BlackAlmaz Posted October 7, 2004 Report Share Posted October 7, 2004 i have made 3 new pistol models....and am thinking of adding something else for the new realease..any ideas? Link to comment Share on other sites More sharing options...
jayohaitchenn Posted October 7, 2004 Report Share Posted October 7, 2004 i have made 3 new pistol models....and am thinking of adding something else for the new realease..any ideas?How about non-movable weapons turrets for base defense? You could have them by the access lifts, and make 'em super powerful? Thats what i would do if i had to defend a base. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 7, 2004 Report Share Posted October 7, 2004 sorry that beoing my simple 3d maker..plus that needs ai..and then there is no point for defending a base Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 7, 2004 Report Share Posted October 7, 2004 here are the 2 new pistols i made https://www.thefall.no/Aftermath/almaz-tyr/glock-fiveseven.JPG Link to comment Share on other sites More sharing options...
jayohaitchenn Posted October 7, 2004 Report Share Posted October 7, 2004 sorry that beoing my simple 3d maker..plus that needs ai..and then there is no point for defending a baseIt doesn't need AI if one of your soldiers has to control it. Link to comment Share on other sites More sharing options...
Slaughter Posted October 7, 2004 Report Share Posted October 7, 2004 It doesn't need AI if one of your soldiers has to control it.Because some parts of Aftermath is hardcoded I don't think that would be possible. @Almaz: Very cool pistols! Link to comment Share on other sites More sharing options...
jayohaitchenn Posted October 7, 2004 Report Share Posted October 7, 2004 If you can set the soldiers start position on the map, you could make the "turret" really heavy armour so the soldier cannot move...? Link to comment Share on other sites More sharing options...
Slaughter Posted October 7, 2004 Report Share Posted October 7, 2004 Possible. Aralez or Almaz have to answer that. Link to comment Share on other sites More sharing options...
Aralez Posted October 7, 2004 Author Report Share Posted October 7, 2004 The placement of soldiers in base defence missions is random. One could do a turret that is so heavy you can't move it , no problem, but again: The placement would be random. BA, please add the Psionic Mutants (Ethereals) from Fulby, he already gave his permission. And maybe his human raiders as well? :angel: The Pistol with the flashlight looks cool, i wish we could add a small light effect to it.... Fulby, would that be possible? Oh and BA, ask Kret, he has some really clever ideas to "re-invent" some of the energy weapons. Link to comment Share on other sites More sharing options...
Lurker Posted October 7, 2004 Report Share Posted October 7, 2004 Just be sure to let us know when the new version of the Combo Mod comes out. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 8, 2004 Report Share Posted October 8, 2004 the mod is ready..aralez if you want them in..can you plz add them......and than send me the files...sorry but...i still have model to finishd kret still waiting for you before i post itup Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 8, 2004 Report Share Posted October 8, 2004 :devil: :devil: :devil: hehehei have found a away to make burst into a full automatic mode..no more 3 shots at a time..but shot after shot aftershot....of auto fireit looks better..more bullets fly out of the gunand sounds better if intrested i will make a msall pistol mod to show you what i mean..bu smg's will stay the same Link to comment Share on other sites More sharing options...
Slaughter Posted October 8, 2004 Report Share Posted October 8, 2004 Sounds cool Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 8, 2004 Report Share Posted October 8, 2004 the burst mode seems to be alot like reall life.. its amazing at how much more fun it is to play with it the sound and ammo falling just drives me crazy but the smgs have to fixed if i want it to be fair Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 8, 2004 Report Share Posted October 8, 2004 edit my stupid fault once agin..problem fixed..evrything is fine Link to comment Share on other sites More sharing options...
Aralez Posted October 8, 2004 Author Report Share Posted October 8, 2004 BlackAlmaz, the files you need for those two extra enemies do come with ALPINE, only "copy-n-paste" them to the mod. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 8, 2004 Report Share Posted October 8, 2004 but i have to do something bout the reader..i cant leave him ith now face ive me an idea what should i do to the head..and than i neada texture as well Link to comment Share on other sites More sharing options...
Lurker Posted October 8, 2004 Report Share Posted October 8, 2004 The Etherial is not supposed to have a face, unless he's being autopsied. No face in combat, so you could make the face blank and black on the inventory screen as well, and he's a live Etherial and not a dead one if he's on the inventory screen ready to take weapons in the cause. Etherial is supposed to be shrouded in mystery, a dark sort of aura permeating and cloaking his physical being while he's alive, or at least that's the way I see it. Link to comment Share on other sites More sharing options...
Aralez Posted October 8, 2004 Author Report Share Posted October 8, 2004 The texture provided for the raiders by Fulby is very good. You should use it. As for the head, well maybe you can combine your Spec-Ops helmet with the one Fulby used. Btw, the Psionic Mutants (Ethereals) should have a fitting loadout, make sure you add them with a psi.txt equipset attched Oh and just one thing: Thanks for your hard work on the mod. I'm really having lots of fun with it. UFOAM was never so interesting as it is right now. I think ALTAR really has to make UFOAS something special to make it better than UFOAM is with the recent mods! Installed mods on my PC: ComboModv2, Cameramod, Tough-Alien-Mod, Training-Mod. I play on the normal setting, so i get one or two pieces of equipment when conquering new bases. On Hard you won't get any stuff, but i want to see all of BA's work The units in UFOAM finally have a "soul", they are very hardworking specialists, not the run-of-the-mill-standard-units they used to be in the unmodded game. And thanks to the new stuff and aliens you won't get bored anymore Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 9, 2004 Report Share Posted October 9, 2004 i bet you cant wait to get the the full auto mode i'm working on..it makes it look like its a real fitting zone Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 9, 2004 Report Share Posted October 9, 2004 k posting mod up in 12 hours Link to comment Share on other sites More sharing options...
Aralez Posted October 9, 2004 Author Report Share Posted October 9, 2004 Cool! And yes, i REALLY can't wait, arrrrrgh! Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 10, 2004 Report Share Posted October 10, 2004 uploading now Link to comment Share on other sites More sharing options...
Lurker Posted October 10, 2004 Report Share Posted October 10, 2004 Please provide us a link when you are done. Thank you. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 10, 2004 Report Share Posted October 10, 2004 sorry guys i was interupted by an importent call..and my net disconected...so i'll try later tonight..going to waork ona sunday..how sucky is that Link to comment Share on other sites More sharing options...
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