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Take Two!

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XCOM 2

Welcome back Commander! XCOM 2, a sequel to 2012's XCOM: Enemy Unknown has just been revealed, and its future has your forces on the run, tasked with overthrowing the Advent government.

 

 

Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.

 

 

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.

 

 

Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens' sinister plans.

 

 

Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armour to fit your preferred tactics.

 

 

New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission's environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.

 

 

Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.

 

 

Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.

 

 

A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.

 

 

Mix-and-match squads of human and aliens battle head-to-head on randomly-generated maps.

 

 

Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.

 

 

 

Further intel is scarce at the moment, but more is expected to trickle out, namely during the upcoming E3.

 

 

The game will be a PC exclusive and is slated for release in November.

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  • Thorondor
    Thorondor

    XCOM 2 Welcome back Commander! XCOM 2, a sequel to 2012's XCOM: Enemy Unknown has just been revealed, and its future has your forces on the run, tasked with overthrowing the Advent government. https:

  • Don't tell Hobbes, but he is my Sharpshooter star in my Legendary Ironman playthrough. Hope he won't mind some wackiness   https://i65.tinypic.com/292tgyw.jpg   P.S. His gun is called UFO Redux

  • You know what makes me sad? This stupid money grab. Right now I would like to send an angry NoX mob to Take Two HQ and release it's ever accumulated anger about everything bad related to gaming. Speci

Posted Images

We had a game that had that kind of story shift. Not a fan of that kind of twist. Even so when it was confirmed that the volunteer is safe and alive.

 

Let's see how it will be, but I'm also getting worried that it will be less XCOMish.

 

Also, modding support, a rarity nowadays. Kudos to Firaxis!

 

Don't think so. There are plenty of moddable games. Steam workshop for example is thriving

Moddable yes, but modding tools are something very different. It means the developer not only left the room for input but also gave considerable effort so that this input is much easier. This is something that Total War community can usually only dream about. Though there is an assembly kit for Rome II, which came relatively quick. A refreshing step after several games of no support.

Oh, just read the IGN article, more niceties...

 

Tomorrow you’ll get an in-depth overview and interview with Creative Director Jake Solomon that’ll highlight the major new features, including:

  • Four of the five new soldier classes
  • New enemies: Evolved Sectoids, snake-lady Vipers, and Advent soldiers
  • Stealth-infused tactics, including using cover for concealment and looting fallen enemies and allies
  • A mobile base: a flying aircraft carrier called the Avenger
  • Procedurally generated maps and the technology that powers them
  • Mod support, including official mod tools and Steam Workshop integration
  • One-on-one multiplayer

Oh and also

 

https://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/xrHPKdQ3OCTj.878x0.Z-Z96KYq.jpg

 

https://4d663a369f9f03c3c61e-870e77779efd63f7bd6c2ee08d8cfae6.r2.cf1.rackcdn.com/images/eaRhLlSwMohX.878x0.Z-Z96KYq.jpg

 

https://0cb8dd5d2dc142d08f0f-eb3b436d25971e5860b39e72b0600342.r94.cf1.rackcdn.com/images/lGaJhvM0ozol.878x0.Z-Z96KYq.jpg

 

https://4d663a369f9f03c3c61e-870e77779efd63f7bd6c2ee08d8cfae6.r2.cf1.rackcdn.com/images/5ys0_QwdhcXM.878x0.Z-Z96KYq.jpg

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