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  1. I kinda miss thread descriptions. Would've used "bangbangbangbangbang" for this one. Anyway, I was thinking about the unlimited ammo thing. For those not in the know, the intention with this game is that while you will need to reload weapons, you won't actually need to bring along any clips - you simply don't run out. There's an exception for the heavier weapons (among other limitations), but even the guys carrying those will have backup-side arms. I read around a bit to find that as far as the original goes, there are two camps: those who don't like having to constantly put resources into ammo production, and those who, once they've had enough time to scavenge/build an initial stockpile, have far more clips then they'll ever use. These seemed to relate directly to the groups of players who like the new system and those who don't. Now it strikes me that this may have a lot to do with whether people are playing the DOS or CE versions of the older games - If memory serves, under DOS, if a clip is unloaded at mission end you keep it, otherwise you don't. Under CE, you lose all clips that've been used in any amount, and keep all full ones. Not that I knew these rules at the time, but I do recall that laser weapons seemed a lot more valuable to me in the DOS game then they did when I moved to CE. So yeah, I'm interested in seeing if these observations hold up in a poll.
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