Expansion Pack


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#101 Exe22

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Posted 04 January 2004 - 04:56 PM

that with aiming directions and officers would work, but i stil think that it requeiers some iq to aim a mortar
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#102 pemigan

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Posted 04 January 2004 - 05:20 PM

but none of the weapons / heavy weapons platforms need training right now in the game - after all we command soldiers not civilians. Why should a mortar need training and a bazooka shouldn't? Naaa training is no good. And about the mortar i think only one man would be needed to operate it. I Thought of something like in JA2 was done.

What do you mean aiming officer? You command the guy to shoot he stands deployes the mortar loads the shell and off one shot if you're lucky you'll hit the target if not he fires a second shell and so on. One mortar one man. No new complications. Just another heavy weapon in the game.

#103 pweasel

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Posted 08 January 2004 - 07:57 PM

I'd love to see some reworking in the engine, so if i have a kneeled op he has less chance of being hit than one standing up, same as with obstacles. Another good thing to have are those nifty 'dentist' mirrors SWAT has, so you can see in the corner without being watched. Also some rethinking of the "Defend Base" missions, cos if you have teleportation technology, why do you have to chinook all the way there? and why are all my ops scattered all over the base (they should be together in one of the access shafts)? and why in gawds name we don't have security cameras in the base's corridors so i can see where are those b45t4rds! ? (they could fire at them so i get 'blinded'). Flashbangs could be cool too, stunning a bio-armored dude to squeeze that last plasma shot.

#104 Obi-Mark

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Posted 12 January 2004 - 05:29 PM

Some things that have crossed my mind during base missions. Why not have two part base defense too? I mean you are outside (pity you can't climb watchtowers that are always in urban base missions) you have anti-infantry weapon emplacements (like machiengun nest), barbed wire, movement sensors (I really miss those from X-COM), securtiy cameras. Aliens start charging, you wipe the first wave, they retreat, call in their air strike (that would come in handy as well).
You have a choice, stay up get blown or retreat below and set up an ambush.

Then in base you have security cameras, movement sensors, booby traps (that would be great to have, booby trap kit, wired explosives...) and security chekpoints.

Also what I miss in game is that soldiers cannot lie down (like most snipers like to do), or roll on the ground when they see missile coming in at them. Naturally chance of hitting would be greater, but visibilty poorer, that goes for kneeling too). It would be great if you could also make your soldiers to hide behind walls and then try to knife alien as he was passing him by (yeah, heavy thermic lance would be great to have too).
It would also be great to have an X-com like HWP (heavy weapons platform). Something big, heavily armoured and with a REALLY big gun. Immune to small arms fire something you need a rocket launcher to dent.

#105 Exe22

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Posted 12 January 2004 - 07:33 PM

would have loved a hwp, caus then those f#### aliens would have had something else than my men to aim those launchers at
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#106 lemmingzappa

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Posted 14 January 2004 - 08:53 PM

I would like to see ::

1. Larger levels, which could also lead to your squad to set up small camps in the middle of a mission to survive over a long fight.

2. Maybe mounted guns that could be bought with credits to put in the camp to fight off the enemy.

3.Better graphics when going inside an alien spacecraft (i find the graphics very colourful and sickly).

4. Being able to edit your bases and make new rooms etc* like in x-com apocalypse.

5. Enemy's that look slighty more human like, but they are deformed, i think this could make it a bit more realistic.

6. I could go on forever but i cant be too picky.....................:blink:

WHAT YOU THINK OF MY IDEAS?

#107 BlackAlmaz

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Posted 15 January 2004 - 06:47 AM

i realy like the idea of a small...camp...maybe a new mission type can be added(steup out post..and defend outpost)
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#108 XCOManiac

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Posted 15 January 2004 - 10:49 AM

why not add a module wherein we can change the weapons of the fighters being sent? it seems that there is not much control given to the fighter jets, it all relies on numerical processing, a.k.a. randomly! bleck! we need control on our own jets! :blink:

#109 Exe22

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Posted 15 January 2004 - 12:48 PM

The thing i would like to see most in an exp.pack is multiplayer
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#110 lemmingzappa

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Posted 15 January 2004 - 12:49 PM

