[S3 MOD] SILENT STORM: TRUE TERROR (--IN DEVELOPMENT--)


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#21 JohnnyRu

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Posted 04 February 2017 - 04:29 PM

Hello there again. Recieved letter on mail that topic has bew answers, but it was just spam. Sadly.
Any news maybe? Screeshots or smthnig:?

#22 WerHeruvim

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Posted 25 March 2017 - 12:21 PM

Hello! Alas there isn't much good news: Nival has shutdown its russian forum thus erasing all modding content like tutorials, discussion topics and many-many useful posts (e.g. all Novik's posts are lost forever). Honestly I don't need it that much (I manage to keep everything I need anyway), but still this jerk move makes me sad: so much content gone means people would unlikely go back to modding and I may be the last active russian modder left.

Anyway, let's talk about TT. It is not gone. All files and assets are saved. Sadly I am not interested to continue. At least for now.

Seeing people very -inactive- here and there is not very encouraging, especially when you actually spend your free time to make something cool. Let's admit it: Silent Storm community is dead (like this forum section). Very painful, but true.

The only good news is I am not abandoning MapEditor and modding S3. I am making something else (I started working on it long before True Terror) and it keeps getting better every day. I can't say more as I don't wish to generate too much hype or make false promises.
I may return to True Terror and finish it in the future. Or may not. Time will tell.

And the last but not least I will try to find another place with more active community (if there is any). Love discussing stuff and chatting with others.

#23 JohnnyRu

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Posted 25 March 2017 - 02:08 PM

Very sad news, comrade. Hoped to see your work in near future.
But you didn't stop and it's promising.  If you will find better place to disscus with people your work post or pm link please.
See you around. Waiting for your mod sincerrelly

#24 orc01

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Posted 28 March 2017 - 02:37 PM

Печально, бро. Ну а Нивал - да что с ними, мать их, не так?
Ну а в остальном - я тебп онимаю. Сам попиливаю моды, правда для третьего варкрафта - там и проще, и комьюнити больше, и всяких ништяков прикрутить легче. Однако, всё же, говорю, что либо игр уровня Сайлент Шторма уже никогда не будет, либо надо как-то делать их самим...

#25 WerHeruvim

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Posted 30 March 2017 - 09:24 PM

Here are some screenshots from the last mod I was working for. Some models like guns and pa were imported from APN (with Okim's permission)
Spoiler

 orc01, on 28 March 2017 - 02:37 PM, said:

Однако, всё же, говорю, что либо игр уровня Сайлент Шторма уже никогда не будет, либо надо как-то делать их самим...
Дык дело в том, что людям просто пофиг: в лучшем случае скачают, поиграют и забьют. Привыкли получать все на халяву, что ж с них взять. А тут еще и игра "древняя", а значит и интерес близок к нулю. Warcraft III хоть культовый статус имеет как и действующего успешного разработчика.

А насчет проекта по фолычу... думаю, его постигнет та же участь. Соберу отзывы по форумам, и все станет ясно. Поэтому быть может и его положу на полку, как остальные.

#26 brandeburg

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Posted 03 April 2017 - 04:50 PM

I just load your mod 3 weeks ago Dear sir.
It is good but some minors bugs frustrated me to play the originals random encounter, but My reply and feed back would be on the designated topic "Blunter & S2 redesignated.

Thank so much for your work, at least you make an happy man.
"pillerit Saksan oli parhaita"

#27 brandeburg

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Posted 08 April 2017 - 07:41 AM

I appreciate the work every modder made or are still doing.
So thank again to allow Silent Storm to get a second life.

