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Tycho

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Everything posted by Tycho

  1. Tycho

    TFTD Extender

    I've already done something similar in EU. It would just require adapting the code for TFTD.
  2. Tycho

    TFTD Extender

    I think BASS will play them. Have you already tried them? The game has no internal controls over sounds or music. Those keys probably control the volume of DOSBOX.
  3. Tycho

    TFTD Extender

    From what I understand about the Steam version, you get both the CE and DOS version but the link that steam creates activates DOSBOX and the DOS version only. I'm not sure if it has been changed now or remains that way. I know a lot of people wanted a link to get steam credit for playing the CE version, and I think someone on their forums figured out how to do that. There should be no problem with continuing your game but if you've already researched all the prerequisites for Ion Armor, it won't be available until you complete research on something else. If you mean Mp3 music, it shouldn't be that much trouble to put a volume control on it, as I've already done so in UFO. MIDI music is another issue. UFO had the problem of the sounds being too loud. I had to implement BASS for everything to fix that issue.
  4. Tycho

    TFTD Extender

    1.07.3beta: Ion Armor will now be unlocked correctly with Alternate Tech Tree mod under options 1 and 2. Replaced the prerequisite for Ion Armor from a live Deep One to Zrbite on option 1 and 2. Click here to download Thanks to Ros for helping me isolate the problem! The issue wasn't in my logic for unlocking the research but that the section of code, where Ion Armor is unlocked, is skipped if the completed research is not a live alien. I had to alter the code to shorten the jump destination.
  5. Tycho

    UFO Extender

    The cursor turns orange if the modified accuracy is less than 95% of the original, it turns red when the accuracy drops to 75% of original. To be honest, I hardly pay attention to the color of the cursor, just the number.
  6. Tycho

    TFTD Extender

    I had a typo in one routine which was causing the crash. Some people get the Extender to work with no problem and others find their system doesn't like it at all. I think it has to do with video or sound drivers but that is just a guess. Does the original _patched.exe loader work?
  7. Tycho

    TFTD Extender

    1.07.3beta: Fix for a crash during battles Fix an error with the Alternate Tech Tree mod: Option 1 now stacks correctly with Option 2. The game will now load all unit graphics when loading a saved battle. This will prevent invisible units and seems to make the game more stable. Click here to download
  8. Tycho

    TFTD Extender

    The forumla for how radars (sensors) stack is: lgradar=pow(0.9,(num of lg radr)), smradar=pow(0.8,(num)) long detection = (1-lgradar)*100 short detection=(1-[lgradar*smradar])*100. so two large radars would give: [1-(0.9*0.9)]*100 or 19% chance to detect. a large and small radar would give you [1-(0.9*0.8)]*100 or 10% long range and 28% short range detection.
  9. Tycho

    TFTD Extender

    I've completed a lot of the updates for old code and included some new stuff to fix a few issues. I haven't had a lot of time to test everything, so please report any errors with the exact circumstances and error message. Thanks for supporting the TFTD Extender! 1.07.3 beta: Fixed tentacaults not attacking Fix for crash when alien units change levels on the battlescape Players will now always capture all aliens even after they have researched that particular alien type and rank. Fix for crash when unit becomes a zombie / zombie hatches. Added a delay to alien melee attack so it is easier to see how many attacks occurred. Berserk units will not get extra time, especially with sonic cannons. Alien will only remember a unit for 1 round for MC attacks. I've Increased the range penalties for MC Control so it will be less likely to control distant units the map. Panicked units will not run off the map. Removed the additional window that opened when the user started the Extender. 1.07.3 beta[2016/03/04]: Fix for a crash during battles The game will now load all unit graphics when loading a saved battle. This will prevent invisible units and seems to make the game more stable. Items without owners will not be collected if the player aborts a mission. 1.07.3beta[2016/03/06]: Ion Armor will now be unlocked correctly with Alternate Tech Tree mod under options 1 and 2. Replaced the prerequisite for Ion Armor from a live Deep One to Zrbite on option 1 and 2. TFTDExtender1.07.3beta11.zip
  10. Tycho

