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First of the Radiant Bore DNs is a part of flagship fleet, the second one is sent to form a perimeter along the frontline edge of the rift. Two circles around the rift will take it only 30 turns. Awesome.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-40.jpg

How did you order the fleet to go that route?

 

Now that we're into it, we'll need another AI tech.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-58.jpg

AI tech research - fun for the whole emipre! :(

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How did you order the fleet to go that route?

 

Ctrl+RM cliky.

 

AI tech research - fun for the whole emipre! :(

Ain't that the truth! I'm stopping here though. I wouldn't want half of our huge empire to go into AI revolt... :(

 

Actually I thought I was pretty much decided AI research at this point would be an unnecessary gamble so I was genuinely perplexed at my own decision. :( I did drink a beer or two but by far not enough not to know what I'm doing. I guess I was sleepy and in a hurry to end the game.

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If it's available, yes. It would make him safe from AI rebellions, but he would get no benefit from all AI technologies. For benefits, he would have to research AI Slaves (if available, of course).

 

I wouldn't want half of our huge empire to go into AI revolt... :(

Aww, come on. It would be fun. By now you've won the game. :(

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Well, I would have no benefits if the revolt broke out. This is why I chose to minimize research of AI techs and gamble.

 

AI revolt was already shown, involuntarily. This would just prolong the game with little new toys to see. I'd rather see someone start a new AAR than drag this one for a hundred more turns.

 

Ha, what do you two say?! We haven't seen Liir yet, though this is no limitation. It would be fun to see an AAR from a different perspective. I was hoping for Okim to make one with his huge modification but I guess he is busy studying the fabric of SotS2.

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Heh, when you want it to happen, it won't. But when you don't...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-54.jpg

 

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0010-36.jpg

 

We fall in the rankings.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0011-35.jpg

 

Funny, the turn when AI rebellion happens is counted as no research. Zuul supervisor obviously had

the time to bust some heads.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-41.jpg

 

Next research is a no-brainer.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0012-37.jpg

 

Things are really not as bad as I feared. We also have three fleets with DNs in the vicinity. I started

building two additional fleets containing only Pope (armada CnC ship) and Radiant Bore (DN sized

space-time drilling ship) so that they will travel fast and well armed. That was quite an investment

but this is not a time to be stingy. BTW, AI holds the lower, dimmer red chunk of the known universe.

One colony is also on the other side. Guess which one will be purged last! :(

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0013-28.jpg

 

Guard fleets are grouped to larger colonies. Knowing the AI build capabilities this will not be enough

but it may stall the AI explosion for a bit. We should have no huge problem destroying this one but

one never knows.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-45.jpg

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We move all fleets to destroy the artificial intelligence rebellion as quickly as possible.

As already written, out usual guard fleets are grouped to bigger worlds to do as much damage

as possible before they are taken out. Naturally, guard fleets at worlds with no node lines remain

stationary. Even though we leave quite some AI worlds alone for the time being, the number

of battles on the first turn of the rebellion is staggering.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-36.jpg

 

What is worse is that AI was able to mass produce dreads in a single turn. This for instance was

deemed to be a non threatening colony...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0016-23.jpg

 

Now it holds a damn doomsday machine with an AI command section, strangely reminiscent of

Cylons. Which is incredibly cool, to be sure.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/AIcommandsection.gif

 

So, you know, we and AI exchange some diplomatic letters that will ensure peace for our people.

Letters are mutually beamed, with compliments from the crews. Well, one crew and one circuit.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0019-24.jpg

 

A lot of our research stations are lost.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0026-13.jpg

 

At least the AI is building ships in Human part of the rift as well...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0027-16.jpg

 

Our Flagship and its swarm is heading straight for AI HW, it is far too dangerous to leave it to the

machines for long. A turn away we have nine DNs, they have three. And we have a plethora of combat

destroyers. This is going to be easy.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0028-11.jpg

 

Unless... it is not. AI is spewing ships like hot potatoes! Suddenly it has multiple DN fleets all over!

