Hobbes Posted June 6, 2012 Report Share Posted June 6, 2012 I'm sure I must have read about this, but I don't remember it That's worrying! Something I considered an urban legend until someone at UFOPaedia actually found it out in the game code. After round 20 the AI knows the locations of all your soldiers, regardless of where they are, when considering its actions. Link to comment Share on other sites More sharing options...
Space Voyager Posted June 7, 2012 Report Share Posted June 7, 2012 Pete, Hobbes is talking about the original X-COM, not the new incarnation. Anyway, IGN preview. Link to comment Share on other sites More sharing options...
Pete Posted June 7, 2012 Report Share Posted June 7, 2012 Yeah, I got that Link to comment Share on other sites More sharing options...
Hobbes Posted June 7, 2012 Report Share Posted June 7, 2012 Pete, Hobbes is talking about the original X-COM, not the new incarnation. Anyway, IGN preview. Check the interview with Jake Solomon - they show images of the demo with all of the advanced armor (including Sid Meier himself as the Psionic late class, nicknamed 'Godfather') and you get to see the Sectopod at the end... Link to comment Share on other sites More sharing options...
Space Voyager Posted June 7, 2012 Report Share Posted June 7, 2012 Yes, this interview! I'm having huge problems with this new IGN player...https://www.ign.com/v...wn-demo-e3-2012 EDIT: Awesome interview. Awesome. Link to comment Share on other sites More sharing options...
ShadowBlade Posted June 7, 2012 Report Share Posted June 7, 2012 Great gameplay footage there. They implied the zombie turns into a new Chryss only if left alone long enough and not when killed, though. Not sure what to think of that. Sure, I guess it's more realistic in a way, since however quickly, the alien would need some time to hatch within the host. But it makes Chryssalids a bit easier if the zombie stays dead when gunned down. Or well, in the original they couldn't jump onto rooftops, so... Link to comment Share on other sites More sharing options...
Thorondor Posted June 7, 2012 Report Share Posted June 7, 2012 Alright, here are a few regular screencaps, and a... special wallpaper for your enjoyment! Link to comment Share on other sites More sharing options...
Hobbes Posted June 7, 2012 Report Share Posted June 7, 2012 I'm looking at that Sectopod and I'm remembering Battletech... nothing like Elementals taking out a 100 ton Assault Mech Link to comment Share on other sites More sharing options...
silencer_pl Posted June 7, 2012 Report Share Posted June 7, 2012 Mr Jake. I want a playable demo right now. Pretty please? https://i165.photobucket.com/albums/u60/l33t_k33n9/Shrek2Cat.png Link to comment Share on other sites More sharing options...
Hobbes Posted June 7, 2012 Report Share Posted June 7, 2012 Mr Jake. I want a playable demo right now. Pretty please? Too soft. "Mr. Sectoid, please abduct Jake and conduct all sort of horrific scientific experiments on them until Firaxis releases a playable demo." Link to comment Share on other sites More sharing options...
Pete Posted June 7, 2012 Report Share Posted June 7, 2012 Oh yes, I can see a certain type of probe making him warm towards that idea Link to comment Share on other sites More sharing options...
silencer_pl Posted June 8, 2012 Report Share Posted June 8, 2012 How cruel can you be. Link to comment Share on other sites More sharing options...
AstaSyneri Posted June 12, 2012 Report Share Posted June 12, 2012 Mr Jake. I want a playable demo right now. Pretty please? I rather want the full game. Can't wait... Link to comment Share on other sites More sharing options...
Thorondor Posted June 13, 2012 Report Share Posted June 13, 2012 Quick article at Ars Technica. :: Excerpt: The turn-based tactical gameplay in the newest Xcom will be extremely familiar to anyone who played the original games. You're still leading a small squad of alien hunters through urban environments shown from an isometric, overhead perspective, taking turns with the invading forces as you try to outflank them while keeping behind cover. But fans of the original game will immediately notice that the new version is a bit more accommodating to new players, with a tightly scripted 45-minute tutorial (which was all that was playable at E3) that explains the game's flow and major actions. Link to comment Share on other sites More sharing options...
