Slaughter Posted July 14, 2005 Share Posted July 14, 2005 hatfarm has been hard at work to create the best X-COM: UFO Defence (UFO: Enemy Unknown) editor to date. It is windows based, easy to use and has more possibilities than any editor before it. Now anyone can be an X-COM modder! The current beta release supports only the Collectors Edition of UFO, with one for the DOS version soon to come. You can edit anything from soldier names to item properties, and it is all done in a neat graphical interface. You can read more about the editor in this topic, and download it in our files section. Link to comment Share on other sites More sharing options...
Stun Grenade Posted July 15, 2005 Share Posted July 15, 2005 Whats the difference to this one and say the other thats version 2.45?? Link to comment Share on other sites More sharing options...
hatfarm Posted July 15, 2005 Share Posted July 15, 2005 This is for the .exe and editing weapons and the actual text in the game. As well as changing the default names of soldiers. Link to comment Share on other sites More sharing options...
Zombie Posted July 15, 2005 Share Posted July 15, 2005 I have been fooling around with your .exe editor for the past couple of weeks and I must say it is a vast improvement over v 2.45. Cosmetic issues aside, your editor does everything I would want it to do. Thanks hatfarm! Link to comment Share on other sites More sharing options...
infael Posted July 15, 2005 Share Posted July 15, 2005 The Collector's edition is incredibly hard to find! And when I find one, it's typically selling for very big bucks with much competition! Link to comment Share on other sites More sharing options...
Stun Grenade Posted July 16, 2005 Share Posted July 16, 2005 Editing the exe is a bad thing... does the editor make a backup to fall back onto? Link to comment Share on other sites More sharing options...
hatfarm Posted July 16, 2005 Share Posted July 16, 2005 It can. Just make sure "Save Backup" is checked (it is by default, however the backup gets overwritten everytime you save). Link to comment Share on other sites More sharing options...
hatfarm Posted July 16, 2005 Share Posted July 16, 2005 The Collector's edition is incredibly hard to find! And when I find one, it's typically selling for very big bucks with much competition!<{POST_SNAPBACK}> The next version should have at least the dos version available for edit. I just have to find everything in that .exe as well and make adjustments. I don't want to leave anyone behind. I'll also be making a patch program so you can patch your .exe with someone else's edits. Link to comment Share on other sites More sharing options...
NKF Posted July 16, 2005 Share Posted July 16, 2005 Hatfarm: I might suggest having two backups. One as a clean-restore backup (or whatever state it was before the editor was installed/run for the first time) and the other being the periodic backup as you are doing now. - NKF Link to comment Share on other sites More sharing options...
Slaughter Posted July 16, 2005 Author Share Posted July 16, 2005 Yep, that's a good idea NKF. @infael: You can download it from Fileplanet. Link to comment Share on other sites More sharing options...
Stun Grenade Posted July 17, 2005 Share Posted July 17, 2005 Yeh I'll try this editor really soon. Fancy making one for Apoc?? Link to comment Share on other sites More sharing options...
hatfarm Posted July 17, 2005 Share Posted July 17, 2005 For some reason I never really dug anything after UFO. I was okay with TFTD but it was too much like UFO to not make me want to just play UFO. Then Apoc was too little like UFO. I'm prissy I know. Plus I'm very lazy and have little time to actually work on this stuff (I worked for 12 hours yesterday). I also haven't really played apoc much. That's the long answer. The short answer is: probably not, but maybe if I'm bored enough. Link to comment Share on other sites More sharing options...
hatfarm Posted July 17, 2005 Share Posted July 17, 2005 Hatfarm: I might suggest having two backups. One as a clean-restore backup (or whatever state it was before the editor was installed/run for the first time) and the other being the periodic backup as you are doing now. - NKF<{POST_SNAPBACK}> That's a really good idea and I'm definitely going to have to do that. Thanks for the suggestion. Also, what do you guys think of it having an undo feature, possibly with a depth of five steps back or so? Link to comment Share on other sites More sharing options...
