There was a thread there over on Altar's forum in which they talked about how much better Aftershock ran without the StarForce, but the thread was deleted or censored away. But in that thread, there were real world examples of how the game loaded 3 times faster without the StarForce and had ten times fewer CTD's without the StarForce. The important thing to me was the fact that the hard drive light wasn't continuously on without the StarForce. That's important from a stability and quality control point of view, a programmer's point of view. I posted my response elsewhere, because I think those wayward souls had stumbled onto something important.
I'll quote my message here:
Any time you access the hard drive continuously or any time you use the hard drive as memory, you increase the number of random CTD's. Cenega probaby doesn't know how to properly incorporate the StarForce so that it isn't constantly thrashing the hard drive.
By this point in time, Altar and Cenega have garnered within the user community a huge reputation for crashes to desktop and unfixed bugs. The scuttlebutt in the background is buyer beware whenever you see anything from Altar.
Yet another sad thing about StarForce is that the Altar people and the Aftershock users are blaming some of the problems on StarForce when the fault is with Altar and the Aftershock program. And likewise, the StarForce makers are blaming many of their problems on their customers, the game publishers who are unwise enough to use StarForce.
Cenega still has a chance to get it right by giving us a US Release without the StarForce, but all indications are that Cenega and TriSynergy aren't listening and don't care. It looks like they aren't going to have the wisdom to try something different in terms of copy protection. If there is something I have missed, please tell us, and then we can all celebrate about a future version of Aftershock that is freed from the chains of StarForce.
Meanwhile, Altar never got all the bugs out of Aftermath, so many of us no longer have faith that Altar will ever get all the bugs out of Aftershock, and the whole subject is rather moot as long as Aftershock is being polluted by StarForce.
MindJuicer wrote: "Can I suggest Altar find a better publisher, or at least get a contract saying you get paid long enough to actually finish the game... "
Wiser words were never spoken.
Meanwhile, I would put in a suggestion that Altar get into writing that StarForce won't be used to pollute or destroy the upcoming UFO:Afterlight -- since according to so many of the StarForce messages floating around nobody knows how to incorporate StarForce properly anyway, aka StarForce people blaming publishers. All StarForce does is increase the frequency of crashes, and sometimes the crashes are fatal or permanent.
In that forbidden censored thread over on Altar's forum, the thread that was deleted, those were real documented StarForce problems, problems that were present when StarForce was present and problems that went away when StarForce was not present.
You couldn't ask for a better example, a scientific proof if you will. Pete was looking for scientific proof and real world Aftershock examples. They were there in that thread for awhile. They were real people talking about their own experiences with Aftershock, and that was something that Altar and Cenega should be made aware of.
Their implementation of StarForce in Aftershock is buggy and/or or not done right. If Altar or Cenega got the message, that would help them in the long run, whether they get rid of the StarForce or not.
For awhile there, while the forbidden thread lasted, there were documented StarForce breakdowns being reported there.