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zowrath

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Everything posted by zowrath

  1. This mission is covered in depth here: http://www.ufoaftermath.co.uk/forums/index.php?showtopic=421 Z.
  2. Yeah, I've been thinking the same thing myself. When cleaning out bases/ufos i send 3-4 with MP7 and heroic/super-heroic in both alien- and handgunskill. Clean house every time. But then again, MP7 is a weapon you usually get a good way into the game so you get to try out other weapons before the MP7. It lacks range though, so a MP7-only squad is not the way to go on all missions. Nevertheless one powerful gun. Z.
  3. @Basilisk I just got the mission and decided to go straight away, I have 40+ bases and loads of equipment and loaded out as you did, but the aliens with rockes were waaay out of range for the gatling and even the advanced lasers. I was toast in like 10 seconds :-/ Z.
  4. @Taiin Ragnar It is ok to be new to boards,but what I think most people are referring to is the first post that will ever be on this board since it is "pinned" (means it will always be on the first page on top) with the topic "Pinned: Before you post a question....". In this posting it tells old and new people to this board that they should search the board before they post a new topic since it very often tend to be a question already answered a lot of times. But let this be the end of it, because I recon you and others will now search before you post. Z.
  5. read this board and you will find out, it has been answered many times Z.
  6. Those files are automatic strategic-saves from tactical missions. If you save at a mission you can not reload if you were to delete its correlating strategic-save file. Z.
  7. Dunno what you guys are talking about, my savegames have always sorted themselves alphabetically nomatter which game is saved first. Z.
  8. @Paganarh Nice one, I agree with you that it could be a good expansion or sequel for that matter. Defending earth has it's charms, but attacking an unknown world with more or less unknown lifeforms,weather and whatever sounds quite appealing Also, this would be much more difficult since we'de have to get a bridgehead and then fight our way to get good foothold for further expansion. This could also be done for a solarsystem too, and then even more variety. Galaxy-sized expansion would be oh so nice, but I'm afraid it is hardly doable without a high budget over several years Z.
  9. @Smurf I've played the game twice up until the point where you attack the secret Russian base and until that point in the game I have not encountered any major bugs or flaws except the unlimited ammo-bug for the alien power cell. The game has run smooth without exception up until now, atleast. Though I can't say, yet, if there's any other worse bugs to be expected further ahead though. Z.
  10. zowrath

