replace the existing ones with the new graphic files (all colours are from standard UFO colour pallet) , to my knowledge there is no way to add extra aliens yet. Alien Inventory images are setup in Bomblokes toolkit . My expanded ufos wont work as they need extra MCD set info. Also Expanded Terror sites wont work because of the change in street level and the extra MCD info.
  15. luke83

    Openxcom MODS

    my suggested status bar for oxc
  16. Sorry mate, before OXC i never modded any game and used and editors.
  17. Have you tried Openxcom instead?
  18. luke83

    Openxcom MODS

    Looking for some feedback for the idea of Status icons in Xcom, i cant be the only person who has ever wasted TU's telling a unit to Duck when he already was, wasting TU's Ultimately , this will lead to displaying Spell effects for "FOXC" but i see it as usefull in standard xcom also, Thoughts??? 2 options i have here: Display it above units head on screen, meaning they need to be smaller to stop wasitng screen space Add TOP OF SCREEN - Control Panel to display units status graphically when unit is selected only ( to me this is the neatest option) http://openxcom.org/...9.html#msg14209 This is still just a concept so dont expect to see anything in game for some time, especially since i am not a programmer icons_1.bmp
  19. So sid and his team are just remaking all the great games from the early 90's? This wouldnt be a bad thing if they could avoid dumbing everything down
  20. luke83

    Openxcom MODS

    RIght now i am just toying with the concept so it's still very,very, early days on this Fantasy version. Empty squares would be quick access inventory slots, the idea is to have potions , scrolls, magic rings , etc , accessible from these instead of going into the inventory and manually placing into the HAND slot to activate it. Idea for the shield is as follows : Increase armour to units Front face by default, also have it as a separate skill to get greater beniftis, for example, a person trained in the use of the shield would have a % chance to stop a melee attack in combat.
  21. luke83

    Openxcom MODS

    just toying with a custom control panel , please come share you views both good and bad on my vision
  22. luke83

    Openxcom MODS

    SO i am thinking about a major Mod next year for Openxcom , i would like to make a Fantasy version of OXC . I have a lot of ideas for the tactical side of things as i spent a large part of my Teenage years playing Mordheim and warhammer but the geoscape side is proving a challenge. The easiest option is a simply scripted single player mode, mission after mission with a story connecting them together but this feels like a complete insult to the xcom game as the Geoscape and Base management were such a large part of it. If anyone has any interesting ideas, please add them into my modding section or send me a PM. http://openxcom.org/forum/index.php/topic,1465.0.html
  23. luke83

    Openxcom MODS

    For those who are interested, i have just updated my Mod page with more Alien colours and a updated OXC compatible inventory screens, ALso the next edition of my UFO Upgrade is ready for testing , this should only be a few weeks away ( it depends on how much time i spend avoiding my study commitments ) This week i have done a Cyborg and a New Chrysalid , only the Cyborg is uploaded on the MOD site
  24. I just had a quick look on Gallops site, after opening them into Gimp , there actually pretty close to the original game arts size ( they may be exact , i didn't double check). Best of luck on this endeavour, i already did a quick colour change of the Current floaters to more closely match the one shown on this artwork ( still there is a lot of differences) so i am really looking forward to seeing your results. Also i know of a OXC Mod site that would love to have anything you create added to it
  25. If you have the skills and the time, i bet Openxcom would eventually support them
×
  • Create New...