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Kret

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Everything posted by Kret

  1. Well, considering GoG version of games are DRM free, it shouldn't be any more complicated than doing it with any other version. Let's start by you telling us your Windows version and any of the mods you're trying to install.
  2. Fixed the link. I believe that's the intended video.
  3. Yeah, noticed it myself. Has actually anybody other than bots used the guest posting since enabling it?
  4. Looks like we'll be having multiplayer after all. No details on the number of players tho.
  5. E3 LiveStream, XCOM included but no specifics on which date. No new videos related elsewhere so either today or tomorrow.
  6. I'm going for #3, while it would be more realistic to have limited ammo for all weapons it has a very low impact on game play from my experience. I remember only 1 TBS game ("Incubation") that I've played where I was actively checking shots left on each soldier’s weapon, resorting to camping at spawn locations with bayonet equipped weapons to conserve ammo. It would be interesting to see the suppression fire consuming double the ammo making it a dangerous option if used excessively.
  7. Just mentioned it in case you misread the $ for an €. But true, this doens't mean that it'll be the actual price for Europe, and yes, they seem to be too lazy to adjust prices according to some exchange rate math. They probably would, if it were in their favour.
  8. It's actuall $60 (US Dollars) which is about 47€ at the time of writing this post.
  9. Kret

    Piracy.

    There's already mirrowing sites that allow you to circumvent such dumb method of blocking that site and have full access to it's contents. Guess it will work for a while with people that don't really have a clue on how to do so, but it is a waste of time, money and effort in the long run.
  10. Kret

