June 6, 201213 yr I'm sure I must have read about this, but I don't remember it That's worrying! Something I considered an urban legend until someone at UFOPaedia actually found it out in the game code. After round 20 the AI knows the locations of all your soldiers, regardless of where they are, when considering its actions.
June 7, 201213 yr Pete, Hobbes is talking about the original X-COM, not the new incarnation. Anyway, IGN preview.
June 7, 201213 yr Pete, Hobbes is talking about the original X-COM, not the new incarnation. Anyway, IGN preview. Check the interview with Jake Solomon - they show images of the demo with all of the advanced armor (including Sid Meier himself as the Psionic late class, nicknamed 'Godfather') and you get to see the Sectopod at the end...
June 7, 201213 yr Yes, this interview! I'm having huge problems with this new IGN player...https://www.ign.com/v...wn-demo-e3-2012 EDIT: Awesome interview. Awesome.
June 7, 201213 yr Great gameplay footage there. They implied the zombie turns into a new Chryss only if left alone long enough and not when killed, though. Not sure what to think of that. Sure, I guess it's more realistic in a way, since however quickly, the alien would need some time to hatch within the host. But it makes Chryssalids a bit easier if the zombie stays dead when gunned down. Or well, in the original they couldn't jump onto rooftops, so...
June 7, 201213 yr Alright, here are a few regular screencaps, and a... special wallpaper for your enjoyment!
June 7, 201213 yr I'm looking at that Sectopod and I'm remembering Battletech... nothing like Elementals taking out a 100 ton Assault Mech
June 7, 201213 yr Mr Jake. I want a playable demo right now. Pretty please? https://i165.photobucket.com/albums/u60/l33t_k33n9/Shrek2Cat.png
June 7, 201213 yr Mr Jake. I want a playable demo right now. Pretty please? Too soft. "Mr. Sectoid, please abduct Jake and conduct all sort of horrific scientific experiments on them until Firaxis releases a playable demo."
June 12, 201213 yr Mr Jake. I want a playable demo right now. Pretty please? I rather want the full game. Can't wait...
June 13, 201213 yr Quick article at Ars Technica. :: Excerpt: The turn-based tactical gameplay in the newest Xcom will be extremely familiar to anyone who played the original games. You're still leading a small squad of alien hunters through urban environments shown from an isometric, overhead perspective, taking turns with the invading forces as you try to outflank them while keeping behind cover. But fans of the original game will immediately notice that the new version is a bit more accommodating to new players, with a tightly scripted 45-minute tutorial (which was all that was playable at E3) that explains the game's flow and major actions.
June 13, 201213 yr 45 minutes of tutorial? That seems like a lot of features to get to know. Mmmmmmmm, feeeeatuuuuures.
June 13, 201213 yr He probably meant a 45-minute demo with some measure of tutorial integrated. 45 minutes of strictly tutorial excercises would scare off any non-hardcore gamer, so it's not a good remark to follow "a bit more accommodating to new players" with. Bleh, this kind of bad writing gives a wrong impression that might throw off a casual reader or three. And the amount of scripting in there is likely for demonstrative purposes, as they've said in a number of interviews. Doesn't mean the game will be anywhere near that scripted. XCOM:EU is like the original, an expansive game, so as a dev you must script a tech demo considerably to condense as many features as possible in the limited available time.
June 20, 201213 yr I want that grapple gun in the original EU. Can it be done? If this game is awesome, I'd want to see the game xonverted into the original EU 2D pixel whatever you call it form Edit: That IGN host is a big dummy, hence why I don't watch IGN anymore.
June 23, 201213 yr Hey blackops - I doubt it could be done with the original EU code, however it's more likely you could add a new feature in OpenXcom since it's a rewrite from the ground up. That said, I don't think you'd be able to pull off an animation for it that would look any good in an isometric view, short of your soldier just getting dragged across the map in a standing posture. The best I'd imagine you'd be able to do is have a line fly out of a weapon to the target area and then your soldier would fly across that line, and it probably wouldn't look any good
June 23, 201213 yr Or just simply teleport to given destination - no need for fancy graphical stuff. Yeah. Clumsy humans... I'm glad we are coming back to get rid of them once for all
July 13, 201213 yr If you make anything out of google translate... this is a review of tutorial that our (Polish) journalists had pleasure to test for 45 minutes. https://translate.googleusercontent.com/translate_c?act=url&hl=pl&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=pl&tl=en&twu=1&u=https://www.gram.pl/art_9gTeGe4_XCOM_Enemy_Unknown_pierwsze_wrazenia.html&usg=ALkJrhhSo4WD28rV7Xw8jbzidSLiuPwVJQ
August 10, 201213 yr Looks like we'll be having multiplayer after all. No details on the number of players tho.
August 10, 201213 yr Thanks for sharing, Kret! Sctoid mind-meld for the win; beware puny pink humans!! :: This is great news and now, literally, in the news.
August 11, 201213 yr Looks like we'll be having multiplayer after all. No details on the number of players tho. I added a Thin Man (perhaps my favourite unit because of its useful poison spit ability)... If this statement is true and Thin Men have a poison spit, does that mean that Thin Men are.. Red Lectroids from Planet 10!?
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