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Ron Gilbert on DeathSpank


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Now I know this should go in the Adventure thread, but it's not everyday I get to interview one of the creators of Monkey Island.

 

6. What about exploration? Will there be a world to roam around in or it will it be a more linear situation?

 

It's a completely open world. You can go anywhere you want, provided that you can either puzzle solve or fight your way there. There is not set order events will unfold in. This aspect of how stories are told is taken directly from good classic adventure games (not the bad ones, just the good ones).

 

The large non-linear world is also completely load-less. As you wonder from area to area, in and out of caves and buildings, there is never a load screen. In my mind, this kind of immersion is one of the more important aspects of the game.

 

There must be a few Monkey Island fans around here, right?

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