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Official X-COM Fan Art thread

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  • thebritwriter
    thebritwriter

    Hello, all I thought I show up with some xcom material most from the remake and one from nostalgia days.   I got round to doing art from last year, just doing some one off ideas about detailing game o

  • https://fc01.deviantart.net/fs70/f/2012/156/1/6/162909ebc4b0de8c207c823226081234-d52erg2.jpg   ::   By ShroomArts [source]

  • It's been a while since I felt like making some X-Com Art. But today was the day   https://skrie.danoli3.com/PICS/xcom/Ethereal_Art.jpg

Posted Images

Update......

 

 

Well, I finally bit the bullet and grabbed a copy of the latest Adobe Photoshop. It's a corker alright, and I've been playing around learning (or at least attempting to) its intricracies. On the upside, it means I can pull off some more ambitious stuff I have in mind. On the downside, all this learning has put a dent in my productivity.

 

So to counterbalance this, I've taken an afternoon to take a few sketches and use them to knock up a little something on Sketchup.

 

note:

A few of you might need to up your screen brightness a notch.

 

https://img508.imageshack.us/img508/6628/snap1fg2.jpg

 

Skyranger!

Wouldn't want this bearing down on me......

 

https://img54.imageshack.us/img54/2836/snap2cp7.jpg

 

.....and if you take a look in the background you might see some familiar lttle fellows....

 

https://img374.imageshack.us/img374/7254/snap3yx1.jpg

 

HWPs. In Laser, Cannon, and original Rocket flavour.

I slapped some cameras on the chassis and turret, added a winch to the front, and a few tools on the back.

Also note that they're just the right height for some lazy trooper to sit down on the rear. No reason they couldn't use this space to ferry supplies or wounded around, either.

I also found an old WW2 mini-tank on google......the Polish TKS. Pretty much the exact same size.

 

https://img341.imageshack.us/img341/7224/snap4li4.jpg

 

And inside the cabin we find a lonesome warrior, presumably hoping not to get eaten or something. I've taken a look at pictures of the V22 interior to get a feel for things. As sleek as the exteriors look, the troop compartments always look like crap.....

 

https://img525.imageshack.us/img525/7108/snap5gy2.jpg

 

And here's a quick x-ray shot to break down the general structure of the bird.

It's certainly a biggy, mainly down to all that space around the "neck". There's a corridor leading down toward a small crew space (with toilet, cooker and supply locker) then the cockpit. Between the spaces around the troop compartment, the belly, and the neck, I reckon there's plenty of internal volume for fuel too.

Also, the sheer size probably means it could be considered to be quite durable (double redundancy on most systems), and could potentially be refitted as different variants.

 

As far as engines go, you've got variable nozzles on the main jets, two nozzles on the wingtips, two vents just foward on the main landing gears, and one more under the nose.

 

 

 

 

 

 

When I get around to it, I intend to sketch up a drop scene based around this very model. For an idea, go take a look at the end of the World In Conflict trailer, where they're making a drop from a Hercules over manhatten. Ooooh momma.

Merged this topic with existing one. I agree, it's kinda in a strange place, but since we don't have a general discussion for X-COM this will do. Besides, most fan art pertains to the first game anyway... :blush:

 

I added your pic of the power armor to our fanart page, Alpha_Monkey. I don't care if it is a work in progress, it's still cool! Hoping to see more art from you soon! :wub:

 

- Zombie

This topic isn't about fiction though. It's about art. :wub:

 

Doesn't really matter where this goes as the link in our site fan art page will still point to it. The problem is that some people still don't realize that the site page exists and will end up making a new topic about it anyway. :blush:

 

- Zombie

Minor update:

 

I'm calling the Power Armour finished, I reckon, 'less anyone has any suggestions.

https://img527.imageshack.us/img527/933/armourwiphiresvh5.jpg

 

 

This is what I've got coming up next.

https://img510.imageshack.us/img510/5553/snap006ar2.jpg

 

Squad + h-whip, in transit.

