Space Voyager Posted May 11, 2012 Report Share Posted May 11, 2012 I suspect they want to go with a whole new art set for women, but I still don't think this costs 100k... Link to comment Share on other sites More sharing options...
silencer_pl Posted May 11, 2012 Report Share Posted May 11, 2012 And I think that voices will be from generics same as X-Com had. Link to comment Share on other sites More sharing options...
Solarius Scorch Posted May 20, 2012 Report Share Posted May 20, 2012 I have played the demo (which is still very close to a full product) yesterday and I have to say this: Yes, the funding conditions are criminal. "Give us $ 50 000 and we'll make tanks able to get experience" - honestly. The same can be said about most other features. These guys are taking advantage of lack of competition in a very uncool way. However! This is the best damn X-Com clone that I've ever seen. The UFO: Extraterrestrials cannot compare at any level. It is exciting, it is meaty, it has everything that the old series had, and that the newer attempts lacked. This game simply bought me, and I'm sure I'll buy it too! Hell, I'll even throw money at them and I hope many other people will too. Link to comment Share on other sites More sharing options...
Space Voyager Posted May 20, 2012 Report Share Posted May 20, 2012 This is the best damn X-Com clone that I've ever seen. This is exactly what worries and bothers me. I'm not looking for reincarnation of the original. It is not even dead, it lives on, so when I'll want an X-COM clone, I'll play X-COM. I want more, new, refreshing and above all, less time consuming. The new X-COM seems to be heading that way. Link to comment Share on other sites More sharing options...
silencer_pl Posted May 20, 2012 Report Share Posted May 20, 2012 I'll buy it at lower price I'll buy Firaxis XCOM when it comes to stores. Link to comment Share on other sites More sharing options...
Zetsubou Posted June 5, 2012 Report Share Posted June 5, 2012 I suspect those stretch goals bonuses are there to simply please the fans, and infact do not reflect the true expenditure of the money. Ive heard them talk about many 'under the hood' expenditures which should take priority, but due to outcry they added these stretch goal bonuses. For example they deeply expressed their wish to setup a studio so the devs could be in walking distance from each other instead of in different countries, this would allow for far greater productivity. Problem is, things like productivity and under the hood aspects arnt tangible to fans who dont understand the nature of game development, so these token stretch-goal bonuses were added to appease 'un-informed masses' - who know shit isn't adding up. Though on face value I have to agree that its an absolute farce. You could employ a full time professional programmer for a whole year at that price. I could commission the sprites, and artwork for the female soldiers from deviant.com for about $500. The voice acting is cheap aswell, you ushually pay a voice actor per hour, and I highly doubt you'll be looking at more then an hour of work for voice-clips like that, then studio time and mastering, which wont come to more then anything over $5000. In total, your looking at what, $6k max? They are making a fantastic spiritual successor, i just wish they didn't treat their investors like idiots. Link to comment Share on other sites More sharing options...
silencer_pl Posted June 5, 2012 Report Share Posted June 5, 2012 They could even use generic sounds used in EU or Apoc - it's not big deal. From what you said I fear that they might plan paid DLC just to have more stuff and more money. Link to comment Share on other sites More sharing options...
Azrael Strife Posted June 7, 2012 Report Share Posted June 7, 2012 With a real official remake coming, and made by some great devs, I honestly lost nearly all interest in Xenonauts. And their KickStarter campaign attitudes have made me lose what remaining interest I had. Link to comment Share on other sites More sharing options...
Knan Posted June 8, 2012 Report Share Posted June 8, 2012 Pff, stop flaming. They have a demo, and it is entertaining. That's better than 90% of remakes. Not being vaporware counts rather heavily in their favor. Link to comment Share on other sites More sharing options...
Pete Posted June 8, 2012 Report Share Posted June 8, 2012 From what I played it was good old X-COM fun with a neat art style for the tactical game. Worth downloading the version on the Kickstarter page and checking it out. Link to comment Share on other sites More sharing options...
Thorondor Posted January 23, 2013 Report Share Posted January 23, 2013 Good progress is being made in Xenonauts and Beta is reportedly well on the horizon now. Link to comment Share on other sites More sharing options...
Thorondor Posted February 20, 2013 Report Share Posted February 20, 2013 Novel developments regarding Xenonauts: We have now released V17.6 on Desura, with versions for Windows, Linux and Mac out and ready for download. This is a relatively stable build that has a number of improvements in it, the biggest of which is AI. The aliens will now (finally) act with rudimentary intelligence, which is enough to pose some kind of threat on the battlefield. Future releases will make them more intelligent, but you can now finally play the game. :: Full report here. Pete 1 Link to comment Share on other sites More sharing options...
silencer_pl Posted February 20, 2013 Report Share Posted February 20, 2013 but you can now finally play the game. Sounds funny, as if you couldn't earlier Link to comment Share on other sites More sharing options...
