Jh316 Posted January 6, 2005 Report Share Posted January 6, 2005 I'd like to see more than just the CoE, maybe even hostile factions that want a piece of the planet. Also, some sort of monetary system. I'm thinking of how Fallout Tactics did it. You could have scrips to buy stuff that other CoE teams scavanged, and also to have a bartering kind of system with other factions. Link to comment Share on other sites More sharing options...
Slaughter Posted January 6, 2005 Report Share Posted January 6, 2005 You'll get some of that. If you're in the mood for a bit of reading, there's a pretty extensive report here Oh, and welcome to the boards! Link to comment Share on other sites More sharing options...
Jh316 Posted January 6, 2005 Report Share Posted January 6, 2005 Also, there should be some easter eggs, like having a small chance on stumbling upon an abandoned X-Com base that has stuff like a few suits of power armor and other things, but it's very heavily defended, maybe both by aliens and automated defenses. Link to comment Share on other sites More sharing options...
MJ12 Commando Posted April 2, 2005 Report Share Posted April 2, 2005 What do I want? CLOSE AIR SUPPORT! Seriously... A multiple squad option. You should be able to toggle between Squads, and either send one squad, or multiple squads to a mission. If that is implemented... Go Codes, a la Rainbow 6. For example, you might have one squad ordered to breach a wall, then have another squad waiting to rush in. Just give the order, wait for it to be implemented, and then give Go-Code: Alpha. Your second squad immediately charges in guns blazing. Suppressive fire. Some weapons should have a 'SUPPRESS' ability. which has really low accuracy but reduces enemy accuracy as well. Say, machine guns, miniguns, and other heavy automatic weapons. HWPs like X-Com had! Weird weapons that are fun to use. Example: The Takkra from Unreal II. Floats around you, zapping enemy fire. More of them would zap more incoming fire. That, coincidentally, would greatly reduce the threat of enemy rocket launchers. Link to comment Share on other sites More sharing options...
infael Posted May 4, 2005 Report Share Posted May 4, 2005 What I'd really like to see is the ability to assign different speeds to each soldier. It'd be really nice to have a soldier run to a wounded soldier while others creep up to aliens to deal the final blow. Or have a soldier run to drawn alien attention so I can toss grenades. Oh yes, and the ability to have soldiers at more than 1 base. I've lost my manual and I can't remember if it's possible to change the camera's viewpoint, but if it isn't, please make it so! Link to comment Share on other sites More sharing options...
infael Posted May 18, 2005 Report Share Posted May 18, 2005 The ability to crawl... Link to comment Share on other sites More sharing options...
Slaughter Posted May 18, 2005 Report Share Posted May 18, 2005 I think it will be there. At least prone, can't remember for sure about crawl. Link to comment Share on other sites More sharing options...
Kaarna Posted July 29, 2005 Report Share Posted July 29, 2005 A campaign on the alien side could be interesting. Link to comment Share on other sites More sharing options...
Slaughter Posted July 31, 2005 Report Share Posted July 31, 2005 That would be neat! We'll not see it in Aftershock though. Maybe the next one... Link to comment Share on other sites More sharing options...
Guest FG-42 Posted January 7, 2013 Report Share Posted January 7, 2013 (edited) 3. Machineguns would be nice (normal ones, like M60 or RPD, not ueber powered gattling guns) 12. Several choppers, so that you can send two or more squads on missions at the same time (I mean I finished my game with a 6 men team of super soldiers and about 10 losers who took part only when they had to replace a wounded soldier - makes the idea of recruiting new soldiers quite useless after you have full team). My note to p.3: RPD is somewhat out of date. In russian army it was replaced with clip-fed 7,62x39 mm RPK/RPKM and then with 5,45x39 mm RPK-74/RPK-74M. RPD is rare in Russia now - it's mainly sent to reserve stores, although my father used one for training purposes while he served in soviet army in 1980's.As for me, I agree with p.3. Soldiers in UFO AM lack of mobile firepower, that M249 and RPKs may provide. About p.10 there is something confusing... Chinook... Goddamn Chinook! Do CH47 may fly across the ocean from Denver to Paris IRL? I think, no. And even if he can do it with a help of some sort of tanker aircraft, this will take too much time. Time is critical in real warfare... Maybe it would be better to replace Chinook with fantastic Skyranger or real-world plane like C-130 or Antonov? Just for realism. Someone said about alien campaign? That woould be REALLY GREAT - I've dreamed about something like this back from childhood. Edited January 7, 2013 by FG-42 Link to comment Share on other sites More sharing options...
laclongquan Posted November 13, 2017 Report Share Posted November 13, 2017 The Advent of BioMecha, the giant montrosities in the battlefield. No really. Human's side doesnt need it but the opposition might well use it. The once-human's war machines get infected by biomass and get controlled to fight against their once-master and creator. Tanks with blob of bio mass, shooting glob of acid balls. Choppers get covered in biomass and slideforward on the ground using bio lubricant to move, shooting as they slide. And of course the final insult: US, UK, Russia's prototype of powered exoskeletons get covered in gore and move forward like giants of yore. Link to comment Share on other sites More sharing options...
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