Take Two!

by on 1st Jun 2015

Welcome back Commander! XCOM 2, a sequel to 2012's XCOM: Enemy Unknown has just been revealed, and its future has your forces on the run, tasked with overthrowing the Advent government.

Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.

Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens' sinister plans.

Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armour to fit your preferred tactics.

New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission's environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.

Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.

Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.

A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.

Mix-and-match squads of human and aliens battle head-to-head on randomly-generated maps.

Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.

Further intel is scarce at the moment, but more is expected to trickle out, namely during the upcoming E3.

The game will be a PC exclusive and is slated for release in November.

 

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Thorondor\
17 Feb 2017 - 11:57am
Thorondor
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Over at PC Gamer, John "Beagle" Teasdale offers a few tips for newcomers on how to succeed in Long War 2.
Thorondor\
17 Feb 2017 - 10:44am
Thorondor
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Thorondor\
30 Jan 2017 - 6:18pm
Thorondor
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PC Gamer's Tom Senior rounds up some of the best mods to use alongside The Long War 2 here.
Zombie\
22 Jan 2017 - 4:23am
Zombie

Thorondor, on 18 January 2017 - 12:01 PM, said:

Also, Jake Solomon and Garth DeAngelis are doing a Let's Play Long War 2 live on Twitch today, 12 PM PST / 3 PM EST / 9 PM CET.

Thanks for the info. I missed it (obviously) due to work, but at least it's still archived. :)

- Zombie
Thorondor\
21 Jan 2017 - 4:36pm
Thorondor
Space Voyager\
20 Jan 2017 - 7:08am
Space Voyager
Crap, I'll have to squeeze in some XCOM2 quality time... DAMN YOU, ELIIIIIIIIIITE!!!!!!!!!
silencer_pl\
19 Jan 2017 - 7:08pm
silencer_pl

Thorondor, on 19 January 2017 - 06:51 PM, said:

@silencer: well, whichever way one looks at it, having more options to play is always better than having less. Posted Image

That's true, and I'm not even mad you saying that.
Thorondor\
19 Jan 2017 - 7:00pm
Thorondor
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PC Gamer's Tom Senior also writes about The Long War 2 mod.
Thorondor\
19 Jan 2017 - 6:51pm
Thorondor
@silencer: well, whichever way one looks at it, having more options to play is always better than having less. Posted Image

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silencer_pl\
19 Jan 2017 - 5:38pm
silencer_pl
Don't you think that there is too much Spunk thrown about this mod, which will be finished by less than 1% of people and like previous one will turn into a boring chore?





By the way mod is on Steam workshop: http://steamcommunit...s/?id=844674609
Thorondor\
19 Jan 2017 - 5:11pm
Thorondor
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RPS' Adam Smith went hands-on with The Long War 2 mod for XCOM 2.
Thorondor\
18 Jan 2017 - 7:52pm
Thorondor
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Long War 2 shall bring new tactical mission scenarios to XCOM 2 as detailed here.
Thorondor\
18 Jan 2017 - 12:01pm
Thorondor
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Find out what changes does Long War Mod 2 introduce to XCOM 2's strategy layer here.

Also, Jake Solomon and Garth DeAngelis are doing a Let's Play Long War 2 live on Twitch today, 12 PM PST / 3 PM EST / 9 PM CET.
silencer_pl\
14 Jan 2017 - 8:53am
silencer_pl
I know, I know, but I'm lazy to do that even ;) well at least with the recent amount of news.
Zombie\
14 Jan 2017 - 5:28am
Zombie
Yeah, that's quite annoying to me as well. Nothing says you have to submit your actual exact birthday though, I leave it January 1 and scroll down and pick whatever year comes up that's old enough. ;)

- Zombie
silencer_pl\
14 Jan 2017 - 12:08am
silencer_pl
Can we have information without being pestered by the "verify your age" bullshit ?
Thorondor\
13 Jan 2017 - 12:51pm
Thorondor
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Check out the new Technical class the upcoming Long War 2 mod introduces here.
silencer_pl\
12 Jan 2017 - 7:46am
silencer_pl
That's my custom Sunflash using the Children of Anarchy DLC.
Space Voyager\
12 Jan 2017 - 7:26am
Space Voyager
HILARIOUS, he he he! The hat, shorts and boots really go well with the machete!
silencer_pl\
11 Jan 2017 - 10:42pm
silencer_pl
I've sort of returned to XCOM2, new GPU and those DLCs and Today I was surprised by this neat looking Menu background. I don't know if they updated through patches and DLCs but some of them look cool.

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