Azrael Strife Posted March 2, 2007 Share Posted March 2, 2007 You have to actually equip a weapon in order to see the damage and other stats? Isn't there another way to do it? If not, this is the lamest and most annoying thing I've seen so far in AL. Link to comment Share on other sites More sharing options...
hot22shot Posted March 2, 2007 Share Posted March 2, 2007 I agree, with this it's difficult to determinate wich is the best weapon. But I think the stats must be modified by your own soldier's stats. Link to comment Share on other sites More sharing options...
Azrael Strife Posted March 2, 2007 Author Share Posted March 2, 2007 Still incredibly unhandy, I don't get what kind of reasoning was that. Would be great if someone made a mod to fix that... :roll: Link to comment Share on other sites More sharing options...
Sorbicol Posted March 2, 2007 Share Posted March 2, 2007 There is a thread somewhere on the official forums for suggested fixes required for a patch. I'd add it to those. Agree with you that it is a bit awkward but personally I'm much more concerned with the memory leak! Link to comment Share on other sites More sharing options...
Crazy Gringo Posted March 2, 2007 Share Posted March 2, 2007 It bites bigtime that 'feature' Although I just adapt to it and continue with the slaughter.*It goes on the 'room for improvements' list*This game just oozes of a bit too much 'Do it/Figure it out yourself' attitude. It just begs to be modded beyond it's orginal retail version to become more playable. Link to comment Share on other sites More sharing options...
Sorbicol Posted March 2, 2007 Share Posted March 2, 2007 Agreed Gringo, there is a bit too much figuring out of what you need to do to get some research and buildings,plus also instructions on things like how you capture and enemy soldier. On the whole all of these are fairly minor niggles, and I have thoroughly enjoyed playing the game Link to comment Share on other sites More sharing options...
Vistar Posted March 7, 2007 Share Posted March 7, 2007 I agree it's a pain, but some stats actually do change based on who is using what with certain skills. A "base" stat breakdown for everything in the glossary database would be nice though. Link to comment Share on other sites More sharing options...
Knan Posted April 15, 2007 Share Posted April 15, 2007 Ooh. A game that doesn't spoon-feed you? I like it better already! How would you rate its enjoyability compared to Enemy Unknown and Aftermath ? I kind of ran out of steam on Aftermath 2/3s through, and never picked up Aftershock, but finish Enemy Unknown every few years. Link to comment Share on other sites More sharing options...
Azrael Strife Posted July 19, 2007 Author Share Posted July 19, 2007 Playing it for good now, and I must say it's better than I imagined, so far I'm having a blast, not sure if it's correct to compare it to UFO: AS or AM, it's *almost* a different genre, completely different strategic gameplay (tactical is somewhat similar), I'd rate it way more enjoyable than UFO: Aftershock, game that turns very repetitive very quickly, this one seems to offer a lot more, my original distaste for the increased RPG elements has been diluted a little bit, I'm actually liking knowing each character by name and knowing their story, but that further increases my compulsive reaction to reload should any of them be killed, but hey, as long as it's fun... Link to comment Share on other sites More sharing options...
Slaughter Posted July 19, 2007 Share Posted July 19, 2007 Glad to hear you're enjoying yourself! Will have to take it for a REAL spin soon myself... Link to comment Share on other sites More sharing options...
Azrael Strife Posted July 23, 2007 Author Share Posted July 23, 2007 Glad to hear you're enjoying yourself! Will have to take it for a REAL spin soon myself...Do tell us what you think as well. From what I've seen so far, the difficulty is superior to Aftershock, and the AI is definitely smarter (at least a tiny bit); I never had to change tactics in AS, once I got medium armor and XM8s I didn't have but to charge against basically anything that would come up, but AL has just forced me to change tactics and actually retreat during a mission which also showed me that ALTAR forgot a very important concept: carrying your own troops out of battle! should they become unconscious, they are basically dead if you want to abort the mission, dragging them out would've been a great idea.. Oh well, right now I have my squad all dressed up in Heavy Armor and carrying standard Rifles, which were, up till now, the best for almost any combat situation, and those silly Beastmen did not prove a challenge, oh well but things have changed, the damn Beastmen have brought reinforcements, and they are not easy to take on now, as in I ran into an encounter that has simply TOO MANY enemies with too powerful weapons for me to stop them, so right now I'm forced to be on the run, praying my research brings new weapons and armor to fight back Link to comment Share on other sites More sharing options...
DreadJon Posted July 27, 2007 Share Posted July 27, 2007 If you have a weapon in the person Link to comment Share on other sites More sharing options...
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