Official X-COM Fan Art thread


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#41 NKF

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Posted 02 June 2005 - 10:48 AM

Originally it was just XCOM, so the dash matters not, for the dash only became official by TFTD and onwards.

I kind of prefer a dot myself (not a full stop).

I have a love hate relationship with 3d graphics. I'll tell you the hate bit because that makes for more interesting reading - the other bit is boooring.

Perhaps one of the elements that I like the least would have to be most 3d graphics just don't look right. They don't fit in. They seem rigid in a way. Too plasticy, shiny and I guess they stand out a lot. A little fuzz and a bit and less shine and a bit of grime, and the change is miraculous.

But that's not a critiscism on your work.

I recall I once did a Bryce animation for an end-term class project once. I cut a few corners by reducing the rendering window down and managed to render my animation in under 10 minutes (everyone else spent hours). The lack in quality resulted in a fuzzier image - but oddly enough, the fuzz and pixel artefacts actually made everything look a lot better. Don't ask me why. It just did. Heh. Made it into the top 10 as well - a little unexpected after I sat back and actually examined the animation only to see some serious flaws in it.  

---

There is one thing in that composition that I think would add to the effect. The ejecting bullets. You want a spray of spent bullet cartridges flying about - the current ejecting bullets look more like a secondary ammo belt if you screw your eyes up and step back a bit.  And I dare not think how painful it would be to get hit on the foot by those things! Ouch.

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#42 Slaughter

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Posted 02 June 2005 - 11:57 AM

Trust me NKF, you'd prefer getting a few of those on your foot as opposed to down your neck ;). When I was in the army, and we went to the firing range, I was hit by a few. They are hot in a bad way :)

And come to think of it, he does wear armour, so his feet should be safe.


#43 Silverblade-T-E

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Posted 02 June 2005 - 02:46 PM

As I told a pal who suggested the same thing: miniguns don't eject bullets sidewys like most guns. Similar to most *belt fed* machine guns they dump them out of the bottom far more neatly ;)

I liked the shiny look on the armour as it's supposed to be a flexible metal, and a stainless steel minigun just looks "kewl" hehe.

#44 Jman4117

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Posted 02 June 2005 - 06:44 PM

but the vibrations from the gun would scatter the stream out a bit though.. ;)
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
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#45 Pete

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Posted 02 June 2005 - 09:27 PM

They're well-trained circus bullets I tell ya!
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#46 Silverblade-T-E

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Posted 03 June 2005 - 02:08 AM

although there maybe a bit of "femur extension here", I suggest folk try and make such art themselves before getting too critical...

It was a major PIA making the scenes, not helped by the fact the program is very buggy (only couple of months old and not even to 1.1 version yet), and the fact it has very high polygon/large textures in it, and I'm not I.L.M.

I could indeed have precisely modelled the spent shell casings, I have and use Rhino, a model maker used for industrial production. I could have thus made perfectly accurate 5.56mm shells, and put them in. I could also have individually positioned each casing to give a quasi-effect of vibration on firing.
However considering the program was crashing all the time as it was straining under the poly count/textures, and gets sluggish as hell (on a p4 3GHZ 2gig RAM system), I don't bloody think so.

Ahem, *evil grin, taps baseball bat meaningfully*
:>

Additonally, the time taken to throw out approximately 30 shells (about 28 visible in the falling stream) would be 1/2 a second...4,000 Rounds per minute....

#47 Bomb Bloke

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Posted 03 June 2005 - 05:35 AM

What about some code for the renderer to follow?

Not sure if you can do this with Rhino, but 3DMax lets you apply little mathematical formulas to the movement of objects. Make something move alone a sine wave, for example. A friend of mine used this to create a wavy effect of the base of some ghosts he made (pacman movie), but don't ask me how.

That way, no real need to position each and every shell. Let the software do it for you.
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#48 NKF

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Posted 03 June 2005 - 06:00 AM

I know it's an absolute bugger to place lots of tiny objects in a 3d scene, especially in when the program is starting to fail! (the robot in my animation had no skeleton and I had to time and move all the moving parts in each frame -- the hands - oh the hands! Joint by joint! The inhumanity!).

