Apocalypse Now!

by on 14th Jul 2015

You knew it was coming. No, not the end of all things, that's not news for us - what we have the pleasure of reporting today is a much anticipated open source remake of Mythos Games' X-COM Apocalypse, dubbed OpenApoc.

If you want to help bring this about you're welcome to do so by heading out to the game's official site, the dedicated forums or just keep up with things through this Facebook page.

We have word that v0.1 will be released this very month to kick things off, but there are plans for much more further down the line such as support for mods and higher resolutions, so fear not the future and make haste to embrace it instead!

Our special thanks to pmprog for spreading the good word about it at our forums.


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27 Sep 2017 - 7:54pm
Ok Falks so here Alfa 0.1 out =D
and guide from Istreabitel  
- how to launch OpenApoc
- how to submit bug report if you find it


You can now try out OpenApoc! Finally. And good news, it's not just 0.1, you can now just get to try the lastest features we've implemented immediately when we do so!

Simple steps to play OpenApoc on Windows right now:

1) Acquire X-Com Apocalypse original game CD, or an image/archive of that.
- you need have all files in ISO file including MUSIC etc
- if it's in .iso format, rename it to "cd.iso"
- if it's not, copy all the contents into a folder and rename the folder to "cd.iso"
2) Visit https://ci.appveyor..../openapoc-iq0ey
- If you see a green latest build then you can get it, if it's not then go to HISTORY at the top and click another build that's green
- Click Platform x64 (or Win32 if you need 32bit binaries)
- Download the first option (without "debug" in it)
- Unzip downloaded file which will create a new folder with everything from us inside
3) Put cd.iso (image or folder) into data folder inside OpenApoc folder
4) Run and enjoy!

If you're getting blank buttons in the main menu, most likely your system's native language is not english. OpenApoc already has translations in multiple languages, but doesn't have the fonts yet. Therefore, you will have to set it to english to work for now.

Steps to change language to English:

1) Create file named "OpenApoc_settings.conf" inside OpenApoc folder.
2) Put these two strings of text in it and save:
3) Next time you launch OpenApoc, you'll be all set!

When you want to try out a newer version:

1) Just repeat steps 2-4 above. At this time, better use a new folder and delete the old one every time you update, as an in-place update may bug out in some way.

If you find a bug:

1) Visit https://github.com/OpenApoc/OpenApoc/
2) Click "Issues"
3) Click "New issue"
4) Create an account if you don't have one yet
5) Describe the bug, if you can, describe how to reproduce the bug reliably
6) Attach the "openapoc_log.txt" file from OpenApoc folder

* Note that this file is re-written every time you launch OpenApoc, so attach it after you have encountered the bug and closed the game, before you run the game again.


Lastest updates about what's ready in the current release:[/font][font="Open Sans", sans-serif]
- State of the game (about 3 weeks old)[/font][font="Open Sans", sans-serif]
https://www.youtube.com/watch?v=QxdOvvrxBk4[/font][font="Open Sans", sans-serif]
- More features[/font][font="Open Sans", sans-serif]
https://www.youtube.com/watch?v=LoDboL0Ya9I[/font][font="Open Sans", sans-serif]
- Base defenses[/font][font="Open Sans", sans-serif]

Here you can find newest news https://www.facebook.com/openapoc

here also last update

this video shows for all who could not imagine how much better Apoc could have become !!!
4 Apr 2017 - 6:18pm
Project live and active. Forum moved to openapoc.org and build got many updates to battlescape by Istrebitel etc.

And we get support of Julian Gollop (creator of X-Com series) and soon we write articles for the purpose of attraction of bigger number of programmers and fans. Pls check our contribute page

Here our social pages : Here our resources for programmers that intrested to contribute
16 Dec 2016 - 10:43am
Ooh neat! :)
25 Jan 2016 - 11:14am
1 Nov 2015 - 8:16pm
Interesting spin on the  whole 'every menu and etc is in an overlay menu and not a new full-screen' bit.

Nice to see the cityscape working so prettily tho!
1 Nov 2015 - 3:31pm
Still ticking along:

15 Jul 2015 - 6:37pm
I have nowhere near the knowledge or experience for helping with this.

But I am chomping at the bit for this one! :D
Space Voyager\
15 Jul 2015 - 5:49am
Space Voyager
I'm even more excited about this than the first two... However much I loved TFTD and EU, I never could get back to them after playing Apoc. The real time battles were phenomenal.


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