Yea I noticed that too, in x-xom apocalypse you can customize your jets weapons and armour, but in aftermath you can't. Also once you have lost your jets in aftermath do you regain them automatically? Cos' i havent seen any way of rebuilding them. Also as I mentioned in my last post, you cant build your bases, in x-com you can build different rooms and defenses, that would be much better for aftermath to have.  :blink:

#111 XCOManiac

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Posted 17 January 2004 - 02:19 AM

If expansion packs are concerned, it could be like how they did with UFO:TFTD, where the terror starts from the seas, since no mission ever comes out of a shot down ufo in the seas, right?

Questions and clarifications:
1.)Why didn't they show how the moon mission was?
2.)Can't we have a new mission area in the moon where we have to deploy bases of operations before going into the final mission at once?
3.)Why didn't the aliens use biomass in the moon since it is a self sustaining organism capable of living in space? the moon can be made a great new mission dimension...
4.)Are there actually more than one alien? I don't think so, the only alien for me are the reticulans since the latter are only mutations of earth lifeforms...

Suggestions:
1.)Can't we make use of the alien armors with the earth armors? like making a combat armor out of the alien armor...
2.)making the jets and choppers equippable, I mean giving them the ability to change weapons would make the game more enjoyable
3.)Doesn't the bases have defense mechanism against ufo attacks? they're just sitting ducks waiting for a ufo to attack them then voila, a new mission...
4.)tanks would be a great addition
5.)vehicles would be even better but that would call for a larger map...
6.)Airstrikes would rule if ever they are given the opportunity...
7.)why don't they create a new story line before aftermath? like stopping the spores from ever be releasing into the atmosphere? it would be like a prequel to aftermath where earth still has all of its glory, using its commanche, raptors, apaches, abrams, etc...

#112 Exe22

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Posted 17 January 2004 - 10:18 AM

I dosnt think ther was a way to stop the spores, they just attacked one day
They told me to get a life,
but i couldn't find anywhere to download one...

all hail the inventor of quiksave

slaughter,what are you doing here?no, put that shotgun down, i havent been spamming. step pack or i will push enter,i swear il d...boom

#113 Obi-Mark

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Posted 19 January 2004 - 06:54 PM

Expansion pack.... promised dreamland...
Bases that can be customized... with security chekpoints (automated machineguns), cameras, security fields, anti infantry mines (ones that you can see, but enemy cannot). Outer perimetar defenses (see above), anti air defenses, airstrikes, ability to climb buildings, ability to lay your soldiers down, allow them to crawl so as to be near invisible, give them Hide in shadows and move silently abilities and some blade so as to be able to knife aliens as he walked by you (attack from behind), selective fields of vision (you look in one direction you see in that direction alone, unless heavy armour, that one has sensors in it). IR goggles for night missions (those flares are useless), some exotic weaponry (someone mentioned gauss technology).
It would be cool if you could actually see your chopper as it landed (this way we can only curse chinook pilot, that way we could actually shoot him). It would also have some machine guns to clear out LZ and defend it, it would stay there throughout mission and if it was destroyed you would need to find other means of transport. Or you could arrive in APC and have it's armament to support you.
Being able to intercept with more than one squadron of fighers at the same time (just add option to wait for reinforcements). Aliens ships having anti infantry weapons as well... maybe not immediately but once you take down about 10 of them aliens start to equip them with such weapons...

#114 Cornelius OMonkeyboy

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Posted 22 February 2004 - 03:04 AM

Well, here we are!

Rifles that use the same caliber of ammo should have the same ammo!  (Eg. Steyr and M1)  It's soo annoying when you've got two(+) that use 5.56, but you can't use the one you want 'cos you don't have its' specific type!

I don't think that cyborgs etc. wouold be realistic at all despite how much fun they'd be - realistically, I don't think any kind of concerted research project could be set up
           so so on after such a catastrophiuc disaster.


Formations! Please!

New voices! (I've mentioned this elsewhere, but is anyone interested in voicing new ones?)

I agree completely about the "Delegate" function - you should be given an idea what
teams are available, what skills they have etc. and how ready they are for combat.
Also, is 2 Helicopters really out of the question? What about troop-planes etc. ? ~The Chopper's  just too damn slow!

