Kernel Posted January 5, 2012 Share Posted January 5, 2012 Been a while since I've been here but once I saw this news I just had to come back and post it here. Firaxis are re-making UFO: Enemy Unknown ... aka X-COM: UFO Defense... and they're calling it XCOM: Enemy Unknown. Rock Paper Shotgun article: https://www.rockpapershotgun.com/2012/01/05...-enemy-unknown/ Link to comment Share on other sites More sharing options...
FullAuto Posted January 5, 2012 Share Posted January 5, 2012 New new new X-Com. Link to comment Share on other sites More sharing options...
silencer_pl Posted January 5, 2012 Share Posted January 5, 2012 Now now we all now that X-Com is dead now XCOM lives... hope any proper news soon will hit the net. Link to comment Share on other sites More sharing options...
Sunflash Posted January 6, 2012 Share Posted January 6, 2012 I'm not buying it. It'll be a Civ version or something lame. Not that I don't like Civ; but it's a different gameset than X-Com. Link to comment Share on other sites More sharing options...
FullAuto Posted January 6, 2012 Share Posted January 6, 2012 Apparently they are using both the real-time and turn-based aspects of the game. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted January 6, 2012 Share Posted January 6, 2012 It Link to comment Share on other sites More sharing options...
m3rcury Posted January 11, 2012 Share Posted January 11, 2012 Hopefully this game stays true to the original, but with upgrades, also hopefully open for modders. What also would make this my GOTY is having Turn Based Real Time Strategy system, like Frozen Synapse is (Where you issue commands to your troops, and the same does the enemy, then after you issue your turn then it becomes real time) but preferable having this as an optional setting for people who would like to try out new ways to play an old game. Link to comment Share on other sites More sharing options...
Space Voyager Posted January 12, 2012 Share Posted January 12, 2012 Hopefully this game stays true to the original, but with upgrades, also hopefully open for modders. What also would make this my GOTY is having Turn Based Real Time Strategy system, like Frozen Synapse is (Where you issue commands to your troops, and the same does the enemy, then after you issue your turn then it becomes real time) but preferable having this as an optional setting for people who would like to try out new ways to play an old game.Welcome to the board, m3rcury! I share your hopes. Link to comment Share on other sites More sharing options...
Schuesseled Posted March 14, 2012 Share Posted March 14, 2012 Developer Interview number one. Game Looks good, doubt ill find it better than the aftermath series, but heres hoping nvm just say the other topic, with lots of info Link to comment Share on other sites More sharing options...
Space Voyager Posted March 15, 2012 Share Posted March 15, 2012 We were lucky enough to spot this one, though I didn't dawn on me that it was posted in the wrong news section... Also, better to be spotted twice than not once. Link to comment Share on other sites More sharing options...
FullAuto Posted March 17, 2012 Share Posted March 17, 2012 PC details. Link to comment Share on other sites More sharing options...
silencer_pl Posted April 5, 2012 Share Posted April 5, 2012 I've just heard that if this game sells well Firaxis plans on making remake of TFTD. That would super uber cool. Link to comment Share on other sites More sharing options...
Azrael Strife Posted April 6, 2012 Share Posted April 6, 2012 Where did you read that? please post link! Link to comment Share on other sites More sharing options...
silencer_pl Posted April 6, 2012 Share Posted April 6, 2012 Ok I've just heard it wrong.... Blame me from hearing stuff with one ear and doing some other stuff (((What I've heard is the hopes of journalist that if the game sells well they (Firaxis) will do TFTD. Link to comment Share on other sites More sharing options...
Space Voyager Posted April 6, 2012 Share Posted April 6, 2012 Oh well, we share those hopes. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted April 6, 2012 Share Posted April 6, 2012 I'm not sure how well TFTD would "work" in a modern game engine. You don't really think about it with the old one, but I reckon modern rendering would push home how implausible the underwater combat system really is. (No swimming? Surviving a bleeding head wound when by all rights your diving helmet should also have a hole in it?) Of course, they could design a system that handles it all "properly", but there'd be a lot to change. I'm suspecting they'll skip TFTD if they can (assuming they decide to pay any attention to the original sequels at all). Not to say it wouldn't be cool. Link to comment Share on other sites More sharing options...
silencer_pl Posted April 6, 2012 Share Posted April 6, 2012 Remember it is 2050 so they might be self repairing suits (and ships from 1950 era ) Link to comment Share on other sites More sharing options...