I worked years ago with friend on my own mod, but my Maya specialist passed away 5 years ago, so all the reseach I do to create the mod are useless.
It was a special WW2 secret services campaign for allied or 3rd reich.
I actively made some research about SOE special operation executive, and OSS : special weapons, hidden explosives devices like horse dung, coal... original weapons' prices and data

2 years of research are sleeping, so if it may help. All documents are in english, very few in german.
I May open a new thread for this ?
"pillerit Saksan oli parhaita"

#28 WerHeruvim

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Posted 09 April 2017 - 05:36 AM

 brandeburg, on 08 April 2017 - 07:41 AM, said:

I appreciate the work every modder made or are still doing.
So thank again to allow Silent Storm to get a second life.

I worked years ago with friend on my own mod, but my Maya specialist passed away 5 years ago, so all the reseach I do to create the mod are useless.
It was a special WW2 secret services campaign for allied or 3rd reich.
I actively made some research about SOE special operation executive, and OSS : special weapons, hidden explosives devices like horse dung, coal... original weapons' prices and data

2 years of research are sleeping, so if it may help. All documents are in english, very few in german.
I May open a new thread for this ?
Sorry to hear it.
I believe you are allowed to open any threads you wish as long as they are useful. And I am pretty sure someone could find your docs useful.

Speaking of Maya: I know some basic stuff, so if you have questions about importing static objects like vehicles or tanks I ll gladly help.
As for characters, I can't import characters for now. Looking for someone who could explain how to do this properly.

#29 WerHeruvim

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Posted 09 April 2017 - 10:00 PM

 WerHeruvim, on 09 April 2017 - 05:36 AM, said:

As for characters, I can't import characters for now. Looking for someone who could explain how to do this properly.
Actually I have figured out already. Learned importing new character models the hard way.

#30 brandeburg

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Posted 28 May 2017 - 02:19 PM

Hi werHeruvim, sadly we got life apart from forum, and no time to do with this forum to help it to keep alive.
Anyway If it may help you I appreciate your work.
All the work I did as modding was on made 10 years ago with now "obsolete" programs.
I did Smersh NKVD special mission but never find the cost of original WW2 CCCP weapons.!

Did you really abandonned your work on TT mod,
Was it on WW2 or only postwar, did you schedulded to play Axe as well? or only CCCP or western allied?

what your new work is basing upon ? post chaos war?

Hope some other people will read your thread.
keep on going!
"pillerit Saksan oli parhaita"

#31 WerHeruvim

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Posted 07 June 2017 - 06:48 AM

 brandeburg, on 28 May 2017 - 02:19 PM, said:

Hi werHeruvim, sadly we got life apart from forum, and no time to do with this forum to help it to keep alive.
Pretty much same.

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Did you really abandonned your work on TT mod,
I stopped working on it last year. If I ever revisit this idea, mod will have tons of new stuff (models, guns etc.). Now I can make it happen. However I don't feel there is a point, and being so busy IRL doesn't help either.

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Was it on WW2 or only postwar, did you schedulded to play Axe as well? or only CCCP or western allied?
Basically it's Silent Storm Allies campaign 2.0. Think of a remastered version with new features and content but built on the same engine and for allies campaign only.

Quote

what your new work is basing upon ? post chaos war?

I was working on Fallout Chicago. See this NMA thread (http://www.nma-fallo...ication.212665/)
Took a break for a while.

#32 brandeburg

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Posted 18 June 2017 - 01:50 PM

Well, hope you will succeed.
If you need some help, I will be happy to share my work, but my modifications on the original game (in english version of course) was done with SRL and window familial, and some work are unavailable under Window 7 "64", some bugs.
"pillerit Saksan oli parhaita"

#33 WerHeruvim

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Posted 13 August 2017 - 08:38 AM

So I have continued working on this mod. Just a small update.

Like in Partisans Mod, True Terror will have some new models and objects (tanks, halftracks).

And I created some more!

In another thread Lt.Havok asked me if I could create G43 rifle.
Here is what I got:

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I imported 2 new models (Hammer and Sickle, Night Watch) and created new uniforms. These two will be unlocked during the russian missions.

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Had to work more on the russian girl though (fix neck glitch and hands). Now she looks perfect.