    Snipers

    Personally I would say sniper are a musthave in every troop formation, 1 or 2. But also pick the best suited person to be trained to be a sniper. You need good ratio in Marksmanship- and Alien-skill to be a well trained sniper, though you get well by with everything from Very Good on both skills. My sniper now has Super-Heroic on both stats and he rarely misses and takes down most outdoor aliens before they even understand where the noise is coming from, at a distance that is. His secondary function is MP7 handgunner indoors/close quarters. Intelligence affects alienskill and so does some other stats to a lesser degree, and good Alien skills gives multiplier damage when hitting aliens. So high Alien-skill means more damage pr. shots fired, which is essential later in the game Z.
  11. @taydar The Russian mission is easily playable with earth equipment, if not better, even on Hard difficulty. Ofcourse you have to save and load some, but it is highly doable. A good thread for tactics on that mission is this one right here: http://www.ufoaftermath.co.uk/forums/index.php?showtopic=421 Z.
  12. I just love this game and recon I'll be playing it at least at all startingpoints and ofcourse on Hard difficulty all the way :-) Graphics are great, considering this is a strategic game and not some graphicsorgy of a first person shooter. This is no instant gratification game however, you have to play it a good while until you really get the hang of it and decide if you love it or not. I was very sceptical at the start, but seeing the progress of the game, story, research and items I now love the game. Don't be surprised if halfway out in your first game you decide to restart the game and do it all again in a better way because now you know the game and you want to be more effective in strategy, research and expansion. I did My machine specs for the game is: AMD XP1800+ 768 mb PC133 SDRAM GeForce3 Ti200 64 mb SB Live! It runs like a charm on that. My neighbour has another setup: PIII 500mhz GeForce2 MX 128 mb PC100 SDRAM Soundblaster 128 and still on this system it runs very good. Z.
  13. The sky armor is weak to Hard damage yeah, I used the Stayr Assault Rifle the last time around, thought this time I will have a go with the MP7 as the rate of fire in burstmode is superior. Though, the Stayr has a longer aimed range wich is good on the topside mission. I'm on feb. 12 in my current game, got 16 bases and bordering to russia already. My first game it was like in mid-end of april. I have noticed that if you do missions right away they are easier, i.e. fewer aliens, weaker weapons and so on. Although the new better weapons are introduced in more or less the same pace it seems that fewer aliens in a mission got them than before. Waiting eagerly for the russian mission now to see how it is there Z.
  14. I restarted the game the other day and I am looking forward to trying this mission all over again a lot sooner than before. If everything goes as it has so far it should be less aliens and easier, since it seems if you do your missions quickly and don't use a lot of days and months getting there it is easier to capture the objective Z.
  15. Hmm, interresting. I played another mission yesterday, and the last monsters left in the mission was some Cryssalis. Since their stunbeam eventuall wears off I just set my game to superfast and everytime the stun wore off I got off a shot at the Cryssalis and this back and forth eventually killed it. I guess I could've just brought in the other soldiers but they were on the other side of the map and I knew he'd kill them anyway. So, anyways, this lone soldiers was hit multiple times to say the least from the stunbeams and also got the critical hits (weird from a non-damage stunbeam). After the mission this soldier gained two levels while the others didn't gaine one. And my soldiers are mostly the same, levelwise. So it seems you get XP for getting PSI-attacked/stunned aswell. As you would gain bravery in X-Com if you panicked and survived a mission. Z.
  16. My dear friends of this board, and excellent posters on this thread. While this thread originally stated what would or could be changed in a patch many of you are writing down wishes for 'what would you like to see in the next game'. It might be the developers, when reading this thread, just shake their heads at the impossible requests when a patch is concerned so keeping it to a patchlevel could be smart (?) Just my 5 cents Z.
  17. Wrong on the difficultysetting there m8, 0=Hard 1=Normal 2=Easy I just made three different profiles and that's the respective numbers that are set in the UFOOptions.txt file in the Profiles dir are: Hard: STRUCT "Game" KEY "difficulty" INT 0 KEY "game_length" INT 0 Normal: STRUCT "Game" KEY "difficulty" INT 1 KEY "game_length" INT 1 Easy: STRUCT "Game" KEY "difficulty" INT 2 KEY "game_length" INT 2 Z.
  18. This could be an interresting thread indeed. I also thought I had the XP system more or less pegged, that x amount of XP was divided on y amount of soldiers. But then earlier today, it said something like you've earned 1400 XP and one of your solders has gained levels. And this soldier gained *two* levels on one mission, so it could indeed seem that also who does the killing gets the most XP (?) Z.
  19. Ahh, but then if you wait too long, and believe you me, those missions are a lot harder than if you take it right away. I just retook Area51 as I started a new game, still on Hard ofcourse , and there were fewer aliens and much easier to handle. Also, I got the Area 51 mission much sooner now than in the previous game with the same research level as before. I think this game is both event and timebased (on a random level). Just do some saves and just let your Geoscape just run with out doing any missions, and missions wether story or regular missons appear more or less at random. Still, I learn and revise my ideas about this game every day. There are so many really good aspects about it that this gotta be awarded Strategy Game of the Year Z.
  20. meeeep, wrong The 7.62 mm will fit in some NATO (real life) rifles example Assault Rifle : 7.62mm AG3 (Heckler und Koch G3) XM-21 7.62mm NATO Sniper Rifle with Sionics Suppressor Knight SR-25 7.62mm NATO, 20rd magazine LAR (Belgium) M60 (U.S.) G3A2 (Germany) NF1 (France) L7A2 (U.K.) Rifle 7.62mm FN C1A1 7.62 mm NATO STANDARD and a lot more Z.
  21. I just keep all. It doesn't matter since it seems you have no limited space for soldiers, so unless you're not particular about having a full roster of people it really doesn't matter Z.
  22. I must say I like the Staygr Assault Rifle, it has almost the same range and does almost the same damage as the Alien Laser Rifle. As for alien weapons, so far I like the Advanced Alien Laser Rifle. Z.
  23. This topic has been discussed in several threads not long ago, one can be found here: http://www.ufoaftermath.co.uk/forums/index.php?showtopic=457 If you still are in need of more info, there is a search function on the top right side that is good. Also just browsing through the board you will find a lot of tactics that will help you. Z.
  24. Could someone make a sticky post of this, as I would ecourage all new players to read or search the board before you post a new topic. A lot of the starting and a way into the game has been covered in other posts. No need for 5 posts more or less about the same thing Z.
  25. Just a note to all that finds this game difficult, remember that when you install and just play this game the difficulty setting defaults to Hard. Z.
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