Obviously got a lot to do yet (shading, all kinda detail, webbing, lighting), but I thought a preview would be good to get opinions/ideas.

Specifically, I was wondering what kind of lighting scheme to go for.

I was thinking: running dark, lots of shadow and only a couple of red light sources, a bit like in the films where they're making a stealthy insertion (apparently red light is harder to see over a distance).... maybe use whatever lighting is coming through the rear exit for highlights, but that depends on time-of-day. Which I'd also not mind suggestions for......what kinda view should be outside the aircraft?

 

I'm also looking through reference pics for ways to militarize the cabin some more. I'm thinking sling some red plastic webbing across the bulkheads, add a few pipes/rails.....I'd also maybe put the hwp on a transport pallet if I can find a decent reference pic.

 

Feel free to gimme ideas dudes.

  • 1 month later...

Drew a chyrrsalid in the MSN freehand tool for a friend. Then I copied it into MS Paint and touched it up a slight bit.

 

https://www.geocities.com/mie_686/files/chyrsallid.gif

 

Lol, it doesn't even compare to any of the stuff I've seen on the fanart page...

Then again I spent < 10 min on it... :D

  • 2 months later...

This is my attempt at more realistic-looking Mutons. It was originally sketched as a film/game storyboard concept, but then I was so happy with how it turned out that I figured it might look alright vectored and coloured.

 

I know they kind of came out looking like monkey-human hybrids, but isn't that really what Mutons are: green Apemen! Anyway, my shadowing is off too, but I hope you'll all forgive me :P

 

Enjoy...

 

https://i193.photobucket.com/albums/z136/Danial79/RealMutons.jpg

 

The Full HD (1920x1080) version can be found here at my DeviantArt page, or by clicking on the image.

 

 

 

P.S. Zombie, can you add the full-sized one to my Fan Art section if possible. Cheers :)

 

P.P.S. I'm going to try my hand at another type of alien next time, I promise :oh:

P.S. Zombie, can you add the full-sized one to my Fan Art section if possible. Cheers :)

No problem. Picture added. Nice, BTW! :)

 

P.P.S. I'm going to try my hand at another type of alien next time, I promise :P

Are you related to the Mutons somehow? Certainly you have at least one for a pet! :oh:

 

- Zombie

Thanks everyone!

 

Are you related to the Mutons somehow? Certainly you have at least one for a pet! :oh:

They're just my fav for some reason. The concept of a cybernetically-enhanced super foot soldier just seems cool to me. Looking at that pic again though, I really should have made them a little... bulkier :)

 

I think a Chryssalid will be my next venture. It'll be hard to break the "smiling xenomorph" image though :P

Hmmm, well looking at it again, the left one looks a bit... meek. Ignoring the bloody hand of course. Perhaps a different expression on the face? Maybe more like the one from the intro you posted in The Veteran's "Most XCommy thing" thread?

By the way, I just noticed the hexes on the right one's head. Scales I presume?

Perhaps a different expression on the face?

I wanted to show them as emotionless, not killing because they're evil, just because it's their nature.

 

 

By the way, I just noticed the hexes on the right one's head. Scales I presume?

The UFOpaedia states that "the 'skin' of this creature appears to be an organically created protective armour", so I wanted to convey the "armour" part and thought a hexagonal design would suffice.

  • 2 months later...

I like Mutons that enjoy their work! And Smiling snakeman!

 

 

https://img407.imageshack.us/img407/6435/mutonsnaketd8.jpg

 

And a Floater, supabad!

 

https://img264.imageshack.us/img264/4048/floatersx9.jpg

Tnx, I'm trying to re-draw all the models from X-Com, and looking for some crazy programer who wants to make a full remake of Enemy Unknown..... but its hard brothers and sisters..... its hard =(
  • 1 month later...

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