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Combo-Mod v.2

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slaughter, i changed my mind..plz dont post it....i was thinking about how suprised some people would be when they see that model..and others
  • Author

I think TYR is fully capable of finding the file :) And seeing his textures and models (or BA's, too) the community will be better off with them doing the pic. My paintings are lousy compared to theirs. I have other qualities.

 

 

No, don't ask which, i eventuall might have no answer :):)

 

Slaughter, did you see the M4 special project pic from BA? Absolutely awesome! :) And that shotgun, wow wow wow wow wow....... !

  • Author

Great news so far, but somehow the "Don't post in this thread" went with me to the forum and i was blocked! :)

 

To everyone: Wait until you see the new models and pics from BlackAlmaz and TYR, you will love them!

i have created a way to make human enemyes, with out the problem of the feace disapearing, just by adding a mask, and night vission googles, they can be the sebetours, or just terrorists....or what ever.......what do you guys think
  • Author

Cool! Did you solve the problem of not having their description appear in the tactical mission? I wouldn't mind that , but some users :) complained when seeing an "anonym" enemy.

 

:) Mh, cool, a pro-alien faction which can attack my troops, i like the idea!

well i can just say in the readme that there are called the unknown

so thats why they are called "anonym"

they will supply good weapons, but beware, you have to start facing them with nothing but the besics

  • Author
I can't think of a way, either they are friendly or hostile, sadly there is no in-between. And yes please post some pics, if you don't want to spoil too much, you should post small-size pics only, "appetizers" for the community.

okay here we go..and another prograsian in the mod communtai, a complitly new armour is made with out a 3d editor

 

a medics armour on the way, that will allow you to have one desgnated medic, the mdeic kit it self will also have a new model, wich will work with the weight its given

okay i have made 2 wariants of a medic, eather a piolet unifom edited, still working on eding a backpack, or a normal uniform, reskined, with better stats, i removed all the pips of the piolet, and i'm thinking of making this some what of a hazrd suit to, if i can find a good skin, but now the main think is adding a backpack

 

and see how i go from there

it will be as light as a father, but will have the same protection as a small armour, maybe a bit better....the reason it ways little is beacuse the medic kit will way around 40-50kg, and have alot of ammo...so that should work to make them desgnated
  • Author

Nice! I wonder how it will work with the tuff-mod, the units "in it" can't carry as much as the regular ones. Maybe you will have to cross-check.

 

And you should make it with some special weaknesses, too, so one doesn't equip all units with it.

beacuse i'mmaking a difrant model for the medic kit, i can change the handeling type, thus the medic wont be able to heal him self unless there is anouther medic, it will have no bullet protaction, and strong against biohazerds

 

the advanced one will have something close to the pshy suit, but still be very very lite, giving a reason to be in aftermath

HERE IS A Alpha version of the spec ops soldier...there will also be a havier armour...to acompany the dificulty level..ohh and the thing on his sholder is a camera from the heavy armour, but could be the mind(vervis system) control unit the alians installed

 

<edit> new version is in the skin section

 

one last thing does any ione have a good idea for a new medickit model...mine just didnt work out.....i need a new and fresh idea,to get me started on a new model...

 

+read me updated

 

should i make a post an how many difrant human enemys do you want??

2 are being added, normal spec ops, heavy specops,

maybe a crazy civilian, looking for food, armed with a pole or something, maybe

 

but i think i'm not going to put mush more into this mod...wich leaves option for a 3version...or should i pack it all in for the co-op

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