    UFO Extender

    Beta4 notes: Added a total to the alien containment management screen as a convenience. Large alien units on the Skyranger and Avenger ramp will maintain the proper height after they finish moving. Some reported problems resolved. Hyperwave info will now be added to an already detected UFO, once it reaches the range of the Hyperwave Decoder. The information will be available for as long as the UFO is detected, even if not always in range of a Hyperwave decoder. Hyperwave Decoders are detectors only at Easy difficulty. Bases will stop detecting craft when the last radar is removed from the base. [2016/02/29]Difficulty settings: The document has been updated. Download from here
  11. Tycho

    UFO Extender

    I just uploaded a null file (a zip containing a dat file with a single byte if 0 ) to the site and tested it under chrome. The previous file should download fine now from the archive list but Chrome will still report the main file UFOloader.zip as harmful. For some reason UFOloader.zip on ufopaedia.org has been flagged in some database that Google maintains. This is probably because the file doesn't contain a digital signature from a recognized authority and is on an open site. There are a lot of complaints on the Chrome forums about this from a lot of small independent programmers.
  12. Tycho

    UFO Extender

    Someone with both Chrome and Firefox please try downloading the file from this link and see what is reported: edit: linked removed
  13. Tycho

    UFO Extender

    NKF: Do you get any warnings when you download the latest verion from this forum?
  14. Tycho

    UFO Extender

    This isn't a problem with the Extender. Its a problem with something about the planes at the initial base under GERMAN. You'll get the same crash if you run the UFO Defense_patched.exe loader and do the same steps. It doesn't happen with French nor if I move one of the planes to another base via hacking the CRAFT.DAT and then transferring it, even under German.
  15. Tycho

    UFO Extender

    Thanks for all the feedback! For an alternate language you need to add either _1 or _2 to the end of the variable before the equal sign: CraftReadyTitle_1= ->would be for the second language option on the menu CraftReadyTitle_2= ->would be for the third option. The entries for the Roswell mod come from the text database so those phrases will already be translated. I have fixes for base exploits, but if one only plays on the easiest diffculties you may not encounter them: There is a penalty for failing to destroy the base control center and there are rules that limit how often a supply ship occur.
  16. Tycho

    UFO Extender

    1.34beta3 TFTD Doors can be enabled separately from the Double Click mod Roswell mod is enabled correctly and now has less of an impact on the Geoscape speed. The pre-battle inventory screen will also show the soldier's time units. Added missing stuff to the INI_readme file. Base Defense will only spawn items that can be used or are useful in the mission: No unknown alien artifacts and items, like flares, will be generated in the item selection process. The transfer screen in the base defense scenario will only display soldiers and items that can be used. All alien weapons will be initially set to be transferred to allow a minimal amount of clicks for the player to choose the items they want. Aliens in containment can be managed through the menu that is accessed by clicking on a containment module. Click here for download
  17. Tycho

    UFO Extender

    TFTD Doors only works if DoubleClick Movement is enabled, at the moment. I've separated the two in the next build. After cross checking the code for Roswell mod, I realize that the changes to the Geoscape clock mod bypass the point where the Roswell mod would be triggered, so I changed the address where it occurs in the overall Geoscape loop. It now works much better: The original way it was implement, you could see the Geoscape slow down. Now, there is no noticeable difference with the mod enabled than without it.
  18. Tycho

