neptunesnookgames, on 30 October 2014 - 11:12 AM, said:
NKF, I used the XcomUtil which is supposed to fix the research issues, do you think that will do it? I'm pretty sure I'm running ver 1.0.
As useful as it is, I actually would not recommend using XComutil for playing TFTD. While it helps work around some of the research bugs if you got them wrong, it introduces a rather frustrating bug in the two-parter missions. Considering how important they are, you really don't want your progress to be hindered by this bug.
V1.0 of TFTD has this bug in the multi-part missions where all equipment left on the ground (including items left inside the Triton) get destroyed when you move to the next part of the mission. Not the end of the world, but irritating and costly.V2.0 fixes this.
In an attempt to fix this bug, XComutil creates a new bug where your aquanauts get stripped of most of or even all of their ammo when they arrive in the next part of the mission. This makes it quite a challenge to complete the next part!
Other undesirable side effects XComutil will have is the nerfing of the final mission. It knocks out all the walls so your starting area is just a short walk away from the final objective. There is also this odd placement bug where aquanauts appear hovering outside of some transport ships rather than inside of them. This happens quite a bit with the XComutil enhanced Hammerhead map.
It's not perfect, but a fresh copy of the game with just the v2.0 update will likely yield a stabler game. Just mind the Deep Ones.
Sorry, not meaning to be preachy about it. But I've seen a fair number of TFTD LPs running with Xcomutil, one made as early as this year, that were quite badly affected by this. One got sunk on the last mission due to the vanishing ammo.
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.