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Have been working on new object — Wiilys Jeep. It was a real pain. Posted Image

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This object can be destroyed.

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For more firepower can be used with Vickers!

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Some new stuff is still in development. Will reveal when it is done. Posted Image

#34 F@1kM@r

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Posted 13 August 2017 - 04:31 PM

Looks awesome!

#35 brandeburg

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Posted 17 August 2017 - 12:51 PM

Hi sir wonderful, with nigth watch import you would have access to the wolf present in it. I think Blunter speak  about having dogs in your common project, can you transfert characters too?
Can you change animation too? Silent storm need running bend down attitude instead of crouch ...
Your soviet female is wonderful too. Did you schedulde to do german Helferinen too ?

your work bring a real change in Silent storm BRAVO!

the new image loading server you use doas not allow to enlarge or zoom picture so it is (in my case) not possible to see detail as the G43.
"pillerit Saksan oli parhaita"

#36 WerHeruvim

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Posted 17 August 2017 - 11:08 PM

Thank you, brandeburg!

Almost all human models can be transferred. I can import dog/wolf models, but S3 engine can't work with NW animal skeletons (or at least I haven't found a solution yet). Last time I checked any four-legged creature in S3 was deformed pretty hard.

I am yet to learn how to create a brand new animation. I will try to experiment with it in future. Some NW animations already appered in Redesigned. NW moving animations are good, but they can't be imported for now — character model can disappear while moving (this issue needs further investigating).

SS Helferinen? I had no plans, but it is possible.

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the new image loading server you use doas not allow to enlarge or zoom picture so it is (in my case) not possible to see detail as the G43.
Did you try right clicking an image to open it in a new tab/window? Works for me.

#37 brandeburg

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Posted 18 August 2017 - 04:17 AM

double click doas not work, but open as a new page work...I am so stupid sometimePosted Image
About Helferinen I was not thinking about SS especially but any kind of them, Heer, marine or luftwaffe.

The soviet female with her pilotka cap is really good looking, with good soviet clothes, nice work.

I solve the problem I got with redesignated S1 ramdom encounters not showing: I put both french and english version and there is a conflict!

Is there no way to do vehicules moving a little bit each turn as the characters (short screen animation??? as did Novik with T34) so the team could move to prepare an ambush or to avoid the vehicule, I do not know moving 12 or 20 squares = 7m to 13meters. Just may be a stupid idea?
"pillerit Saksan oli parhaita"

#38 WerHeruvim

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Posted 18 August 2017 - 07:18 AM

brandeburg

Hey, everyone can be confused, no shame in it. I use this server just because it works fast for me, but I understand that it has some issues on different sites/forums.

For Helferinen I will need to look for concept/images and see if I can do it right. Like I said, it is possible, but may require some time.

Your idea is fine, but it requires some animating routine, at which I am not good yet. Novik used animated T34 (special skeleton and animations). However in Redesigned I tried to imitate car driving with objectsettowaypoint function, and it looked fine. I may try something like this again when the time comes.

#39 brandeburg

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Posted 18 August 2017 - 03:18 PM

nice lend lease jeep and the vickers on it is just greatful, it annouce like SdKfz 251 terrific fighting. And the explosion of windshield!!!

What do you mean wabout Helferinen concept/image ? if you need pictures of them or of uniform museum display I got them in case of, ask for them.
To have soviet female (or german) in real uniform and not strange ugly uniforms from the original game add an historic level.

But it is so sad to watch one of them crying...

Whatever well done, and I am still amazed about the work you modders are doing to revive this game.
"pillerit Saksan oli parhaita"

#40 WerHeruvim

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Posted 18 August 2017 - 10:32 PM

brandeburg, please, show them! I have something planned already, but your pictures will be very welcome! Posted Image

I saw your thread. I think it is very inspirational for anyone modding the game right now! Thank you!




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