Pete Posted April 6, 2012 Share Posted April 6, 2012 There are so many problems in doing a TFTD remake properly that I don't think they'll bother. Some people prefer TFTD for it's extra touches, and even the insane difficulty, but I think it would be fair to say that the majority of people prefer UFO (compare the forum stats if nothing else - 12,000-odd posts in the UFO:EU forum and just under 4,000 for TFTD and both forums have been up for getting on 10 years now, if not slightly longer!), so if anything it would make more financial sense to do a follow-up to that. Back to the problem of doing TFTD properly - the diving suits in TFTD are ridiculous given how far you can travel in them underwater as well as the depths you're supposed to be at during some of the missions (they should have programmed some missions so you can only do them in Mag Ion armour). The diving suits would have to be re-imagined to make such movement realistic (some sort of displacement technology build in so you can walk normally rather than just suspending disbelief) or else you would have to swim everywhere instead, which sounds cool and crap in equal measure A displacement suit from the start would solve the movement problem and then you could have an extra movement penalty if the unit were knocked out by enemy fire or something. I dunno. There are all sorts of other issues too, but I think silencer has hit it on the head in that it is in the future so technically they can have any starting tech they like - just as long as they lose the archaic diving suits and other elements from bygone eras. Link to comment Share on other sites More sharing options...
Tycho Posted April 6, 2012 Share Posted April 6, 2012 https://uk.pc.gamespy.com/pc/xcom-enemy-unknown/1220087p1.html GameSpy: How have you made the interception mini-game not suck? JS: A fair question. Interception is still in, and it's still a pretty short experience, because we didn't want to add a whole third game. We thought two games was enough for one game, you know? Combat, strategy. We haven't shown it off yet, but it actually has more gameplay elements to it. But yeah, we're not talking about it just yet. Yes, we're aware. Well, I'm glad to know they are intending to do more with interception. At least make the aliens seem to care they're being attacked! Link to comment Share on other sites More sharing options...
ShadowBlade Posted April 6, 2012 Share Posted April 6, 2012 That's a great interview! Plenty of incisive questions about topics that hadn't been covered so far. Link to comment Share on other sites More sharing options...
Pete Posted April 6, 2012 Share Posted April 6, 2012 That interview answers a few of questions I had, but there are still more. I think I need to email Firaxis again about an interview. One day they may even reply Link to comment Share on other sites More sharing options...
Space Voyager Posted April 7, 2012 Share Posted April 7, 2012 I had them by the balls once. But they were so hairy I let go. You get them, Pete! Link to comment Share on other sites More sharing options...
FullAuto Posted April 7, 2012 Share Posted April 7, 2012 I had them by the balls once. But they were so hairy I let go. AaaaaaaaarrrgghhhhhaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrghAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAArrrrh. /mindwipe GameSpy: For the tactical maps, how big are those, and how have you avoided the bug-hunt scenario? JS: They range. The map that we showed down in the demo was a pretty small map. That was a couple of buildings and the surrounding geography. And they range pretty big. If you can imagine that you can shoot down some capital ships, you can get some pretty big ships on the ground, those are some pretty big maps. They range in size pretty good. Even the urban maps range in size. So yeah, the idea of that last remaining Sectoid who's wandering around out somewhere, or even worse, Terror from the Deep... You know what I'm talking about. The cruise liners and you have to find the exact closet. One way that's combated is that you can hear aliens and aliens can hear you in this game. We didn't show this in the demo, but you can actually get audio cues. There's a system that I wrote called the Overmind, and that's basically the alien player. These aliens are out there and they're not static, they're all patrolling and moving around and doing their thing. But they can hear when things happen. If you just kick in a door -- There are a couple of ways to open a door in XCOM -- if you move up next to a door and take cover then you have the option of pushing the door open, and that's silent, but if you were to just path through the door, then your guy's going to run up to it, boot the door in, and then continue on. And that's better if you want to move further, but that's not as good because any aliens in the area are going to hear that, and they're going to let you know. "Okay, I just heard it." They hear all kinds of things, glass breaking, guns going off. And as a result you can also hear aliens as well. On some of the bigger maps, like some of the nature maps, some of the UFO maps and things like that, we have to make sure that the player is directed. But because you can hear the aliens, typically you don't find yourself just wandering around in empty space for turn after turn. Good stuff. Bloody good stuff. Link to comment Share on other sites More sharing options...
silencer_pl Posted April 7, 2012 Share Posted April 7, 2012 I hope they will show what they meant. Link to comment Share on other sites More sharing options...
Space Voyager Posted April 8, 2012 Share Posted April 8, 2012 I hope they will show what they meant.I'm not sure I understand. What they meant with what? Anyway, I find so little about this game that I don't like that it worries me. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now