Maybe a basic terrain/ city map somewhere on the screen? How about obscuring terrain until it's in the troops LOS?

I disagree about the training being one profession per soldier. In real armies, soldiers can apply for any weapons course (realistically speaking) and such an elite force (any small) would of course have to be capable of many skills.  (Althoughn perhaps, over-training would have some detriment compared to pure specialization)

Well, that's it for me. Congrats to anyone who's read this far!

#115 Hyperion1250

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Posted 22 February 2004 - 04:56 PM

Obi- not promised dreamland. You're asking for the wrong thing, leave that one to Mythos(now CoDo) and the Gollop brothers.

#116 Wrath

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Posted 23 February 2004 - 12:59 AM

The only thing I'd really like to see is a save-loadout option!
You have different equipment settings for different types of missions, yet you still have to unload and load every single time, taking up a lot of time.  It's really annoying!  Really though, that's my only quarrel with the game right now besides bug fixings.

#117 demios

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Posted 26 February 2004 - 03:53 AM

I've allready posted this, but as a suggestion for mod add-up, but this, this is a different story :blink:

I hope u don't mind me saying this two times. ???

You have to consider I havent finshed the game yet nor tried out any of the modes so correct me if weapon/armor/property allready exists. Thanx.

Is it possible to add new insterceptor (e.g. Su-37, Mig-29,f-24 Raptor, some kind of a spy plane to discover alien bases or surveilance satellite for tracking UFOs that are out of radar range).
And definetly, equip interceptor like in UFO3: Apocalypse. I like the idea of chopper actually landing down to battlefield. Also some kind of deployable mortar with which you could target an area at your choice and when u fire the weapon you wait for e.g. 5 secs for grenade to fall from the sky. And definetly binoculars, it's silly to go to tactical mission w/o one of them (you could search area /w it and soldiers /w better observation ability could spot enemy on greater distances), the idea of female solds being more stealth, and able to hide behind trees is also good. I think the aliens shouldn't be able to posses some of human's newest weapons because they have no way of aquiring it, unless they capture base or research center and steel tech, or (if UFO is nearby) they down your chopper and take the weapons :(. Basicly i'd like this game not to go too far with weapon types (nail guns are too much, this ain't Quake) and should be as realistic as possible. About tact. nuke, I think the idea is good, but radiation should remain during entire mission, and maps should be bigger and terrain and foliage more abundant in types. I don't miss too much base managment as in UFO 1/2/3. Windows on main screen for listing current missions and UFOs are great idea, 5 time speed settings, PSI tab in weapons section, silencer(i know this presents a technical problem), maybe some kind of deployable bunker for 1 or 2 persons (which could be destroyed /w dircet hit from some kind of grenade thrower or so). And if chopper lands, it should have some 30mm cannon in front that could be used but only in an area in front of the chopper some 30 degrees in total and would need 1 soldier to operate it. Also lying position is needed ! Sold. must be able to throw bombs from that position (deecresed range and accuracy of throwing by 1/3). And some kind of AA baterries taht u could manufacture or capture in some sort of "secure outpost point" mission. then u would be able to spread them accros ur teritory (you'd have small number of them; e.g. for every 10 bases u get 3-5 "outposts - deployable anywhere in your zone of control). That's just for now. See ya.
And guys tell me what you think of this?

#118 ziggy5540

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Posted 27 February 2004 - 04:53 AM

