Hobbes Posted May 30, 2004 Report Share Posted May 30, 2004 I've been thinking about a new terrain mod for UFO but I haven't made my mind yet between the above choices. Recreating some of Apocalypse's buildings might be possible and I'd like to hear some opinions about it. Link to comment Share on other sites More sharing options...
Jman4117 Posted May 30, 2004 Report Share Posted May 30, 2004 Caves would just be awesome. Winding cooridors to get to a command center. Link to comment Share on other sites More sharing options...
Hobbes Posted May 31, 2004 Author Report Share Posted May 31, 2004 Interesting to see how Caves is ahead (out of a whooping total of 3 answers). I had added it as a possibility since I wasn't much inclined in that direction but I could use the alien base scenario, especially the alien gardens. Link to comment Share on other sites More sharing options...
cyrus Posted May 31, 2004 Report Share Posted May 31, 2004 Well, I'd like to see all of the above environments, but the apartments is more interesting. Especially if trying to recreate the Apoc ones. I've noticed some traits of Apoc in your factory map (the one that you recently made) with these catwalks and balconies. It's a pity UFO has only four levels and not so much space to play on (although the latter is doubtful) Link to comment Share on other sites More sharing options...
Hobbes Posted May 31, 2004 Author Report Share Posted May 31, 2004 Well, I'd like to see all of the above environments, but the apartments is more interesting. Especially if trying to recreate the Apoc ones. I've noticed some traits of Apoc in your factory map (the one that you recently made) with these catwalks and balconies. It's a pity UFO has only four levels and not so much space to play on (although the latter is doubtful)If you make a building with all four levels and with the width and length of the map then you just tripled or almost quadrupled the space to play. That's why some of the maps on TFTD seem so big, although their overall size is nearly the same of UFO. Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted June 2, 2004 Report Share Posted June 2, 2004 i would really like to see slums, tho appartments were the closest i could choose from. firefights at the base of the elevator are fun. pure slaughter for the aliens when i camp, and you can still get sneeked unon in different directions if you just camp there. too bad about the level limit again... Link to comment Share on other sites More sharing options...
The Veteran Posted June 2, 2004 Report Share Posted June 2, 2004 Apartments would be cool but only if done right. I never understood why the city maps just had three houses a park and a corner shop in them... There shoud be a map that is just a skyscraper. And we're talking way more than four storeys here! Link to comment Share on other sites More sharing options...
Pumpkinhead Posted June 2, 2004 Report Share Posted June 2, 2004 X-COM meets Die Hard! Link to comment Share on other sites More sharing options...
The Veteran Posted June 3, 2004 Report Share Posted June 3, 2004 How cool would it be to play on a skyscraper level with Apocalypse physics. One blaster bomb and it's all over! Link to comment Share on other sites More sharing options...
Hobbes Posted June 3, 2004 Author Report Share Posted June 3, 2004 Well just had a surge of inspiration on the past days and the end result is here. It's inspired on the Research facility of my mod but I haven't tested it yet. I've also created a Refinery but I'm not happy with the result. I want also next to create an Apartment scenario like the Apoc slums. Too bad about the UFO physics though Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted June 3, 2004 Report Share Posted June 3, 2004 lol, it would make the guiness book of records, and break news all over the world. "Latest news, a eam of X-com soldiers managed to create an anti-grav situation on an apartment block. Aliens yet to be killed..." Link to comment Share on other sites More sharing options...
BreakMage Posted June 4, 2004 Report Share Posted June 4, 2004 No, I'm not dead... I've just had NOTHING to post at all with for Sectoid-Knows-How-Long. Anyway, seeing a Cave Tileset would be really cool, and you could use bioluminescent fungus or something to be a light source, because otherwise we all know how dark caves are, and how annoying night missions are. Link to comment Share on other sites More sharing options...
Jman4117 Posted June 4, 2004 Report Share Posted June 4, 2004 But that's what would make a cave so fun to play. 1. Dark2. Lots of nooks and corners Link to comment Share on other sites More sharing options...
Hobbes Posted June 4, 2004 Author Report Share Posted June 4, 2004 Well, redesigning a complete tileset is a real pain, so I'd prefer to simply use the current Alien Base set together with some elements taken from Mountain. However, the problem is that Alien Base maps can't go over two levels. That limits you somewhat, although you can still create some hellish dark mazes. Link to comment Share on other sites More sharing options...
Hobbes Posted June 18, 2004 Author Report Share Posted June 18, 2004 Well, I've nearly finished another terrain, which is a 3D Maze. It has some of the design ideas I had came up for the Caves scenario but since it replaces the Terror Site terrain (I've dropped changing Mountain or Alien Base for now). The structure reminds me of a hive, although the tiles are all artificial looking. And it's dark, really dark and full of aliens inside. I should finish it in the next days. Check this thread for updates. Link to comment Share on other sites More sharing options...
FullAuto Posted June 18, 2004 Report Share Posted June 18, 2004 And stolen phrases. Git. Link to comment Share on other sites More sharing options...
Jman4117 Posted June 19, 2004 Report Share Posted June 19, 2004 X-commie! Any chrysalids in that dark maze? Link to comment Share on other sites More sharing options...
FullAuto Posted June 19, 2004 Report Share Posted June 19, 2004 And you! Bloody conspiracy, that's what it is. Link to comment Share on other sites More sharing options...
Mouse Nightshirt Posted June 19, 2004 Report Share Posted June 19, 2004 I like the factory, abliet two things: 1: It has no windows2: Where is your skyranger gonna land? (Unless its part of a bigger map) Link to comment Share on other sites More sharing options...
Mouse Nightshirt Posted June 19, 2004 Report Share Posted June 19, 2004 When I say no windows, I mean to the outside Link to comment Share on other sites More sharing options...
Hobbes Posted June 19, 2004 Author Report Share Posted June 19, 2004 They're all out to get you.... Chryssalids I mean I haven't tried the Maze with Chryssalids yet because.....well I'm not really looking forward to fighting the buggers on it. I've been finding out lately how Chryssalids are VERY dangerous inside buildings. Mouse there either will be space outside for a Ranger to land or the X-COM units will spawn outside, like they do on Alien Bases. I put no windows on to prevent soldiers from taking a peek inside and also because I expect for nearly all of the fighting to take place indoors. However, I'll change that later because I think you're right: it wouldn't make sense to have a building without any windows. Link to comment Share on other sites More sharing options...
Hobbes Posted June 19, 2004 Author Report Share Posted June 19, 2004 Right, the Hive mod is available at my page (check the signature). It's still beta, I barely had time to test it yet, so don't be surprised if the terrain does weird things. Try playing it with a Snakemen Terror Site.....you just don't know what might came out of the walls.... Link to comment Share on other sites More sharing options...
Puasonen Posted June 20, 2004 Report Share Posted June 20, 2004 Lol, I'm alone with my palace Well that's ok, cave sounds like a lot of fun too.. Link to comment Share on other sites More sharing options...
Hobbes Posted June 20, 2004 Author Report Share Posted June 20, 2004 You're not alone with your palace I want to design a palace/classical temple/whateveritcomesout but for now it will have to wait until it's possible to use bigger maps on UFO Edit: I've placed some pics of the Hive on my page Link to comment Share on other sites More sharing options...
Blehm 98 Posted June 20, 2004 Report Share Posted June 20, 2004 I choose the appartments because there need to be more civilians. They are only on terror sites, and mesa no liky thatsa Link to comment Share on other sites More sharing options...
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