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Combo-Mod v.2

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i have finished my x8 model..al i have to do is skin it, i never skined in milkshape, so lets see how i do..and the smothing tool..is a really good one
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Btw, maybe i could add some more enemies to the next mod version AFTER version 2. What enemies do we need ?

 

Look here for Xcom enemies:

 

https://dynamic.gamespy.com/~xcom/x1u6.shtml

 

https://dynamic.gamespy.com/~xcom/x2u6.shtml

 

https://dynamic.gamespy.com/~xcom/x3u7.shtml

 

The chrysallid could maybe be done by altering my "Disco-Reti" , the cyberdisc could be done by adding a new "floating fish"-model with cyberdisc-look (with a laser weapon), the snakeman could be done, maybe the calcinite.

 

And perhaps i could do a brainsucker by giving a yellow chomper a short-range mind-control weapon ?

 

Anthropod and Skeletoid, would be difficult...

we need bionic enemys....we should beet the intoduction of bioncs in aftershock..and place it into after math...what do you think...than if it sucks..all we hacve to do is play aftermath

Pretty much.

 

EDIT:

Some while back I suggested making a Floating Shark... I think someone made it too, that would be a funky new enemy.

  • Author

Could be done by giving the floating fish model an overhaul and a new biting-weapon! I would add the enemies the way i added the spitter and the popper, you would see the wrong name (e.g. Floating Fish) but you would see the shark.

 

I tested to add them (back then) without showing a name, but some users complained about that (i admit it was disturbing).

  • Author

Ahem, one thing though: I can make the textures on existing models, but as i have no working Milkshape (expired), someone will have to edit the models a bit.

 

I would do all the "file-stuff" like textures, copied models, weapons, icons, sounds, but the model-editing would have to be done by someone else. Some of the mentioned creatures could be done without editing models, but some of them (cyberdisk, bio-organic tank) would need a model...

 

 

Ah, let's wait for v.2 first :)

cyberdisk..not to easy..bu if i could make the crysalis falt and round, and the guy inside diafppear it should be okay...and i found a way to make a monster almost invisible

 

its in the model editor...it looks creappy...so any monster can have that...pick one...or maybe i'll just add a preditor

okay i have made a new deagle model with a new skin, i'm thinking of changing the berata back to the colt....or i could just make a new model to actuel fit my skin
  • Author
The reticulans have NO melee attack, but for the Disco-Reti (which sometimes is a meleefighter and sometimes a PSI-unit) i gave them the knife, which is a deadly close-combat weapon. Maybe you could do something similar? Or you just use the knife, too :)
  • Author
BA, if i would send you the replacement skin for the Disco-Reti (to make it look a bit more like the chrysallis) could you add it to the mod? It's only a small file and should not be difficult. Or shall i wait until after the version 2.0 ?

*chants for the Balloon Shark!*

 

BTW, the SG ALPine plugin has the Energy Staff in it! If it has a new model you might wanna look at it. I haven't tried it yet, due to the fact I'm using RBmod, and I know that adding other weapons would probably FUBAR RB and not make it work or something?. Or would it not?

 

No idea here.

i had a look on this mod, and the "staff" looks like a regular chaingun...
Really? Sure you weren't running any other weapon mods at the same time? The staff should have a very "staffy" SFX for firing.

well wait until you see my version of this then we talk again.

 

I generally like redotters work on sound, loadingscreens and some other details, which i will use with his permission in my sg1 mod.

  • Author
If you edit the Targafile for the main menu you'd have an easy-to-make menu-improvment. One could simply paste a Combo-Mod sign there. Shall i do one?

what are you waiting for i expect the first preview by tomorrow ! :)

 

i might do one myself also wheres the file located im too lazy to seek :angel:

  • Author

Tomorrow? Eekk! You catch me pants down, i also don't know the location of the file atm :)

 

But i simply searched for TARGA files in the unpacked gamedata's folder and sorted them by size in the results-explorer. It was in the top 20 if iirc.

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