Bman's Ease of Use update...


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#21 Space Voyager

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Posted 09 October 2007 - 06:41 AM

I was starting to ask myself if there is such a thing as too many versions... But decided that nobody is forcing anybody to upgrade all the time.

Anyway, the version is still 4.01. So hurry up before it changes. :D I have basically only had the chance to install the game...

#22 Slaughter

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Posted 09 October 2007 - 04:09 PM

Personally I prefer fewer and larger, but that may have to do with the fact that I have to update the mirrors :D. Seriously though, the worst case is no updates, so hats off to Bman!


#23 Space Voyager

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Posted 22 October 2007 - 07:16 AM

This version lasted long enough! 4.02 in it's face!

#24 Space Voyager

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Posted 24 October 2007 - 06:40 AM

Aaaaaaaaand it's 4.03... :D

#25 Space Voyager

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Posted 30 October 2007 - 09:53 AM

Aaaaaaand 4.04.  :D

#26 Slaughter

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Posted 30 October 2007 - 08:02 PM

Updated :D


#27 LordFu

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Posted 02 November 2007 - 12:59 AM

Great mod!!! Thanks Bman!!!

#28 Space Voyager

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Posted 29 November 2007 - 08:47 AM

Missed a few... 4.04! Some great changes in the log (I didn't have the time to try them out though). New aliens, more faces etc.. Most changes were made in 4.02 version.

There is also a new multimedia pack.

#29 Azrael Strife

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Posted 01 December 2007 - 04:55 AM

Apparently this one is going to be the last one, except for occassional bugfixes, according to BMan.
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#30 Knan

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Posted 01 December 2007 - 01:56 PM

You're a bit behind.

4.07 is out, by another custodian-of-the-mod known as Coasty.

http://www.ufo-scene...iewforum.php?13

#31 Azrael Strife

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Posted 19 December 2007 - 10:24 PM

Does anyone have a complete list of features included in the mod? I haven't been able to find one in their forum.
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#32 Space Voyager

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Posted 03 January 2008 - 09:17 AM

I guess one would have to compile the changes listed on 4.04 thread and 4.07 thread to have them all. I haven't found a complete list of all changes to date either.

Edit: I asked at the forum. Will tell.

#33 Space Voyager

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Posted 08 January 2008 - 12:25 PM

Ok, this is the case...

For versions up to 4.04 I'd recommend Lurker's handbook. It gives very "humane" descriptions of what options do, usually including what the defaults were - and it is uploaded here.

I'm posting version change info from 4.04 - 4.07

Quote

Version Change Info:

Changes in v4.07
----------------
- Note: This is an unofficial fix version compiled by Coasty.
- Fixed a critical CTD in Terror Missions that was found in Aliens.xscr, line
293. The code "object weapon = invWeapon.item;" was causing a crash when the
alien hit an X-Com ally and then tried to access the weapon which the alien
used to hurt the X-Com ally. Since this information isn't even used in the
function, deleting the line safely fixed the problem. May we fervently hope
that this squashes the last Terror Mission based bug! Thanks to SyDaemon for
the timely fix.

Changes in v4.06
----------------
- Note: This is an unofficial fix version compiled by Coasty.
- Fixed another Terror Mission Crash, which I inadvertently added in the v4.05
Hard Install. My proofreading left something to be desired! Thanks to Fred for
the heads up.
- Fixed an oversight in Bman's mod, from v4.0 to v4.04, that left out the
"dead" Personal Neutron Shield picture, which caused a "image not found"
error for anybody who used that shield. I made up a new picture for it that
matches the look and feel of the other "dead" Personal Shields.
- Edited the Main Menu and the Bman Setting Screen for label consistency (i.e.
all upper case, which also has the benefit of making them easier to read) and
put the "Hire Soldier Cost" dollar sign in the correct place.
- Edited "ResourceBundle.dat" to clean up some spelling/syntax/capitalization
errors. This mostly effected each settings help/info text.
- Added Coasty's Better Soldier Stats mod to the Bman Setting Screens on the
Geoscape tab. This mod starts newly hired/starting soldiers off with up to 10
more points per stat than they would ordinarily get with the default stats.
This does NOT make them into UBER soldiers, it just gives them a better
chance to survive, especially in the later stages of the game.

Changes in v4.05
----------------
- Note: This version is an unofficial fix version compiled by Coasty.
- Added SyDaemon's fix for the fatal CTD bug in Terror Missions.
- Added SyDaemon's new "random" setting to the UFO Crash Damage option in the
Bman Ease of Use Settings Menu. When set to random it randomizes between
the three settings of Off, UFO Damage only, and UFO + Alien Damage for added
variety to your missions.
- Added Ram-Man's fix for the "Inventory Reload after Mission End" bug that
has affected those who use multiple transports to transport their soldiers to
missions. This is the bug that Lurker has reported (and verified by others)
that results in the inventory for each soldier after returning from a mission
being totally empty. This, hopefully, will take care of the problem.
- Added Sydaemon's Face Mod fix. The problem lies in the face conversion
process if your save game contains the original faces and you attempt to load
it with the Face Mod off. The game "forgets" to revert the faces back when it
realized that there was no need to convert, so all the faces are empty. Note
that this most likely will happen if you try the Face Mod for the first time
and without re-saving the converted faces, change your mind and go back to
turn the Face Mod off. Also note that if you saved your game with the faces
empty, you might need to fix them manually via Beefstew83's method shown
here:
* The Face Mod loses the file name in the save game files. The only way to
fix it is to go back to a save game before the faces were lost. You can
also unpack the most recent save and go back and edit the file names back
in there, which is what I ended up doing. For 20 soldiers it is a real pain
the in the neck.
The good news is that you'll only need to go through the trouble once.
How to apply the fix:
* If necessary, apply Beefstew83's method of fixing the save game.
* Turn the Face Mod on.
* Load your saved game.
* Save your game again.
If you don't know if the manual fix for the save game is required, try to
apply the fix without it and see if it works. If it doesn't you'll probably
need to do it again, this time with the manual fix to your save game.
NOTE: If, by a quirk of fate, you're in a combat-save game when this version
is applied, and your face pictures completely disappear, DON'T PANIC! Your
soldier face pictures will show up again as soon as your soldiers return to
base.

There is no other complete list of changes.

Attached Files



#34 Azrael Strife

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Posted 14 January 2008 - 04:05 AM

Thanks SV :oh:
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