Slaughter Posted July 17, 2005 Author Share Posted July 17, 2005 That's a really good idea and I'm definitely going to have to do that. Thanks for the suggestion. Also, what do you guys think of it having an undo feature, possibly with a depth of five steps back or so?All such features are useful, so I think that would be good! Link to comment Share on other sites More sharing options...
Zombie Posted July 18, 2005 Share Posted July 18, 2005 Hehe. When I got my hands on Hatfarm's editor, the first thing I did was make a copy of my exe. Like Stun Grenade said, editing it is a bad thing. Still, having the editor do that will save some time. I also like the idea of an "undo" feature. Keep up the good work, Hatfarm! - Zombie Link to comment Share on other sites More sharing options...
Stun Grenade Posted July 18, 2005 Share Posted July 18, 2005 Undo would be very nice. Also, does this editor have to be in the same folder as UFO? Link to comment Share on other sites More sharing options...
hatfarm Posted July 19, 2005 Share Posted July 19, 2005 yeah, the executable has to be "ufo.exe" for now too. That's changed in the upcoming version though. I'll be doing the undo thing within the week. I've got lots of little things I want to do, I've gotta figure out what I want to do first. Maybe I'll post the current version tonight. It's just got some small bug fixes, you pick the .exe to load and it's all in tabs instead of different windows. Link to comment Share on other sites More sharing options...
hatfarm Posted July 19, 2005 Share Posted July 19, 2005 Well, I've uploaded version 0.8beta. It's at https://www.stonepool.com/xcom/ufomod08.zip. Not really an update, it's all in one form now and it uses a lot less memory. There were also a few bugs I noticed when copying some functions and stuff. You still can't make a facility be able to be built. I think when I get the research stuff done, it might work. We'll see. I've still got a lot to do with the item editor but anyway, let me know what you think. Thanks. Link to comment Share on other sites More sharing options...
Stun Grenade Posted July 19, 2005 Share Posted July 19, 2005 I'll try very soon.. soon as I work out whats with my CE... Also, I can't remember if your last editor showed what the person would look like with hair and such? Is that in it? Maybe add some different styles? Link to comment Share on other sites More sharing options...
Slaughter Posted July 19, 2005 Author Share Posted July 19, 2005 Nice, I updated the file in the files section. Link to comment Share on other sites More sharing options...
hatfarm Posted July 19, 2005 Share Posted July 19, 2005 Also, I can't remember if your last editor showed what the person would look like with hair and such? Is that in it? Maybe add some different styles?<{POST_SNAPBACK}>I'm not quite sure what this means. What person, and what hair? This is not an image editor. I would suggest using one of the .pck editors. I do want to allow changing what .pck is pointed to in the different files so you don't have to just edit the ones that already there (though I would suggest doing that anyway if you can). My hope is to make this editor powerful and flexible. So yeah, that's that. Thanks for the update slaughter. Link to comment Share on other sites More sharing options...
hatfarm Posted July 27, 2005 Share Posted July 27, 2005 Well, I've made a version that can load any copy of x-com except dos version 1.0. It can do 1.2, 1.4 and CE. Please let me know if you run into any problems. I fixed a lot of bugs I found along the way (it wasn't saving obdata.dat for one). New features are coming in the next one, as well as undo and help. The master backup is an option so you can do that. The new version can be gotten from https://www.stonepool.com/xcom/ufomod085.zip. That's about it. Thanks. Link to comment Share on other sites More sharing options...
Slaughter Posted July 27, 2005 Author Share Posted July 27, 2005 Files section updated. Keep up the good work! Link to comment Share on other sites More sharing options...
hatfarm Posted July 31, 2005 Share Posted July 31, 2005 Alright, I'm working on the help. I need questions from people so I can add content to my help section. It's kind of an in program FAQ. Anyway, thanks. Link to comment Share on other sites More sharing options...
hatfarm Posted August 7, 2005 Share Posted August 7, 2005 The first full version is available. It's got an undo feature as well as a patching feature. You can get it here:https://www.stonepool.com/xcom/ufomodv1.zip Thanks. Link to comment Share on other sites More sharing options...
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