Space Voyager Posted June 13, 2012 Report Share Posted June 13, 2012 45 minutes of tutorial? That seems like a lot of features to get to know. Mmmmmmmm, feeeeatuuuuures. Link to comment Share on other sites More sharing options...
ShadowBlade Posted June 13, 2012 Report Share Posted June 13, 2012 He probably meant a 45-minute demo with some measure of tutorial integrated. 45 minutes of strictly tutorial excercises would scare off any non-hardcore gamer, so it's not a good remark to follow "a bit more accommodating to new players" with. Bleh, this kind of bad writing gives a wrong impression that might throw off a casual reader or three. And the amount of scripting in there is likely for demonstrative purposes, as they've said in a number of interviews. Doesn't mean the game will be anywhere near that scripted. XCOM:EU is like the original, an expansive game, so as a dev you must script a tech demo considerably to condense as many features as possible in the limited available time. Link to comment Share on other sites More sharing options...
silencer_pl Posted June 14, 2012 Report Share Posted June 14, 2012 He probably meant a 45-minute demo... That would be so awsome... gimme, gimme. Link to comment Share on other sites More sharing options...
blackops Posted June 20, 2012 Report Share Posted June 20, 2012 I want that grapple gun in the original EU. Can it be done? If this game is awesome, I'd want to see the game xonverted into the original EU 2D pixel whatever you call it form Edit: That IGN host is a big dummy, hence why I don't watch IGN anymore. Link to comment Share on other sites More sharing options...
Pete Posted June 23, 2012 Report Share Posted June 23, 2012 Hey blackops - I doubt it could be done with the original EU code, however it's more likely you could add a new feature in OpenXcom since it's a rewrite from the ground up. That said, I don't think you'd be able to pull off an animation for it that would look any good in an isometric view, short of your soldier just getting dragged across the map in a standing posture. The best I'd imagine you'd be able to do is have a line fly out of a weapon to the target area and then your soldier would fly across that line, and it probably wouldn't look any good Link to comment Share on other sites More sharing options...
silencer_pl Posted June 23, 2012 Report Share Posted June 23, 2012 Or just simply teleport to given destination - no need for fancy graphical stuff. Link to comment Share on other sites More sharing options...
Hobbes Posted June 23, 2012 Report Share Posted June 23, 2012 Or just simply teleport to given destination - no need for fancy graphical stuff. Yeah. Clumsy humans... I'm glad we are coming back to get rid of them once for all Link to comment Share on other sites More sharing options...
silencer_pl Posted July 13, 2012 Report Share Posted July 13, 2012 If you make anything out of google translate... this is a review of tutorial that our (Polish) journalists had pleasure to test for 45 minutes. https://translate.googleusercontent.com/translate_c?act=url&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=pl&tl=en&twu=1&u=https://www.gram.pl/art_9gTeGe4_XCOM_Enemy_Unknown_pierwsze_wrazenia.html&usg=ALkJrhhSo4WD28rV7Xw8jbzidSLiuPwVJQ Link to comment Share on other sites More sharing options...
Kret Posted August 10, 2012 Report Share Posted August 10, 2012 Looks like we'll be having multiplayer after all. No details on the number of players tho. Link to comment Share on other sites More sharing options...
Thorondor Posted August 10, 2012 Report Share Posted August 10, 2012 Thanks for sharing, Kret! Sctoid mind-meld for the win; beware puny pink humans!! :: This is great news and now, literally, in the news. Link to comment Share on other sites More sharing options...
Tycho Posted August 11, 2012 Report Share Posted August 11, 2012 Looks like we'll be having multiplayer after all. No details on the number of players tho. I added a Thin Man (perhaps my favourite unit because of its useful poison spit ability)... If this statement is true and Thin Men have a poison spit, does that mean that Thin Men are.. Red Lectroids from Planet 10!? Link to comment Share on other sites More sharing options...
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