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No Survivors

Featured Replies

This is the first time I have ever recived this when playing TFTD I was so looking forwared to a bug hunt... oh well guess I have to wait till the next USO.

 

https://bladefirelight.home.comcast.net/images/autowin.JPG

 

-Blade FireLight

  • Author

This was on TFTD v2 with xcomutil 2.6 beta

 

Actualy I looked at the data files. there was one gill man who had plenty of health. somthing is not right. as tactical was not placing him on a spawn point. where as if I manual placed him then combats starts normaly.

 

I'm going to load the resulting map into Daishiva's mapview and see if I can figure out why he was not placed.

 

-Blade FireLight

Seen it plenty of times - always with one of the two smallest USOs. Always wondered why it never turned up in UFO when I first started playing that.

 

Perhaps TFTD generates the mission as per usual, but then checks to see how many aliens there are. If there's only one, it automatically treats it as a win. Notice how even the smallest ship in TFTD doesn't necessarily come standard with only 1 unit, like the small scout in UFO? Perhaps the team responsible for TFTD thought 1 alien just wasn't worth the bother.

 

It isn't, but you should at least get the satisfaction of killing it yourself after spending all that time lovingly selecting your entire squad's means of death and destruction.

 

- NKF

Wow! I never saw that happen before. Chalk this up to not playing TFTD enough. Just one question: Does this happen in UFO/X-COM CE also, or is it limited to TFTD? I thought I read that it does a while back. :)

I've seen it less then a dozen times. Once that window popped up, then after that came the window that says Live alien died due to lack of alien containment. Never knew you could get a live ones outta that sorta crash

 

I've never seen it in UFO though, which is weird cause some of those crashed Small Scouts look like nothing, not even a lobsterman, could of walked outta. At one crash site the ship had onlt 2 walls, and 3 ceiling panels left. The rest was rubble.

Weird. I never realized I was so privileged to be one of few that get's this even so often. I get it on average of about once maybe twice for every 5 hours I spend on a game. (On estimate)

 

I am personally glad and grateful for each one. One occasion I was shaking a bit since I was about to fight some Tasoth's before recieving that message... Never went through a Tasoth mission without losing a man or two.

The only time I got anything remotely like that was when I went to a terror site back in UFO. The first turn, I get my men set up outside the skyranger, and then the turn ends in a victory, with a whooping score of 0... but yeah, it's always nice when the aliens all die in a crash.

NickAragua:

 

When you go to a Terror Site in UFO, there is a certain probability on how many civilians are there. I just finished a statistical survey of 2000 random Terror Sites in UFO and found that there is a 96.05% chance that you will see anywhere from 8-16 civilians there. The other 3.95% is reserved for the somewhat rare cases where you could see anywhere from 0-7 civilians. Yes, I said 0 civilians at a terror site! While very rare (I found they happen 0.3% of the time), 0 civilian Terror Sites can, and do, happen! So what does this have to do with this discussion you may ask?

 

To gather 2000 data points I would go into a Terror Site and then abort without doing anything. Then a screen would come up giving a score and how many civilians were killed by the aliens. A few times, when I aborted, I had a score screen of 0 - it made no mention of civilians. (Incedentially, when I later played through a mission where the score was 0, there were no civilians there).

 

So a score screen of 0 for a Terror Site has nothing to do with aliens dying in a crash. (A Terror Site is NOT a crash site, because a UFO is not on the map in a Terror Mission). A score screen of 0 is actually the coveted 0 civilian Terror Mission! :)

 

-----------

 

Recently I shot down a small sub. The crash was so horrendous that nothing was left of the USO! No walls, no hulls, nothing! There were some dead alien bodies laying inside, and one live alien alive outside! That's gotta suck for that alien. He probably thought "Hurray! I survived the crash" Unfortunately for him, he had 2 fatal wounds, and no weapons because he dropped them from the morale loss of his friends. So I just sat there watching that poor thing until he died! Always fun to have a mission where you don't do anything and still win! :)

I can recall a large number of occasions when a single alien survived a crash in TFTD. Problem was, they always camped on those giant pipe platforms. (which are hard to see unless you try to blow the crap out of it.

 

One occasion I spent a good two days trying to find. (I mentioned it on this very board) Ended up being on the said platform. Makes me wonder why structures don't collapse in on themselves when the base is destroyed... Would save a lot of effort. Works wonders in Apocalypse.

  • Author

I belive what happes is the tactical kills off the alines based on where they spawn. in this case I had 1 alien set to spawn in the craft.. well the he was just too close to the IBA when it exploded :)

 

If he had been taged to spawn outside the craft I still would have had to hunt him down.

 

-Blade FireLight

It's like Blade says: If the computer spawns an alien inside the craft, and you destroy the USO, most likely the alien is dead. If the alien is spawned away from the craft you probably have to search him out. I happened to be lucky. All the Aquatoids were spawned inside the the craft. When the IBA exploded there was only one "lucky" survivor! :)

 

What sucked for that Aquatoid is that even though he got lucky and survived the crash, he had 2 fatal wounds and no weapons. Bummer, dude! :)

i had this message ones a long time ago. but its kind of cool  :)  dont have to do nothing  :)

You don't have to do anything. If you don't have to do nothing it would be quite the opposite situation...

  • 2 months later...

tsk, tsk. youth these days :)

 

hint hint: im a youth.

 

well anyways, i get that message every so often. mainly with the very small ufos' because i change all craft to DUP torps and AJAX torps right at the start. v.small USO's need gas canons go crash, other wise the other weaps are too powerful and destroy it.

  • 2 years later...

LOL, this message came up the other day while I was doing some testing on the alien USOs. At first it freaked me out, but then it brought back a flood of memories so I had to post. So far, the only ship with this message is the true Survey Ship. It may happen with the Escort too but haven't got that far yet. :D

 

BTW: the text for this message shows up in TFTD's ENGLISH2.DAT file near the end. The corresponding EU file lacks any message like this so you shouldn't see a message when all the aliens die - the game will go directly to the end of mission report. :)

 

- Zombie

  • 3 weeks later...
I got that often w/ smaller ships in DOS TFTD using earthling's weapons but NEVER in CE TFTD. After getting better stuff one usually ends up disintegrating smaller craft into atoms. So there's nothing to salvage around, not even dead bodies, eeeehehe. *insane look*

I'll need to compare the alien loadouts in the Dos and CE executables before we can come to any conclusion with this message. If that is the same, then the spawn points will need to be compared as well. Assuming that everything is identical, the message should pop up with the same frequency no matter what version you use.

 

I suspect the reason why people see the message less is because they play on a higher difficulty level as time goes on. More aliens are spawned on the higher difficulty levels (exception: the "true" survey ship), and thus more of them are placed somewhere else on the map instead of inside the USO. When the USO is shot down, only those aliens placed near the power source stand a chance of getting killed - those who are spawned on a separate terrain block are safe and will survive. :D

 

- Zombie

I just checked the Dos executable and the alien loadouts matched perfectly against those in the CE. So the same number of aliens are showing up on a mission. In MapView, the spawn points as well as the spawn probability numbers match between the versions. Therefore the aliens are spawning in the same locations. Plus, I only use the CE version for testing and saw this message pop up. It's safe to say that version doesn't matter in this case. The only thing which causes a change is the difficulty level as I mentioned before. :D

 

- Zombie

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