    Poor Security

    Call me paranoid, but I like password length to be in between 12 and 16 chars long. I dislike using mixed case since I'm prone to mistyping passwords that involve toggle keys (Shift, Caps Lock, Alt Gr), but I do add numbers and symbols that don't require suck keys. Also, to avoid my passwords being built from subconscious preferences I use this password generator. Set it up with your preferences, have it generate some passwords and choose the ones you're comfortable with. One thing that people need to stop using is the "Remember Password" option used in any site or app since forcing yourself to retype the password actually helps you memorize it. In fact, sometimes I don't actually remember the password myself, but somehow, my fingers just know what sequence of movements they need to do to type the right keys. Oh, and as a nice anecdote: at my work place, most people remember their passwords because of having to type them, but seldom actually remember their username since they rarely need to type it in.
  11. Found this thread over the 2K forums. Could be usefull for filtering questions that have been answered in a way, rephrasing other questions to get a more detailed answer or ask new ones based on the info found there. There's even links to videos and other interviews.
  12. If either the entry point for the ground vehicles is destroyed or you fail to defend the base from an attack you will loose it. However I advise against it unless it's one of those slum buildings that collapse by just sneezing on them because once lost, you can't rebuy them. If the reason for this is that you have to send your intercepting vehicles from too far away there is a better option: you can simply send your intercepting vehicles into structures that are closest to the dimensional gates, try to put no more air vehicles in a building than it has launchpads (not sure what to really call them) moving other vehicles to alternative buildings, you will reduce intercept time and the risk of having multiple vehicles getting destroyed by the same collapsing building. Transtellar's starport is one of my favourite vehicle "hangouts". I also use this same technique in order to get organizations other than the Cult of Sirius to stop liking the aliens since their buildings tend to get hit by the aliens when your craft take off.
  13. - Will the tech tree be semi-random on a per game basis or even difficulty based? Will there be multiple paths to unlock a certain tech? - How varied is the starting arsenal and equipment of your soldiers. Will it expand beyond lasers and plasma? - Does capturing an alien work like in the original or has it been changed? (if changed) How does it work now? - Are some weapons and tools restricted to certain classes? Will there be degrees of restriction, as in some items may be exclusive to a class, other items may be used by different classes but are best used by one in particular and the remainder are freely available for all? - I've heard there'll be unlimited ammo for the main weapon of your soldiers. Does that also remove reloading the weapon? What about aircraft, will the main canons also have unlimited ammo? - Will aircraft be more configurable than in the original? Not just upgrading their weapon systems, but engine, hull and special components too?
  14. I wouldn't discard questions unless they've been clearcut answered in a known interview and certainly not before we've reached a reasonable number of questions. I do believe we all know not every question will get asked as the most interesting ones should be prioritized, but this should not stop anyone from putting up a question they would like answered. Anyway, by what I've seen, pairings aren't completely gone, what they've seem to have done is mixed alien groups, but cyberdiscs still accompany sectoids and it's possible the bezerker is paired with mutons but I don't believe they've made it completely clear. And as for the chrysalid, they've been so elusive about comfirming or denying it's appearance in the reamake that I thought it necessary to ask again, just in case we get lucky and something "slips out".
  15. Then it's settled, a question clarifying the use of orbital satellites, base satellites or even both is needed. Following the theme of classes, we could ask if any new classes have been comfirmed since PAX East and what are they as well as any changes or drops for the known classes so far. How deep or complex is the skilltree going to be for each class? Can we have two or more soldiers of the same class with completely different skills? Can we unlock new classes with R&D like a Psionic class (if there is such a class)? How much of an impact will psionic abilities have in this remake compared to the original? Can we expect heavy psy combat vs certain alien types? Will cybernetics play a role in the game? If so, could a soldier suffer such an ammount of damage to a body part (without dying) that it would require replacement with a robotic version? Other than visual contact and sound cues, what alternative methods/tools of detection is there or may become available with R&D for use in tactical combat? Will they improve with research?, like for example your 1st detection could start of by just showing the location of a group of enemies (or civilians), but later on they can actually give you details on the alien types in the group and exact numbers. We've seen a destructible environment, can we actually cause a building to collapse with enough damage dealt to it's holding pillars? About suppression fire, what advantages and or disadvantages it gives compared to covering? What limitations and/or risks does the suppressed target take when performing actions under such fire? When trying to access the inside of an UFO, will you have the option to breach into it rather than walk in through the main gate? How does the recruitment of new soldiers work? Does the game randomly assign you new soldiers as you progress? do you recruit a number of soldiers like in the original, or do you get a roster with available recruits and see their stats before you recruit them? Any information on interception mechanics yet? Will there be hostage situations during combat? Not as in a rescue mission of a sort, but in a terror site, could aliens try to use civilians as shields forcing the player to become cautious when attacking that alien or risking a high penalty if they decide to fire away anyway? One of the most infamous aliens of the original was the Chrysalid, any info on such a creature making the ranks of today's alien forces? Will there be terror striking pairings like in the original (IE: Snakemen - Chrysalids) were you would see the "basic" unit and go "Oh, crap, these guys are pushovers, but if they're here then that other THING is here too!"
  16. I'm not certain they meant actual satellites launched into orbit, but rather satellite bases for radar and/or interception purposes only. Of course, this could be one of the questions in order to clarify any misunderstandings. Definition of satellite (3rd one) One question that interests me is the possibility of saving tactical replays once the mission is completed (or failed for that matter) that can later by viewed, even shared in the community to show of tactics or just to exhibit wanton destruction.
  17. Cut down on the search words man. This is what I did and it popped up in the 5th link.
  18. I actually managed to find out with just the first few clues Azrael posted Amazing what one can manage to find with the right words put in a search engine.
  19. Might this be the one? Edit: Man, so many replies between the last post I read and my own reply...
  20. An interview by The Verge - Polygon Just because of that, I will play straight into classic+ironman, even if that means never beating the game. And if you don't want to read but go straight to their video interview, here you go: http://www.youtube.com/watch?v=tns0n9w9Tu8
  21. I love how they said that the highest difficulty level is called "Classic". An there's an Ironman option too. By what they said, turns out that the similar look of the new Skyranger and the original was accidental as they went through different revisions of it.
  22. If it's only being able to hear them when you're close enough, then it's similar to how Apocalypse was, but it could also be more like Silent Storm where you would get ghost-images placed where the sound originated from with an ear icon, or even resemble the UFO:AS and UFO:AL sound detection. Personally, I liked the SS method because sometimes the image would not be at the exact spot where the unit actually is adding uncertainty. Hopefully, we might get to see some of the mechanics at work today at the 2K Pax East stream.
  23. Sorry, have absolutely no info on that. There has been, don't think there's anymore for the rest of today, but it does look like the juiciest info will be on tomorrow. If I'm not mistaken, should start at 16:30 CET and some more from 21:00 - 22:00 (CET). Note that times are based on active daylight savings, so adjust accordingly.
  24. 2K Livestream starting in about 20 mins from the time of this reply. Oh yeah, and I'm back
  25. Since you already found out about how to make contact with the "Martians" I'll just answer about leveling aliens. Your best bet with them is to use them in field your regular troops can't. I personally keep my rets in hiding and boost their psionic skills so then can detect hostiles from further away as well as being handy healers with the psionic device.
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