Three DNs? Try EIGHT! BTW, only two of our DNs are actual battle DNs, the rest is an extra CnC DN,

support, node drilling equipment and mobile construction.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0030-6.jpg

 

First battle use of our flagship is not as flashy as we'd like, but the battle is worth watching nevertheless.

 

The results are a cold shower, a call to awakening.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0041-3.jpg

 

It is the end of the swarm, this much is certain. Sadly, as I kinda liked this space popcorn. Would've liked

it a whole lot better if those were enemy ships going off instead of ours. Right now we don't have the

money to just add three more DNs to the FS fleet...

 

As next turn is bound to present us newly baked AI dreads, we correct the fleet layout.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0042-1.jpg

 

Radiant Bore is put to the front, to discharge those node cannons into the AI face, than we'll try to

survive on flagship, a Mind Opener heavy duty war machine (built just for the case our swarm

scenario fails) and the extra CnC dread (Pope class). And some popcorn. Mobile construction ships

will most likely be scratched.

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Fierce combat continues. At Ekkep we had no illusions of a victory, so we strafe the colony and raze it.

Better to destroy the source than nothing. Still, AI catches up with our fleet and we lose a DN.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-77.jpg

 

At AI homeworld (if there is such a thing) things go better. What I thought would make a good

movie due to having a Radiant Bore DN in front, just waiting to discharge those three node cannons,

turned out to be a huge AI mistake. It forgot to build a CnC ship or two.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-59.jpg

(there is a red triangle in the upper right corner)

 

Facing a single opponent the radiant bore is changed for the extra Pope class DN. Pope is sent to glass

the AI colony while Church and Mind Opener deal with enemy ships with ease.

 

Also, interesting - AI ships can be taken! I don't think I ever did this before... TTY-3992 is ours!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-55.jpg

 

AI HW is no more. That is a relief!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-48.jpg

 

COME ON, COME ON!!! https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/onfire.gif

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-46.jpg

 

This was an interesting encounter. Radiant Bore sent all five enemy dreadnoughts flying through

nodespace to a nearby world but sadly none was destroyed. Must film one of these.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-42.jpg

 

If you want to know how to get into AI face, click HERE...

 

Some of the colonies are reclaimed.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-37.jpg

 

Then, a turn early, we get a breakthrough!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0015-25.jpg

 

I don't know why red colour is this mangled, but what it says is GOOD! A whole lot of AI ships were

crippled and all but one AI colonies are destroyed! It will not last as AI colonizes every world it comes

by with no need for colonizers, but right now the picture is very optimistic.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0016-24.jpg

 

In a good Zuul tradition, we want SLAVES!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0011-36.jpg

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You can turn on info during the battle and see green, yellow and red crosses as rough indicators. Even that was added due to popular demand. SotS was supposed to only give visual clues like sparks and destroyed sections, which it does pretty good.

 

EDIT: For enemy units it is visual clues only.

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Our second Pope+Radiant Bore vs. AI encounter. I was feeling pretty upbeat due to the first one.

Until some EMPs were shot up our Radiant Bore's arse. All our node cannons' cool-down times kept

being reset so they never fired... In the end I was pretty lucky to only lose the CnC ship, as

Radiant Bore dread is very expensive.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-78.jpg

 

AI is drilling its own space-time tunnels. Bad, bad thing.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0002-69.jpg

 

Our Illuminati cruiser, sent to far reaches of Human space, has an interesting discovery.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-69.jpg

 

To give a better view of the actual location (pink cross):

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-56.jpg

 

End of our Zuul swarm dream. Devourers are being decommissioned. They will make a nice addition

to former Hiver, later AI homeworld's infrastructure.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0006-45.jpg

 

When our flagship fleet fought an AI fleet with its own radiant bore, we stayed well away from its node

cannons. These 12 poor destroyers were caught in their blasts though, to find themselves in a company

of five AI dreadnoughts. We all agreed that they have very little chance of success, so both the flagship

and these guys jump to a designated system. To fight the other five to seven AI dreadnoughts.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-49.jpg

 

Not a happy sight.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-60.jpg

 

And as if all interesting discoveries were waiting for this update...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-47.jpg

 

Puppet master. At turn 326.