But I think what's more important to us, the viewer, is the resulting perceived effect rather than having absolute perfection in the placement of every single small object and particle in the image. I guess you could probably get away with it by using less bullets - say half as many -- they are ejecting at great speed after all!

I'd have started with a line of bullets as well, but I'd probably randomly move the bullets a bit from view to view. That is to say, change to one view, move a few bullets at random, change the view, do it again, save, and again, and again until I end up with a real mess, forcing me to start over or give up and go and watch a movie or something. ;)


- NKF

P. S: I like shiny barrelled miniguns too - mmm, chrome.
NKF - finally built a gaming PC in 2020 (though not any of that RGB nonsense). Can now play games up to '89!

#49 Silverblade-T-E

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Posted 03 June 2005 - 11:34 AM

Vue does actually have ways to randomize things, in this case the Duplicate and Scatter tools, but as said the dern proggie really struggles with more than 1 Poser character currently :/
Seems to be a memory leak due to the large textures.

3 figures + armour figures (the armour is complex figures), plus rather than use simple metals the armour has texture in it = BIG load on the proggie :/ But gives better end effect on the armour.


Yah chrome miniguns look sweet ;)

#50 Silverblade-T-E

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Posted 09 June 2005 - 07:42 PM

hard drive died, ugh only 4 month old system.
Anyway system running smoother and art proggie glitching less as a result, so tweaked the Minigunner pic.

Shell casings are a tad large: modelled to be 5.56 mm, but setting them into this is a total PIA (figured way to do that and use low resources though), end up like 7.62mms, but stuff it, not gonna change that if I can avoid it :>
Improved muzzle flash, bridge texture, added some trees, slightly different camera angle etc.

Posted Image

#51 Jman4117

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Posted 09 June 2005 - 07:55 PM

Now that's how they should dump out. :confused:
"Guns aren't toys. They're for family protection, hunting dangerous or delicious animals, and keeping the King of England out of your face."
-- Krusty the Clown, "The Simpsons"

#52 Slaughter

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Posted 09 June 2005 - 08:14 PM

Like it a lot! :confused:


#53 Bomb Bloke

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Posted 10 June 2005 - 08:34 AM

Gah, suspense. Had to wait for the pic to load enough so I could see the important bits (ie the casings).

The rest of it looks good too.  :confused:
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#54 Silverblade-T-E

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Posted 10 June 2005 - 02:13 PM

*looks around....no ctiticism so far...*
Ok no one gets minigunned then :>


you wouldn't believe how hard that's been to work with just 'cause of the proggie having fits at the polys/textures, hehe.

#55 Blehm 98

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Posted 11 June 2005 - 02:51 AM

very nice picture... i like it :confused:
I was this *---* close to being a bf2 pro player, but i left because of my internet and hitreg...  meh.  Just plain meh

#56 Kriptor

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Posted 12 June 2005 - 05:49 PM

Silverblade-T-E, on May 25 2005, 06:56 PM, said:

Inspired by XCOM, but rendered in more modern graphics and with resources available to little old me, also with artistic tweaks etc :confused:
Call it "XCOM-ish" hehe.
What program did you used to make this image?

#57 Silverblade-T-E

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Posted 13 June 2005 - 04:12 AM

Kriptor,

I used:

-Vue Infinite
-Paint Shop Pro
-Rhino3d
-Poser4

:confused:

#58 Stun Grenade

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Posted 29 June 2005 - 01:36 AM

I love it :confused:
"The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned."

#59 z00L

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Posted 01 July 2005 - 08:12 PM

Very nice indeed :confused: gj

#60 Danial

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Posted 11 May 2006 - 01:07 AM

I haven't been around here for quite a while, but I got back into the X-COM spirit the other night just long enough to create this little piece of fan art.

Muton Army




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