Let's Play X-Com: Terror from the Deep


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#1 Nookrium

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Posted 29 October 2014 - 08:23 PM

Hey guys, I'm working on a new LP of the old xcom TftD,  I just finished up my Xcom Ufo Defence series so now it's time to go underwater!

If you'd like to sign up and have your name added to my crew of aquanats just leave me a message in the comments or here in this thread.



X-Com: TftD - Episode 1

#2 Zombie

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Posted 30 October 2014 - 02:11 AM

Reporting for duty sir! Posted Image

Off to watch some of your videos, thanks neptune!

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#3 NKF

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Posted 30 October 2014 - 05:07 AM

I'll be following this one with enthusiasm as well. Good luck, and don't be afraid to solve everything with high explosives. Posted Image

By the way, if you're playing the dos version with dosbox, please run this quick test to check your game version. After you capture a sub and get some Ion Beam Accelerators, try to see if they appear on your research list. If not, you likely have v1.0. I highly suggest grabbing the TFTDv2 update and get the game updated. You can get that from the files section here.

There's oodles of good reasons for this, and it's best to get this over with early while you're not too far into the game.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#4 Nookrium

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Posted 30 October 2014 - 11:12 AM

View PostZombie, on 30 October 2014 - 02:11 AM, said:

Reporting for duty sir! Posted Image

Off to watch some of your videos, thanks neptune!

- Zombie

Zombie is on the list!



NKF, I used the XcomUtil which is supposed to fix the research issues, do you think that will do it?  I'm pretty sure I'm running ver 1.0.


Oh, and Episode 2 is up



#5 Space Voyager

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Posted 30 October 2014 - 07:12 PM

I hear I make good cannon fodder... Can I please still apply?

#6 Nookrium

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Posted 31 October 2014 - 12:36 AM

View PostSpace Voyager, on 30 October 2014 - 07:12 PM, said:

I hear I make good cannon fodder... Can I please still apply?

Definitely, I still have plenty of room.  I'll get you in there as soon as I can.

#7 NKF

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Posted 31 October 2014 - 05:18 AM

View Postneptunesnookgames, on 30 October 2014 - 11:12 AM, said:

NKF, I used the XcomUtil which is supposed to fix the research issues, do you think that will do it?  I'm pretty sure I'm running ver 1.0.

As useful as it is, I actually would not recommend using XComutil for playing TFTD. While it helps work around some of the research bugs if you got them wrong, it introduces a rather frustrating bug in the two-parter missions. Considering how important they are, you really don't want your progress to be hindered by this bug.

V1.0 of TFTD has this bug in the multi-part missions where all equipment left on the ground (including items left inside the Triton) get destroyed when you move to the next part of the mission. Not the end of the world, but irritating and costly.V2.0 fixes this.

In an attempt to fix this bug, XComutil creates a new bug where your aquanauts get stripped of most of or even all of their ammo when they arrive in the next part of the mission. This makes it quite a challenge to complete the next part!

Other undesirable side effects XComutil will have is the nerfing of the final mission. It knocks out all the walls so your starting area is just a short walk away from the final objective. There is also this odd placement bug where aquanauts appear hovering outside of some transport ships rather than inside of them. This happens quite a bit with the XComutil enhanced Hammerhead map.

It's not perfect, but a fresh copy of the game with just the v2.0 update will likely yield a stabler game. Just mind the Deep Ones.

Sorry, not meaning to be preachy about it. But I've seen a fair number of TFTD LPs running with Xcomutil, one made as early as this year, that were quite badly affected by this. One got sunk on the last mission due to the vanishing ammo.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#8 Nookrium

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Posted 31 October 2014 - 11:06 AM

Hmm, you have me a bit worried now.  Will my saved game work fine after copying over to a patched version?

#9 NKF

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Posted 31 October 2014 - 11:44 AM

It certainly can't hurt to give it a try. Set up a separate copy of the game for the clean patched installation. Make a save while in the Geoscape to be on the safe side and then copy it over and give it a spin.

It should be fine, as we had a joint game running a few years back where we passed the save file around so that each player could play short segments. We did not have uniform copies of the game.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#10 Nookrium

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Posted 01 November 2014 - 08:36 PM

K, I'm gonna give it a try.  I would think there wouldn't be an issue, it's only a patch.  Thanks for letting me know about it, that could have been pretty terrible if my LP got hosed in the last mission because of it.

Also, Episode 3 is now posted: We learn the side effects of explosive ammo and reaction fire this time.



#11 Space Voyager

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Posted 04 November 2014 - 05:22 AM

So, you're a Star Wars fan, huh? Any news on the new movies being made?

#12 silencer_pl

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Posted 04 November 2014 - 07:28 AM

It's being made.
Posted ImagePosted ImagePosted Image

#13 Nookrium

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Posted 04 November 2014 - 07:33 AM

View PostSpace Voyager, on 04 November 2014 - 05:22 AM, said:

So, you're a Star Wars fan, huh? Any news on the new movies being made?

I'm an Original Trilogy fan.  I do my best to avoid any news from the new ones, if I know anything before going into a movie (or TV show) it spoils it for me.  So much that I even avoid any previews or trailers.


View Postsilencer_pl, on 04 November 2014 - 07:28 AM, said:

It's being made.

That's all I need to know, lol




@NKF  The ver 2.0 patch seemed to take just fine, thanks!

#14 Nookrium

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Posted 04 November 2014 - 11:19 AM

Episode 4 is up  



This was one of the most devastating missions I've ever had in any version of X-Com.  I'm gonna go ahead and apologize now Posted Image

#15 Zombie

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Posted 05 November 2014 - 12:59 AM

*plays TAPS for Zombie and Space Voyager* Maybe Zombie vII will be better. Posted Image

By the way, if you have an alien in an upstairs room whom you don't want to confront, there are a couple options. First, toss a grenade through the ceiling from the floor below. Second is to shoot out the floor from below. The alien will drop down so make sure your guy(s) are looking at it's back. Then you can either shoot it, or stun it. Posted Image Shooting through the floor doesn't always work though, you'll have to experiment with weapons and floor types.

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#16 NKF

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Posted 05 November 2014 - 06:21 AM

Standing underneath the platform and firing up with the Gas Cannon usually does the trick. The HE rounds just punch up through to the level above. That's why I like to keep one of them all the way through the game.

- NKF
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.

#17 Nookrium

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Posted 05 November 2014 - 09:18 AM

View PostNKF, on 05 November 2014 - 06:21 AM, said:

Standing underneath the platform and firing up with the Gas Cannon usually does the trick.

I need to get used to more explosives I think.  Screw tactical, just blow everything up.  It would feel good after a mission like this :)
I think I would have been fine if I hadn't rushed into that final room, I should have had Padme wait till next turn before running in, I just didn't think there'd be anyone still hiding out in there.    I also might need to remove the giant bullseyes that we decided to sew into our uniforms.

#18 Space Voyager

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Posted 05 November 2014 - 11:37 AM



;)

#19 Nookrium

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Posted 06 November 2014 - 11:42 AM

Episode 5 is here, time to regroup and and look past Miami.



#20 Zombie

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Posted 07 November 2014 - 01:52 AM

View PostSpace Voyager, on 05 November 2014 - 11:37 AM, said:



Posted Image

Except, you really can't justify nuking Miami back to the stone age. Toronto, maybe (j/k any Canadians). Posted Image

View Postneptunesnookgames, on 06 November 2014 - 11:42 AM, said:

Episode 5 is here, time to regroup and pretend Miami didn't happen.

FIFY. ;)

Congrats ensign Space Voyager II! :)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!




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