 

I was wondering about a grand menace but I thought we must have missed it, that it was already

destroyed on the other side of the rift before we got there. I was wrong for the first time in my life https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/pinochio.gif

and here comes a Puppet master. I wonder if AI virus has an effect on Puppet master's forces

as well. I must get a ship or two into its vicinity to observe the fights so that it is not destroyed

by autoresolve. As this is in Human space, it could turn into worse nightmare. Cool or what?!

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https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0027-17.jpg

 

:argh:

 

Seriously, what the hell? GRAND menace?!

 

Not if I have any say in this! This is autoresolve issue, and a reason for my huge joy when Kerberos

announced that autoresolve would actually play the battles in SotS2. Ok, so if I don't want this to

happen, I need to cheat. Which means using a time displacing technology (read: loading from an

older save) and jump back to turn 324. In this not so distant history we built some Pitch Black

destroyers, a support or two and sent them to meet the puppeteer. Welcoming party was built in

a turn and sent in turn 325.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0029-10.jpg

 

The good part is that everything else happened pretty much the same as was already written. Luckily

grand menaces are timed a few turns in advance so PM came just as planned.

 

So, here goes a big NO to autoresolve!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0033-6.jpg

 

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0034-5.jpg

 

Results are very, very different from last time. I did my best (which, as it turns out, is not good) to

make a movie out of this. My huge wish to see PM at all times led to poor ship management and

gave the contrary results.

 

 

So, instead of PM being eliminated, it survived and has also taken some followers.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0036-5.jpg

 

And goes for more.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0040-3.jpg

 

No, our ships will not be present. I can't go babysitting a grand menace through the whole galaxy.

It has a good start, I hope AR will be a bit more fair this time.

 

The good news.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0039-4.jpg

 

The bad news.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0043-2.jpg

 

What, is Puppet Master not good enough for them monkeys?! Or do they think AI is not good enough

for us?

 

This happens just when my fleets are quite battered and all of the assault fleets are joined to form

two leftovers of what used to be six large fleets with innumerable battle ships. One of the two fleets

is thinned down to not having enough ships of the line and a last surviving Devourer had to be fielded.

 

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/devourer.gif

 

We are regrouping at former AI HW whose infrastructure is being rebuilt and is just becoming useful.

And will be used to go heavily into debt.

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To be frank I was getting worried due to lack of activity from Human side. I was afraid the AI may have fallen into some sort of passive loop or whatever and would sit the game out. So their attack is a good sign in that respect. :( I did want to keep some forces around their entry points but AI demanded everything. The virus may have changed that somehow so I will be able to commit some forces to Human front. I'll have to anyway as two of their fleets can cause utter havoc in no time if left unchecked.

 

Also there is a single fleet left on the Zuul part of the Human side and that one will be put into action to divert attention.

 

We'll see where it goes after that...

 

Otherwise I already have Argos Naval Yard. This is why you see ships like Devourer. Bought it on day one, well worth the money. Have you tried going through Steam support?

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Ouch! I hope you didn't lose any money on this. And install ANY ASAP! :)

 

Lately I have problems finding any time to play, still I managed to squeeze a turn in.

 

Our empire goes into heavy debt in an effort to defend on two fronts. Luckily this is not a huge

problem with Zuul, as there is no morale factor.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-79.jpg

 

This is the result of not being prepared at all times.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-57.jpg

 

The other Human attack fleet was not as lucky. They ran into our only defending fleet on the other

side of the rift. And were never heard from again. They were good though. Of good taste, that is. https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/evil4.gif

They do pack a nasty punch with their impactors though. Spicy, he he he!

 

Puppet Master continues to harass the known universe. Another Human colony is busted.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0002-70.jpg

 

It is slightly disturbing to see it this close to our own colonies.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-61.jpg

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