    UFO Extender

    I've made some further improvements in item selection for base defense: Unknown Alien weapons and flares will be skipped when the game makes the items list . The "transfer" list will only display those item that would be available in the battle. I automatically set all usable alien items to be transferred so that a player only has to click to keep those items he wants. Nothing will get transferred if CANCEL is selected and it doesn't affect the item selection process if the TRANFER menu is never used. 1. Strange. It does work for me and I just verified this again. What OS are you running? edit: Under beta1 and 2, TFTD doors is active only while the DoubleClick mod is active. 2. I changed the way the game selects the number need to cause a crash but its hard to know what is a good chance without more feedback! edit: the hook for the Roswell mod was being skipped due to the changes I made in the Geoscape Clock mod. 3. It changes the way craft are displayed on the intercept menu: Now they are categorized by base and alphabet (=1) or base and craft strength (=2). I'll make sure to put something in the readme. 4. I'll check my code about the difficulty setting. Since every new attack on the same site would generate a new list of aliens, this is the only way to prevent the scoring system from being exploited and be fair: If the player aborts and sends another team to the site, a whole new list of aliens and items will be generated for an entirely new battle. As you said if things go south, the only penalty to the player is the potential loss of items and soldiers. The site doesn't go away with an abort, so if it expires the alien get 1000 points. Could you explain more about how the auto-save can be exploited for resuming lost games? I imagine you mean that you do something to force the game to load the last battle which will be from the start. 1. Another instance where I haven't updated the readme: =1 will make grenades be unable to be picked up after thrown, changes the timer and TU usage, =2 same features as 1 but makes grenades explode when thrown. 2. I can see about this. It shouldn't be too much of a change to the original code to implement. 3&4. I'll look into it. Thanks for all your feedback. I always appreciate it.
  19. Tycho

    UFO Extender

    I'm made it so that all unusable items in a base defense mission will not be listed (like flares and unknown alien artifacts). I've also fixed the code in the spawn item section to ensure that unknown artifacts will be skipped. I've included code in the base defense transfer area to automatically make all alien items be ready for transfer. The player would only have to scroll back the items he would wish to keep.
  20. Tycho

    TFTD Extender

    What you wrote is more technically correct. The code checks the status of the ufopaedia entries. Which means that researching a medic who also gives you the information on Deep Ones would result in a block in the tech tree, since the game would stop attempting to capture them from that point onward. If I disabled this then you will keep all KO aliens even if they have been researched in the past, until the ASTORE.DAT file is filled. When I implement the code that allows players to kill unwanted captured aliens, I'll disable the code.
  21. Tycho

    TFTD Extender

    It was always part of the game that once you research a particular live alien (and its rank) the game would stop capturing that alien rank. I don't know if this worked in UFO or rather, it was never noticed because research into one of the important live aliens always gave the linked technology as soon as research was complete. This is one of the main issues for creating a tech tree dead end. The easiest solution is to just stop the game from killing the already researched live aliens, since players can manage their alien containment through the "transfer" screen.
  22. Tycho

    TFTD Extender

    Thanks. I didn't think so, but needed to verify. That's not really the dead end to which I was referring but it is a problem. I'll have to see why KOed creatures are not being saved correctly. It seems to me that the check for containment is passing, else you would get the "no containment" message at the end of combat, but the code responsible for making the transfer determines there is not. Another issue to add to the list....
  23. Tycho

    TFTD Extender

    Just a point of clarification: Does your PWT Displacer have an entry for snapshot in the attack menu?
  24. Tycho

    TFTD Extender

    i'm wondering if the "dead end" had something to do with armor and the person who wrote the complaint hadn't paid attention to notes about it. Thanks for checking it for me. I know all the changes so I need fresh eyes on it. I ran into some problems with reorganizing my files. I had them in one location but decided to move them to have them located in the same way that I do for UFO extender. I finally have all the kinks worked out for that, am now in the process of organizing all the code into better categories similar to what I eventually did with UFO Extender, and I am slowly updating a lot of the already written code to better stuff that I did while working with EU more.
  25. Tycho

    UFO Extender

    With more experimentation, I've figured out how the transfer dialog creates its list of items. I've been able to modify it so that only those items I want can be displayed during the defense preparations of a base defense mission. I have also been able to allow soldiers to be "transferred" so that they would not be available. My question to everyone, is that really necessary? Or would anyone care?
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