Thorondor Posted April 8, 2013 Report Share Posted April 8, 2013 At least conceptually, Xenonauts has now reportedly reached Beta and both a new Demo and Steam Early Access are currently on the near horizon: Two big bits of news: Xenonauts has now hit beta, and we should be launching on Steam Early Access in the next 4-6 weeks. I need to qualify that statement by saying that beta, to us, means this: you can now play the game from start to finish, and we’ve shifted our focus from adding new features to fixing up bugs, balance and generally improving the user experience of the game. It’s NOT a beta in the AAA sense of the word (...) We'll be releasing a new demo of the game to celebrate the event, containing roughly 1/3 of the game. If you want a taster of our progress without spoiling the final game, you might want to give that a try (...) :: Read the full brief here. Link to comment Share on other sites More sharing options...
Zombie Posted September 5, 2013 Report Share Posted September 5, 2013 If anyone is interested, jefmajor from YouTube is currently doing a . He's only up to 4 videos so far, so you have time to catch up. - Zombie Link to comment Share on other sites More sharing options...
Thorondor Posted November 22, 2013 Report Share Posted November 22, 2013 https://www.xenonauts.com/wp-content/themes/rockwell/skins/army/gfx/logo.png There's quite a few little features or tweaks to make in the combat still, including testing out a sight system that only reveals what is currently in a unit's line of sight – so if a unit turns or is killed, vision is immediately lost on those tiles. I suspect this will make the missions feel a bit more claustrophobic and reduce the effectiveness of long-range sniping (both good things) but we'll see how it works in practice. If we don’t like it, we can just revert to the old model. :: Read the rest of this month's development update for Xenonauts here. Link to comment Share on other sites More sharing options...
silencer_pl Posted January 11, 2014 Report Share Posted January 11, 2014 I've been playing the recent build V20, it's pretty much very well done game, except few things that still need working (and an almost constant irritating crash on my game when I enter troop equipment). Link to comment Share on other sites More sharing options...
Thorondor Posted January 11, 2014 Report Share Posted January 11, 2014 It's shaping up to become a pretty nice game indeed, but from Steelwarrior's latest Xenonauts Let's Plays it becomes rather evident there are yet quite a few edges to blunt. :: For instance, grenade throwing range is outright preposterous. Any closer and just about all you can do is blow yourself up. Still, should be ok if they use the same rules for their ongoing implementation of aliens throwing grenades at our troopers... Link to comment Share on other sites More sharing options...
silencer_pl Posted January 11, 2014 Report Share Posted January 11, 2014 I think you are exaggerating a bit. The grande throw range is somehow 50-60% of the screen range, which is normal. I would want you to throw a grenade 5km away In X-Com throwing range was preposterous With very experienced soldier and strength at very high levels I can throw grenades quite far. Link to comment Share on other sites More sharing options...
Zombie Posted January 12, 2014 Report Share Posted January 12, 2014 Can't be any worse than the super-short throwing range in Silent Storm. That's preposterous. - Zombie Link to comment Share on other sites More sharing options...
silencer_pl Posted January 12, 2014 Report Share Posted January 12, 2014 Oh come on. You need skill and strength to throw Grenadier with 10 STR could throw HEAVY grenades quite far. Link to comment Share on other sites More sharing options...
silencer_pl Posted March 21, 2014 Report Share Posted March 21, 2014 Today was release of v21 stable it's the last beta update before final release. As main guru said the game is feature complete but not finished. You can read all the deatils here Link to comment Share on other sites More sharing options...
silencer_pl Posted May 31, 2014 Report Share Posted May 31, 2014 Today is the day. The Xenonauts 1.0 has been released in the Experimental section. In two weeks time there should be official release of the game. Link to comment Share on other sites More sharing options...
phispooky Posted July 16, 2014 Report Share Posted July 16, 2014 Hmm, I am surprised it being so quiet around Xenonauts on this forum? I would have expected a lot of opinions about it and potentially opening it's own board and setting up a section in ufopedia for it? No love for this gem around here ?! Cheers,Michael Link to comment Share on other sites More sharing options...
Zombie Posted July 17, 2014 Report Share Posted July 17, 2014 Well, silencer has been doing an AAR of it here. I guess we are all waiting to see if the bugs get worked out to jump in. Personally, I'm waiting for it to go on sale or for someone to gift it to me, lol. Lemme see about setting up a forum for it. It would probably be this weekend though. - Zombie Link to comment Share on other sites More sharing options...
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