What would I like to see in an expantion for this game...
The game has SO much potential, and they did an awsome job with the game that we have. The release of the Official Mod pack is a step in the right direction. The game doesnt have enough publisity though, and perhaps a full fledged sequil would be better than forcing people to find a copy of the original to play the add on.
I live in Canada and read lots of Game Magazines and check all the web sites regularaly but I almost missed this game compleetly. For this game to be more succesful all it really needs is better advertising. The game is great, and if you play it you will love it. You just need to know about it first.
So back to the topic, I would like to see it NOT require the original to play, and be better advertised first and formost.
As for gameplay...
The game needs more veriety, but not too much. More "different" creatures, not just different looking. Maybe some stationary ones that are the size of entire buildings.
More veriety in the wepons you can use, the game did an awsome job with all the human wepons, but again, not much veriety. Lots of the pistols were not very different. And there were not enough heavy wepons. I loved the mobile turits (after the v1.3 patch) and more of that kind of thing would be awsome.
I would love to see vehicles, but for that to work well, the maps need to be bigger. maybe having them too big for you when you dont have vehicles.
The E3 Trailer shows the Helecopter fly over and the men drop down, if you could impliment that, you could add LOTS of veriety. Like chose where you drop your troups... maybe call in reinforcments and the possability of loosing one of your choppers. This would also solve the problem of maps getting too big.
More vehicles on the Stratagy map would be nice. It gets too boring otherwise.
More R&D is a must, and of course better tutorial stuff would be needed for this game to be more main stream. Its not too difficult of a game to play if you know what you are doing, and keeping that true while adding veriety would be a chalange.
I think you could do so much more with the charecter development and still keep it simple. You might have to make some major changes to it though. Seperate the wepon stuff from the psi stuff and then put all the other stuff together. And Make then add abilities. PSI ones and Wepon ones. Maybe change the training a bit too, make it more specialized. Like train with a particualr wepon class (something you should add more of by the way, like maybe add a whole new alien wepon class and maybe seperate the pistols and semi automatics, shotguns and assult rifles and sniper rifles, launchers and heavey wepons, and so on and so forth, but only some, not all.
More choice in what you can bring on missions would be cool, like the whole android thing and the vehicle thing, but they would have compleetly different charecter development than humans, and that might make it too complicated, as does the seperation of all the wepons. Bit if you can keep it simple enough that anyone can play then by all means. The ability to customize vehicles would be cool, like you could have a general hum-v and switch up the armour or the wepons on it. And do that too your chopper and your plains.
A big thing I missed from the old games was the ability to build your base, and something I wish they did in the original with it is alow you to place your men befor you go into the battle at them (you did have time to prepair). Also in your storage room, you didnt have the equipment you should have in them.
This may seem like alot for an expantion pack, but really its not, its just detailed.
Oh, and if they could add some multi-player aspects and maybe even twist the game around and make you the aliens, that would be cool.
Like I said though, this game has SO much potential, and with so little compatition in the ganre you could change so much and still have a great game.

#119 ziggy5540

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Posted 27 February 2004 - 05:08 AM

I compleetly forgot about the story lol
Well I hinted at it in the end, twist the story around and be the aliens is one option, and play the same game as the original.
Or you could do the whole attack their home planet thing, and it would play very similar due to the small start and need to expand your terretory in a new land.
Or you could play a different angle all together with a prequil kind of thing, and have it be the first wave deffence (but with that you are destined to lose lol)... or you could play the initial attack as the aliens.
Then there is the whole twist the story half way, and make the ending of the first game not were the game would play from. Have it maybe as the aliens won on earth, but the few people you had with you when you left the planet were not effected by it... like a compleet bio mass take over, and now your planet is covered in it, even the water... hmm... maybe you could play from under the bio mass... a new take on the tftd anyone?
I supose they would have to keep it in line with the story as it is, unless they want to make a whole new game with a similar engine... Alien vs Preditor anyone?
But this games story has FAR less potential than the game engine itself, witch is why I think Mod Tools are a vital part to this game, and to expand on them would be a great alternative to a true expantion.
If they wanted they could do kinda like the sims and just add new elements to the game engine without changeing the story at all, and if they wanted almost remove the forced story that is there right now. I would like to see something alowing us to make our own modles in this game... why cant they release a program of their own? (I know its alot of work, but if they are not making a new UFO game, why not make that?)

#120 MFA101

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Posted 29 February 2004 - 12:14 AM

Ok this might sound stupid, but one thing i REALLY miss, landing your transport, cant remember if you could pick your LZ but  actuly having to move out of the craft and take up defensive possitions was key if you wanted to get off the plane without being turned to pate... one thing i would like if not having buildings you can enter, how aobut ones you can get on top off, so many times ive wished to put my sniper on a roof and cant.

simple things, but hey, it would be nice




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