Welcome back Commander! XCOM 2, a sequel to 2012's XCOM: Enemy Unknown has just been revealed, and its future has your forces on the run, tasked with overthrowing the Advent government.
Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.
Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens' sinister plans.
Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armour to fit your preferred tactics.
New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission's environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.
A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
Mix-and-match squads of human and aliens battle head-to-head on randomly-generated maps.
Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
Further intel is scarce at the moment, but more is expected to trickle out, namely during the upcoming E3.
The game will be a PC exclusive and is slated for release in November.
Thorondor, on 18 February 2021 - 03:15 PM, said:
Ooooh, right on time!
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PCGamesN's Marcello Perricone has put together a little XCOM 2 class guide.
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The XCOM 2 collection is now also available for iOS devices.
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Join the Feral team as they configure squads, engage in tactical combat, and explore the touch controls of XCOMâs brand new iOS deployment.
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The XCOM 2 Collection for iOS is now available for pre-order on Steam.
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The XCOM 2 Collection for iOS will deliver the full tactical experience of XCOM 2: War of the Chosen and four DLC packs with no in-app purchases.
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[Dedicated minisite]
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Strategy Gamer's Joe Robinson reviews the XCOM 2 Collection on Switch.
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Gamasutra's Alex Wawro tactically cornered XCOM: Chimera Squad lead designer Mark Nauta for a Q&A session about what went into making the game.
A real fashion statement on the tactical front. Timeless good looks and a blast with the xenos.
https://steamcommuni.../?id=2057286397
número uno - Does anyone know if Jake Solomon was/is involved in the production of XCOM Chimera Squad?
número dos - Has anyone noticed any patches since the release of the game? If, so what fixes?
número tres - Can we please NOW all agree that XCOM 2 is in fact a moderate bastardization of X-COM Apocalypse story line?
I read a review lately that said this game is the Far Cry 3: Blood Dragon version of XCOM 2.
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( - n0x -)
silencer_pl, on 26 April 2020 - 05:35 AM, said:
My thoughts: The game is good. I wouldn't say it's a fresh take. I believe there were games that already had similar system of action movement. The characters are great (when it comes to skills), love every one I've been playing right now. However most of them are a little assholes. Do note that you can have I believe up to 8 agents, while the entire rooster is like 10-12 agents. Some would say, it might be repetitive, because each mission is sort of breach and clear. You have to dose your reseources, because you can have multiple encounters per mission. One thing I don't like about the encounter beginning, is that you don't know what to expect. You can see how many enemies will be visible in the breach enterance, but you don't know how many enemies will be affected by the for example breach grenade that will holo target or disorient enemies.
The encounters by itself can be finished within 10 minutes and that includes impossible difficulty, so it would be perfect for you SV, considering that the game itself is far more simplistic than the campaigns of XCOM and XCOM2.
At the current 50% discount I think it's a no brain buy.
Thanks, Silencer! While 75% is not my ultimate target at all times - least with XCOMs - I won't be buying it just yet, mostly because I still have XCOM2 to play. WIth a multitude of other games, naturally.
Just played through Will of the Wisps, Savage Vessels and Doom (2016), with Metro Exodus in the works. Elite always lurking but I'm pretty fed up with it lately. So you can see that my game spectre is pretty broad, yet no strategies lately. I want to plug out when playing, not complicate my life even further.
EDIT: Also, reading your AARs made me feel completely incompetent, which is devastating after decades of gaming experience.
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Polygon's Charlie Hall writes about how even Sid Meier had a hand in implementing the new turn system in XCOM: Chimera Squad.
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To get XCOM's new canon straight, Polygon's Charlie Hall got in touch with Chimera Squad lead designer Mark Nauta, as reported here.
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Eurogamer's Christian Donlan reviews XCOM: Chimera Squad.
My thoughts: The game is good. I wouldn't say it's a fresh take. I believe there were games that already had similar system of action movement. The characters are great (when it comes to skills), love every one I've been playing right now. However most of them are a little assholes. Do note that you can have I believe up to 8 agents, while the entire rooster is like 10-12 agents. Some would say, it might be repetitive, because each mission is sort of breach and clear. You have to dose your reseources, because you can have multiple encounters per mission. One thing I don't like about the encounter beginning, is that you don't know what to expect. You can see how many enemies will be visible in the breach enterance, but you don't know how many enemies will be affected by the for example breach grenade that will holo target or disorient enemies.
The encounters by itself can be finished within 10 minutes and that includes impossible difficulty, so it would be perfect for you SV, considering that the game itself is far more simplistic than the campaigns of XCOM and XCOM2.
At the current 50% discount I think it's a no brain buy.