Does anyone else think the new XComs heavies are the pendant of the original's Floaters
To me, every other class looks so much better and stronger....
The Assault - I'm really fond of these, they have to get up close but they have quite a punch. A pair of these can easily kill a sectopod with close range rapid fire. On near every level they get great abilities to help with offense or defense. Nothing like two Assaults with Close Combat Specialist on guard beside a door - had a whole trio of Chryssalids killed on the alien turn once during a terror mission.
The Sniper - Awesome too. While there are Ranks where the promotion gets you kind of rubbish/not so good abilities (Sergeant/Lieutenant) they have some of the most powerful ones, too. Squad Sight/in the Zone combo can mop up everything up to mutons.
The Support - while not so great for killing things, they are fast, they can heal, and carry two pieces of equipment. Their smoke grenade also helps, especially nice when you take the combat drug variant and want to play with PSI or defend against these pesty Etherals.
And then the Heavy... His aim is soo bad, he can't hit a thing. He's slow and that rocket so short ranged that he can't even fire it most of the time. And the skills?
The rocket - see above
Bullet swarm - miss twice as often / Halo targetting - now this is okay
Shredder - yet another rocket you can't fire / Suppression - can be done by Supports
HEAT Ammo - would be nice, if they aim to actually HIT anything
The rest of the abilities are on the okay side, though I have quite a hard time to decide which ones I should take. Might be I just don't play the Heavy right, but when I look at the other classes they are just so much better in my eyes. Since I also tend to hesitate to blow things up in Ufos, I found myself to use 2 of each other classes and leave the Heavy at home.