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Hyperion1250

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  1. Obi- not promised dreamland. You're asking for the wrong thing, leave that one to Mythos(now CoDo) and the Gollop brothers.
  2. Before i start, let me say that i think aftermath is a great game in its own right. Now i'm sure at least some of you know the story behind the game. It started out as the Dreamland Chronicles: Freedom Ridge and was being designed by Mythos (Developers of the Original X-Com), they lost their publisher and ended up selling the game to ALTAR. Altar decided that they were going to make an almost completely different game. I think it turned out pretty well, it's a great game. The following part should probably be in the mods forum but i only want opinions on this. DC: Freedom Ridge was supposed to have a "resistance organisation" feel to it, among other things. It's something that Aftermath also tries for, but is it just me or does it really feel like you're fighting them on a near equal basis after a little while. Granted, there's too many missions to take on yourself, but CoE doesn't work. It gives the feel of having a LARGE, POWERFUL organisation behind you and later in the game it handicaps you. Why not reduce the number of missions while increasing the impact. Reduce the number of bases and increase their effect, because the thing with CoE giving you a powerful feel also applies to having 40+ bases. Give the reticulans the upper hand that you really have to FIGHT to get. Right now you start with it, because you're on the offensive, you're always on the offensive. Base defense missions: the aliens aren't ATTACKING you, they're defending on an attack mission. They are ALWAYS DEFENDING. In X-COM the aliens were always ATTACKING you, they were PROACTIVELY trying to eliminate your team. You had to be twice as proactive in taking them out AND you had to watch your a$$ or you'd get killed. I'm not trying to hold aftermath up to X-Com standards, if i'd played JA 2 i could use it; but X-Com UFO Defense had the best ai i've ever seen: find the enemy, remain under cover, step out of cover long enough to attack quickly, return to cover, repeat. Another thing i miss is an enemy that scares me, one that i hate with a passion but respect. The Reticulans are tough the first time you meet them, and at the russian base. After that, you know you can take them; they become an annoyance, a dangerous one, but an annoyance nonetheless. You can handle them. The transgenents are a joke, unless you make a major screw up. The exceptions are Deathbellows (but there aren't enough of them to be that dangerous, nor do i want that many), fireticks on occasion, sporeblowers (in groups of 6 or more, with other enemies supporting), and a cudgel with an M82 i ran into once. I'm missing an opponent that scares me, an opponent that is by far superior to my troops. Something that eats whatever i'm shooting it with for breakfast and calmly proceeds to pull out a weapon that shoots through all three cars/trucks/buses/reinforced concrete nuclear shelters that my troops are hiding behind and eliminates half of my squad while at the same time feeding its pet flapper or [insert transgenent here]. The deliverance of that is missing here. Now what the hell was the point of this huge post? Well, could've been more brief but i wanted to try to justify what i was saying, i didn't want to seem like i was just bashing aftermath, because it's not what i'm trying to do even if it seems like it. I'm not trying to say that aftermath should be more like X-Com, or DC: Freedom Ridge. The latter is a game i'd still like to see made, but in its own right. I'd just like to see the game made tougher in some different ways than it is now, make it feel like you really are fighting a RESISTANCE movement. Aralez was talking about doing something big for his next mod, something like this is my suggestion. That's not the point, i'd just like to hear peoples opinions/suggestions/comments on the whole thing. Sorry, but i love the tank and sorry for making you read this huge thing
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