April 15, 201115 yr i think 1 waypoint would be best.. i mean if we get 2 its easy to do simple up and downs while still well out of range, we dont wanna make it too easy . (on my games i usually only allow a HWP with them, and only allow it to fire 1 shot to breach sub walls - cutting out the direct assault) @BB that was a tough mission mate.. those mutons can certantly take some punishment (like the lobbies of tftd) Also sorry for the tftd references (ill try to iron them out a bit ) Power armour would definatly be good atthis point im thinking, and maybe get m.c stuff done sowe can check our troops over before the ethereals turn them on us ^^ (although im in the club for 0 psi usage on our end - barring Psi Reader)
April 15, 201115 yr Maybe we could have one or 2 psi-amps for messing with aliens and trying to panic them and such but only when a LOS exists and NO control. If only they'd play by the same rules Silencer what do you mean 1 waypoint would be worse than the rocket launcher? It's a far more powerful weapons and we're saying you can only fire it in straight lines, I don't understand how that's so bad :o And BB, unlucky man, especially after Lysear made it look so easy! Lucky they naded themselves at the end or we'd have been flying home an empty ranger I think
April 15, 201115 yr They don't always fire in straight line - sometimes they can bounce of target - if more waypoints are set it isn't a problem. RL with Aimed shot will be more accurate.
April 16, 201115 yr But far less powerful, and I've never seen a blaster launcher bounce off anything! I've seen them miss rather frustratingly but the best way to use a blaster launcher is to aim it at something solid like a wall behind the enemy or to hit the floor in front of it for example. Rocket launchers are to blaster launcher what pistols are to tanks...
April 16, 201115 yr The blaster launchers are supposedly more accurate when fired by aliens - I'm sure I remember reading exact stats on this, but can't seem to find them now. Players tend to be better at setting waypoints to avoid "mistakes", though - for eg, I'll always set additional waypoints once I reach the target, in order to have the bomb go back for another pass if it somehow misses. One minor issue is that it goes towards the waypoint, not the target in the waypoint. This is why it'll sail clean over the top of a tank or kneeling unit. This isn't a problem when aiming at aliens, though: none of them are quite that short.
April 18, 201115 yr Tis Silencer up next and then me. If we don't see him tomorrow I may take my turn as I'm not up to much
April 18, 201115 yr Don't worry about me. I will do my part now, but the report will be tomorrow. R.I.P Captain Uta. She was hot damn good soldier... I curse myself for that. Floater Terror Ship downed and captured - no Elerium though. 2 casualties AAR coming soon.
April 19, 201115 yr Nice job Silencer, shame about Uta but 16 for 2 is pretty good going I'll do mine tomorrow but have a very busy day so can't promise when
April 25, 201115 yr I was indeed Sorry for the delay folks but been afk! I won't do it tonight as I'm shattered but I can guarantee it for tomorrow so will be back on track as of then.
April 26, 201115 yr Author Very well done! Superhuman chryssalids tend to be much more resilient to the cannons, but that didn't seem too big a deterrent. Back to me then. I might start the commander research, but we'll leave it alone until we're ready for the Cydonia research. - NKF
April 26, 201115 yr Indeed, feel free to start it, don't want to lose it after getting him in the first place was such a complete fluke As for the 'Lids I'd actually forgotten about terror units being present until I was already playing the level! Can't believe a firing line of 4 men with full TUs didn't even shoot at that last one a single time though. My money was on reaction fire turning it away as is so often the case, didn't work here though
April 26, 201115 yr Indeed, that was exceptional work! Is it safe to even start the commander research at this point? I know it'll certainly go to waste if we don't get "The Martian Solution" done before completing the commander, but am unsure as to when the project can be initiated... In any case, corpse sales are safe enough - we can't sell live aliens.
April 26, 201115 yr Author Starting the project's fine as long as we've done The Martian Solution before completing the commander interrogation. - NKF
April 26, 201115 yr @Veteran: This bears saying again - what an awesome mission! Priceless X-Com moments jam-packed into this one... :: Simply love that happenstance three on three OK Corral face-off scene. "Man-up to it alien punks!!"
April 27, 201115 yr Author Ouch. I'll post my mission in a moment, but I'm glad we got some good missions tucked away, as I just got my head handed to me on a platter by a bunch of Mutons. To add further salt to the wound, it was a shot-down Medium Scout and yet they literally mounted a siege on the Skyranger. By the time half the squad was gunned down in the first 3 - 4 turns, I almost felt like pretending it never happened, but ended up going with it and aborted. I lost my avatar but Munty and Brett (the hero from the last battle) managed to survive. - NKF
April 27, 201115 yr ouchie, guess ill have to bring out the rookie suicide squad if possible next, Arm those large rockets men ^^, or even nades ahoy ill try to get my turn done tomorrow, bowling tonight and may be playing TTS with Vet after, but will see
April 27, 201115 yr Meh, I lost more guys on my last mission. Could've easily failed that one too, but I was lucky enough to have the last few aliens self-terminate...
April 27, 201115 yr Unlucky man, thanks for saving me and my new buddy Brett though I'm gonna be gutted if someone kills me, will be like dying for real lol
April 27, 201115 yr Author Tough luck NKF. Didn't you have smokes to secure LZ for few turns ? Had some, but what with how things turned out, none of the soldiers with the smoke grenades had the time to get any out the door. - NKF
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