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He he he, nice one, Thor!

 

Anyway, in the vid the player matched the rotation of the (rotating) station. Fine. Then the ship entered the station and since the rotation has been matched, the station seems to be stationary. Which is fine. Then the ship leaves the rotation axis. If the physics were real, the speed of the rotating station would make it look as if the floor suddenly started moving in the side of the rotation. The further you leave the rotation axis (the closer you are to the "floor" of the hangar), the faster it would move relative to the ship.

 

So to actually land, one would have to circle the axis of the rotation in the same direction and with the speed of the hangar floor. Quite a feat, really.

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https://www.rockpapershotgun.com/images/14/mar/chaos6.jpg

 

Wizard Tactics with Bluff and Deception, Procedurally Generated Realms, Online Multiplayer, Co-op and a Huge Single Player Campaign

 

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As anticipated, Julian Gollop's Chaos Reborn is now seeking funding through Kickstarter.

 

RPS' Alec Meer previews the game here.

 

[Official site]

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https://mdtseed.com/assets/img/banner_front.jpg

 

MDT, the team behind the award winning S.T.A.L.K.E.R. MISERY mod, present a seminal project taking the form of an interactive book and showcasing the gravity of choice. Your choice.

 

The Seed is a modern approach to the classic genre of "Choose Your Own Adventure" gamebooks. As such, it’s a graphic, interactive novel where the choices you make have consequences for the plot branching and shape the world around you.

 

Playing our game you’ll first and foremost have the impression that you’re reading an engrossing book, with lifelike characters, plausible story, complex lore and all other characteristics that define a solid reading experience. However, there will be a multitude of factors influencing your sensory perception like background ambience and dynamic illustrations.

 

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Kickstart here.

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An Indie strategy/rogue-like about life, legacy & love from the creator of Highgrounds. Lovingly dubbed "The 5-Minute Civilization."

 

Hero Generations is a quick-playing turn-based strategy game that takes inspiration from rogue-likes, 4X strategy, and independent art games. It has been described as the offspring of Sid Meier’s Civilization, Jason Rohrer’s Passage, and The Legend of Zelda.

 

You play a rapidly aging hero that explores a procedurally generated world in search of fame and a mate to settle down with before you die. After your life ends, you continue on adventuring as your child. Depending upon your choices, your child will be either more fit to take on the world, or hobbled by your poor decisions.

 

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Kickstart here.

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