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https://www.youtube.com/watch?v=0hLSivQZGSE

 

Timbertales is a fantasy turn based hex strategy game. I wanted to create a game, which has the feeling of classical games like Battle Isle, but with a very unique nature theme and challenging content.

 

In Timbertales you will first have to draft an army before you can start a match. Unlike other turn based strategy games: you will not have to produce units in game. Its more based on a table top strategy game approach, where you have to build up an army with a specific point limit before the match starts. While processing through the game you will be able to unlock more units, which can be used in drafting.

 

In game we have a classic hex tiled map in an isometric view. You will have to move your units around the map and clear out different map objectives to be victorious.

 

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Now seeking Greenlighting here.

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https://www.youtube.com/watch?v=nuw66XndfOk

 

An atmospheric, minimalist, strategic action oriented roguelike where you play as a group of adventurers wandering through an eerie, devastated high fantasy world on a quest to slay the godlike entities that brought down humankind.

 

It is basically an action RPG with super neat, Hyper Light Drifter inspired pixel art, minimalist controls, procedurally generated maps and a time manipulation mechanic similar to Super Time Force's that lets the player control more than one character simultaneously by playing with one character and then rewinding time and playing with another character alongside the first one: not only the player has to plan every move, he also has to synchronize everything.

 

Bravery is, like many other roguelikes, filled with unique random events. The idea is to use these events to craft the game's mythology. The game doesn't use regular exposition to tell it's story, rather, the player will absorb the nuances of Bravery's narrative by exploring its gorgeous environment, experiencing the aesthetics of its mechanics or by simply making sense of the vast array of mysterious random events. Also, the game gets rid of all the grinding: Skinner Box mechanics and "artificial" stats-based progression have no place here: I'm talking about a game with absolutely no numbers and very, very few written words.

 

No Place for Bravery is an extremely hard and completely skill and strategy based game. The world is to be relentless, and the player feels the mediocrity before such a world in each step that is taken.

 

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Currently slated for release by Fall of 2017.

 

[Brochure site]

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A Heroic-Parody tactical RPG combining dungeon crawler’s gameplay and turn-based fights. Dive in an off-beat universe, manage your team and craft mighty gear to equip them! Build your own dungeon by hiding traps and monsters in your galleries, then challenge other players to clean it!

 

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Dungeon Rushers is now out and available on Steam 20% off until September 13th.

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https://cdn.akamai.steamstatic.com/steam/apps/495580/header.jpg?t=1472832848

 

Unite and fight your way to victory! Divided we Fall is a strategic close-combat multiplayer game that emphasizes the importance of building an effective cohesive squad and executing well thought-out tactics on the battlefield.

 

Hone your skills in fast paced 1 vs 1 real-time battles, or join battles with up to 15 soldiers per side (bringing 120 soldiers in total), each will require a great amount of planning, co-operation and teamwork.

 

Become a commander by being the highest ranked player of a team, devise an overall battle plan for your team and assign weapons to your soldiers through an in-game board interface.

 

To achieve victory as a commander on the battlefield, you must make effective use of terrain to provide cover for your troops, create deadly kill zones and ambush the enemy. Success hinges on the tactics formed during the planning phase, the effective teamwork between each other and the individual execution of the chosen tactics during combat.

 

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To become available tomorrow, September 7th, via Steam Early Access.

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