X-COM Enforcer


Powered by the same game engine as Unreal Tournament™, X-COM ENFORCER™ puts you on the front line of an alien attack.


"X-COM: Earth's Top-Secret Multinational Defense Force

The Place:
America - Early 21st Century

The Mission:
Repel the Alien Invasion

Alien forces have invaded Earth and are terrorizing the population. To combat this sinister threat, a lone X-COM scientist has created the Enforcer, a high-tech fighting machine made of earthly robotics and scavenged Alien technology. Armed with the latest high-powered weapons, the Enforcer is sent into Alien hotspots to fight in adrenaline-charged battles that rage on in city streets, across rooftops, and in the sewers.

YOU are the Enforcer, put on the front-line to repel the Alien assault!"


Below is a list of features in the final game. Sections highlighted in blue are points corrected by Martin DeRiso - the game's producer.

Overall Features

  • Based on the Unreal Tournament engine.
  • 35 huge missions!!
  • "Due to funding cuts early on in the First Alien War, X-COM scientists canceled "the Enforcer project".  The main scientist (Prof. Standard) went off and made the Enforcer on his own and unleashes it in the nick of time."
  • "Enforcer kind of tip-toes through the timeline...  It runs concurrent with UFO Defense/Enemy Unknown, and the weapons are all Professor Standard's own creations/hybrids of the standard X-COM gear. The Enforcer is taking care of alien hotspots that X-COM can't/don't get to, or would just be overpowered by really, since our alien count per level ranges into the hundreds...  He's like a footnote in the timeline, an "urban legend"."
  • Expect big explosions and an arcade feel to this game!
  • "It's an arcadey shooter, no question.  We have R&D where you spend Data Points collected in levels to unlock and upgrade weapons, like X-COM-extra-lite.  There will be familiar (and updated versions of) aliens, new ones too, we stayed true for the most part, a few liberties were taken due to the style of game but nothing that'll particularly offend the X-COM fan."

Traditional X-COM Features

  • You will command ENFORCER over various terrains, getting him to blast various Aliens.
  • NEW Aliens
  • Data points - points mean prizes
  • You can only carry ONE weapon at a time - run over a weapon, and not only will you pick it up, you'll lose the last one EVEN IF it was a really good one
  • "Nuker!" Cool!! Very arcade-like!!
  • More Aliens than you can wave a stick at. By the way, most of them will be waving some sort of huge grizzly plasma stick back at you!!
  • The final version will ship with a modified version of UnrealEd so that players can create their own maps and levels!!
  • Nice graphics? The one thing that sets it apart from the other games... except Alliance that is!!

Multiplayer Features

  • Can't remember if they said there WAS going to be a multiplayer... expect one nonetheless!!
  • "Yep, we have multiplayer.  Cooperative play has been the focus, we'll see on Death Match...  Games will be easy to connect to too, just like Unreal Tournament, going through the in-game browser (using GameSpy's server)."
  • As above, the final version will ship with a modified version of UnrealEd so that players can create their own maps and levels!! If multiplayer mode is incorporated, expect the Web to get flooded with maps!!
  • "We hope so! :)  We'll try to get a few more out there after release to help kick things off..."


Following is the currently revealed list of nasty-bad-horrible-ass-kicking creatures in Enforcer!!

  • Sectoids
  • Chryssalids
  • Snakemen
  • Reapers
  • Sectopods
  • Mutons (Grunts and Troopers)
  • RazorDisc - variation on the Cyberdisc
  • Hunter-Killers - floating bombs
  • Silverbacks - big snow beast thingys


Below is a list of weapons which I have discovered that will be in the game!!

  • Shotgun - 'nuff said
  • Rocket Launcher - a weapon that'll see frequent use!!
  • Blade Launcher - fires razor-sharp spinning things that return to launcher (I thought Boomerang Gun sounded cooler for this one though!!)
  • Flame Thrower - muck like the in the film "Aliens"
  • Fusion Rifle - every shoot-em-up has something similar. Much like the plasma gun off Doom
  • Freeze Gun - enjoy Duke Nukem? This little baby's back again!!
  • VibroBlade XL - a spinning blade which seems to chop everything up really messily!
  • Grenade Launcher - standard army issue this is not!
  • Nuker - a pocket sized nuclear missile launcher (well, a nuclear missile launcher anyway!)
  • Psi-Cannon - the writing was VERY blurred, but I think this one's in! Plays hell with Sectoids...?
  • Lightning Gun - everyone's favourite Quake weapon. Has very fast ammo-spending rate...
  • Mass Driver - instead of Rail Gun... same principle though!!
  • Laser Rifle - from the first game... 'nuff said (apparently the default weapon, so it doesn't count as one of the 12 you can pick up)
  • Mini-Gun - the ultimate small arsenal!! (the one I was missing!!)

Quite a list there. All of these were spotted in the Microprose trailer, which is quite old, so some elements may have changed slightly. Expect to see ALL of these weapons kick ass when enough power-ups have been collected!!


  • Again, a list of power-ups from the intro movie which make it that bit more interesting!!
  • Stealth - a sneaky, 3 metre tall robot... this'll have to be seen to be believed!
  • Hot-Streak-Helper - flames everything you fire at
  • Repair Pack - allows Enforcer to repair itself in the field (I guess)
  • Invulnerator - invincibility judging by the title...
  • Attack Drone - helps by attacking whatever you do!
  • Extra Life - 'nuff said
  • Greed Spree - more data points than normal then!
  • Speed Boost - speeds up an already fast-paced game
  • Missile Strike - rain down missile death on the enemy
  • Damage Intensifier - quad damage with a different name no less!
  • Stasis Field - stop time, kill the bad guys, don't take a single point of damage... like it!!
  • The Mass Driver turned out to be a weapon instead of a power-up, so I'm missing one again now... sorry all!!


Here we have a list of other goodies which were worth mentioning, but have no particular category!!

  • Hit combo's - last seen in the days of Mortal Kombat and Street Figther, the 2,3,4...543 hit combo's are back!! Expect loads of points, especially if you use the lightning gun in a crowded area!!

System Specifications

  • Supported OS: Microsoft® 2000/XP/Vista® 
  • Processor: Pentium II 233 MHz or higher with hardware acceleration, OR Pentium II 266 MHz or higher without hardware acceleration 
  • Memory: 32 MB RAM 
  • DirectX: 8.0 or higher 
  • Sound Cards Supported: 1 MB Windows compatible sound card 
  • Hard Disk Space: 500 MB