December 2, 200520 yr Guess this was meant for the UFO: Aftershock section? If so, sorry, have no idea.
December 7, 200520 yr Drugs are bad m'kay?This obvious fact gives me new weapon idea: drugs you would inject to an (unconscious) enemy to make him go crazy !?
December 8, 200520 yr This obvious fact gives me new weapon idea: drugs you would inject to an (unconscious) enemy to make him go crazy !? Well you'd have to get really close. I wouldn't risk sending a soldier of mine that close.
December 8, 200520 yr Useful yes. Practical no. I suppose an intelligence booster would be handy early on when your troops do no damage to anything thanks to their crappy enemy stat. I've used a few, fiddly and time consuming. Might have more merit in the tougher missions.
January 17, 201412 yr Booster doesnt work! Sheeeeeeeeeeesh~ I let my medic try this, both on himself and other guinea pigs. An example: 6 shots of Intelligence boosters on himself. There's notice on his face: 6 lines of +3 INT to ... But no effect that I could see: his Enemy skill doesnt change, for instance.On the Strength booster: no change in loadout % that: 140% of the medic is still the same. If they work, it would be worth while to use INT on dumb troops, STR on heavily laden medics or snipers, PSI on ret blaster-wielding pistoleer. But it doesnt work. At all. Bah, humbug! Any mods ever fix it? Anyway to fix it quick?
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