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Krabjuice

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Everything posted by Krabjuice

  1. A good tactic to to kill em' all. The less there are to move, the less time it takes for them to move.
  2. I kicked the door down with my scout. Totally worth it.
  3. I have vuage memories about taking a knife to the rear, and scoring a random critical hit enough to kill the driver.
  4. Yup. Its a toughie.. but I found a nice little way to exploit the trigger that starts the cutscene and starts up the AI's bomb run. It really simple, actually. (And can be done with squad of 4. I used some of the cheapest sentinels available. All at level 5 or less) Don't trigger it. Since the trigger starts once you walk through the door (Actually, its when you approach the door) we might as well not walk through it. Instead: Apporach here ... . | |{Wine Cellar. Bomb place} | | |_...____________... |O ]O| ( "]" is equal to the open door. Don't walk onto its tile unless you're ready for the trigger to activate. |OOO| |OOO| (Hallway up to the door) |OOO| |OOO| |OOO====... |OOOOOOO... |OOOOOOO... ]=======... From that point, you can fire at the wine barrels. Once you've cleared out enough of them, you'll find one of the bombers. Take him out. Next, take a step down the hall, and fire into the barrels in the center of the cellar. You'll cut your way down to another one of the bombers. Kill him. You only have two more bombers left, and you can toss a nade from the first postition towards the wall. If you're lucky, you'll either get him, or remove a few boxes, and open him up to your line of sight. Kill him, else, run in after him. You'll be able to take care of him easily if you mob him. By now, there should be one bomber left, and he'll have armed a bomb. Rush everyone towards him, and take him out as quickly as possible. Once hes gone, send in your engineer, and thats mission complete. Edit- Screenshots. These should explain themselves, which should proove useful for the dislexic. http://www.filecabin.com/members/files/1050/1.jpg Above, try to appoach the door (which hopefully is open. If it isn't, shoot it out.) without stepping on the red square. That will trigger the cutscene, and the bombers will arm their cargo. http://www.filecabin.com/members/files/1050/2.jpg Once in position, take aim at the wine barrels. They're providing visual cover for a bomber on the other side of the cellar. Once you've taken out this cluster, you should reveal one of them. Carefull, this will cause an inturrupt on the enemies side, and you may get shot. Fortunatly, he's only got a SMG, so threat is somewhat low-moderate. --I suggest using an enfield rifle to take out the barrels. The bullets are plentiful, and powerful enough to do damage to the barrels. If you're lucky, you'll get two for one. http://www.filecabin.com/members/files/1050/3.jpg See? There he is. Shoot him, though, don't go crazy. He'll start moving in and out of cover behind the pillar nearby, so don't get too impatient. Skip your turns, and wait for inturrupts. He'll seldom get a hit on you, while your snipers should be influscting some criticals on him. http://www.filecabin.com/members/files/1050/4.jpg In the case that you don't see him die, you should look for any equipment that he drops. See here: hes dropped his gun, and flask. Therefore dead. Time to get the next guy. http://www.filecabin.com/members/files/1050/5.jpg Closer to the door, take note of these boxes. For efficency's sake, weaken those boxes with a shot or two. DO NOT DESTORY THEM, yet. The boxes are covering another bomber, who will inturrupt you, and kill you. Instead, once you've weakened the boxes, toss a grenade somewhere close to the boxes. It'll destroy the bomber's cover, and damage him, thus preventing an inturrupt. See below: http://www.filecabin.com/members/files/1050/6.jpg http://www.filecabin.com/members/files/1050/7.jpg This is your reward. Shooting him before he shoots you. http://www.filecabin.com/members/files/1050/8.jpg This should be your final result. Charge the room after this, and take out the last two bombers. The first of the remains (which is close to your last kill) will be down in your first turn, at least. The last bomber is further down the cellar, near the stairs. He'll be tricky, and he'll likely arm his bomb. Snipe him, then rush the bomb with your engineer. Disarm it, and change your pants.
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