Take Two!

by on 1st Jun 2015

Welcome back Commander! XCOM 2, a sequel to 2012's XCOM: Enemy Unknown has just been revealed, and its future has your forces on the run, tasked with overthrowing the Advent government.

Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.

Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens' sinister plans.

Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armour to fit your preferred tactics.

New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission's environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.

Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.

Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.

A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.

Mix-and-match squads of human and aliens battle head-to-head on randomly-generated maps.

Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.

Further intel is scarce at the moment, but more is expected to trickle out, namely during the upcoming E3.

The game will be a PC exclusive and is slated for release in November.

 

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Thorondor\
15 Sep 2017 - 7:16pm
Thorondor
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The folks over at PC Gamer contend that XCOM 2's Chosen are the best videogame villains since the Nemesis system, as reported here.
Thorondor\
15 Sep 2017 - 5:51pm
Thorondor
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PC Gamer's Tom Senior takes his turn making a list with "the best XCOM 2: War of the Chosen mods".
Zombie\
15 Sep 2017 - 1:20pm
Zombie
Don't remind me... ;)

And even though the Ben Franklin quote isn't the origin of the phrase, it's more eloquent (and hits closer to home). :D

- Zombie
Space Voyager\
15 Sep 2017 - 10:51am
Space Voyager
He he he, and taxes, true.
silencer_pl\
15 Sep 2017 - 9:57am
silencer_pl
And taxes.
Thorondor\
14 Sep 2017 - 6:18pm
Thorondor
From XCOM's official twitter:

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:P
Thorondor\
14 Sep 2017 - 9:12am
Thorondor
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Learn the story behind the new factions in XCOM 2: War of The Chosen here.
Thorondor\
13 Sep 2017 - 6:31pm
Thorondor




Thorondor\
13 Sep 2017 - 5:59pm
Thorondor
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Over at GameWatcher, they list "the best XCOM 2: War of the Chosen mods".
Thorondor\
13 Sep 2017 - 5:02pm
Thorondor
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Game Over Online's Stephen Riach reviews XCOM 2: War of the Chosen.
silencer_pl\
12 Sep 2017 - 8:44pm
silencer_pl
While Alec Meer lists the obvious, some random bloke from the Internets provides how to properly utilize Serial skill in Long War 2:

Thorondor\
12 Sep 2017 - 5:24pm
Thorondor
While we gaze upon such things:

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RPS' Alec Meer lists seven essential mods for XCOM 2: War Of The Chosen.
silencer_pl\
11 Sep 2017 - 9:46pm
silencer_pl
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His Majesty Grand Archon, bow before him and despair.
Thorondor\
8 Sep 2017 - 4:59pm
Thorondor
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RPS' Alec Meer writes about the one thing that makes every XCOM 2: War Of The Chosen campaign different.
silencer_pl\
8 Sep 2017 - 4:22pm
silencer_pl

Thorondor, on 08 September 2017 - 10:56 AM, said:

I wasn't aware NKF used to belong to KISS. Posted Image

Me neither, that proves that NKF is full of surprises.

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As for me, I approve of the chosen gear, as thick armour will only slow you down when you need to get the heck out of dodge on a mission. Posted Image

Keeping that watchful eye on Exit stage left?
Space Voyager\
8 Sep 2017 - 11:26am
Space Voyager
Just keep me away from danger! Dammit, there were a few close calls already?! :D
Thorondor\
8 Sep 2017 - 10:56am
Thorondor
Nice looking A-team of yours, silencer. Posted Image

I wasn't aware NKF used to belong to KISS. Posted Image

SV looks like the main character of a futuristic Assassin's Creed and NoX as a Heavy looks pretty darn cool too.

As for me, I approve of the chosen gear, as thick armour will only slow you down when you need to get the heck out of dodge on a mission. Posted Image

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From XCOM's official twitter account, a familiar thought:

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You miss 100% of the shots you don't take. You also miss most of the shots you *do* take, because this is XCOM.
NKF\
8 Sep 2017 - 7:43am
NKF
And you know what I also like besides messing with minds? Cold Gin! *

- NKF

* Disclaimer: That's a lie. I don't normally drink alcohol
silencer_pl\
7 Sep 2017 - 9:03pm
silencer_pl
On the other hand, while we are bombarded how awesome McAwesome the new DLC is, I've made a progress in my LW2 campaign to be almost finish with it. With that comes Tier 3 armor and how modding looks there so here it is our glorious team. I'm lacking resources for whole 10 men squad but before we will head out to waterworld I'm sure I'll patch everything.

So let's begin with our glorious leader. Withe Tier 3 everyone gets a helmet, no more "Hey Mr. Alien here is my head shoot it".

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Myself:

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Our current number one X-COM modder Tycho:

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Our Ufopaedia guardian(?) and openxcom modder Hobbes:

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Our ever vigilant SV (only exception to helmet rule, as a sniper he in theory should be far away from being shot (except that few times where he almost died)).
(checkout that K/M ratio)

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Our (ex?) member Nox, who is sometimes too serious

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And the folks that are still missing Tier 3 armor.

Mr. T - only minor upgrade from kevlar armor.

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A backup Specialist BB - sorry no Tasmania flag in my list, so I hope Australian look will be good enough.

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And NKF who just keeps messing with your minds:

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Missing Zombie - since no change from last show, and Sunflash.

Thorondor\
7 Sep 2017 - 6:07pm
Thorondor

 

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