Veki Posted November 17, 2011 Report Share Posted November 17, 2011 First of the Radiant Bore DNs is a part of flagship fleet, the second one is sent to form a perimeter along the frontline edge of the rift. Two circles around the rift will take it only 30 turns. Awesome.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-40.jpgHow did you order the fleet to go that route? Now that we're into it, we'll need another AI tech.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-58.jpgAI tech research - fun for the whole emipre! Link to comment Share on other sites More sharing options...
Space Voyager Posted November 17, 2011 Author Report Share Posted November 17, 2011 How did you order the fleet to go that route? Ctrl+RM cliky. AI tech research - fun for the whole emipre! Ain't that the truth! I'm stopping here though. I wouldn't want half of our huge empire to go into AI revolt... Actually I thought I was pretty much decided AI research at this point would be an unnecessary gamble so I was genuinely perplexed at my own decision. I did drink a beer or two but by far not enough not to know what I'm doing. I guess I was sleepy and in a hurry to end the game. Link to comment Share on other sites More sharing options...
silencer_pl Posted November 18, 2011 Report Share Posted November 18, 2011 Ain't going for AI Virus makes you safe from AI revolt ? Link to comment Share on other sites More sharing options...
Veki Posted November 18, 2011 Report Share Posted November 18, 2011 If it's available, yes. It would make him safe from AI rebellions, but he would get no benefit from all AI technologies. For benefits, he would have to research AI Slaves (if available, of course). I wouldn't want half of our huge empire to go into AI revolt... Aww, come on. It would be fun. By now you've won the game. Link to comment Share on other sites More sharing options...
Space Voyager Posted November 18, 2011 Author Report Share Posted November 18, 2011 Well, I would have no benefits if the revolt broke out. This is why I chose to minimize research of AI techs and gamble. AI revolt was already shown, involuntarily. This would just prolong the game with little new toys to see. I'd rather see someone start a new AAR than drag this one for a hundred more turns. Ha, what do you two say?! We haven't seen Liir yet, though this is no limitation. It would be fun to see an AAR from a different perspective. I was hoping for Okim to make one with his huge modification but I guess he is busy studying the fabric of SotS2. Link to comment Share on other sites More sharing options...
Space Voyager Posted November 18, 2011 Author Report Share Posted November 18, 2011 :( Ah well crap. Link to comment Share on other sites More sharing options...
Space Voyager Posted November 21, 2011 Author Report Share Posted November 21, 2011 Heh, when you want it to happen, it won't. But when you don't...https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-54.jpg https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0010-36.jpg We fall in the rankings.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0011-35.jpg Funny, the turn when AI rebellion happens is counted as no research. Zuul supervisor obviously hadthe time to bust some heads.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-41.jpg Next research is a no-brainer.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0012-37.jpg Things are really not as bad as I feared. We also have three fleets with DNs in the vicinity. I started building two additional fleets containing only Pope (armada CnC ship) and Radiant Bore (DN sized space-time drilling ship) so that they will travel fast and well armed. That was quite an investmentbut this is not a time to be stingy. BTW, AI holds the lower, dimmer red chunk of the known universe.One colony is also on the other side. Guess which one will be purged last! https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0013-28.jpg Guard fleets are grouped to larger colonies. Knowing the AI build capabilities this will not be enoughbut it may stall the AI explosion for a bit. We should have no huge problem destroying this one but one never knows. https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-45.jpg Link to comment Share on other sites More sharing options...
Veki Posted November 22, 2011 Report Share Posted November 22, 2011 Link to comment Share on other sites More sharing options...
Thorondor Posted November 23, 2011 Report Share Posted November 23, 2011 :: Link to comment Share on other sites More sharing options...
Space Voyager Posted November 28, 2011 Author Report Share Posted November 28, 2011 We move all fleets to destroy the artificial intelligence rebellion as quickly as possible.As already written, out usual guard fleets are grouped to bigger worlds to do as much damageas possible before they are taken out. Naturally, guard fleets at worlds with no node lines remainstationary. Even though we leave quite some AI worlds alone for the time being, the numberof battles on the first turn of the rebellion is staggering.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-36.jpg What is worse is that AI was able to mass produce dreads in a single turn. This for instance wasdeemed to be a non threatening colony...https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0016-23.jpg Now it holds a damn doomsday machine with an AI command section, strangely reminiscent ofCylons. Which is incredibly cool, to be sure.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/AIcommandsection.gif So, you know, we and AI exchange some diplomatic letters that will ensure peace for our people.Letters are mutually beamed, with compliments from the crews. Well, one crew and one circuit.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0019-24.jpg A lot of our research stations are lost.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0026-13.jpg At least the AI is building ships in Human part of the rift as well...https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0027-16.jpg Our Flagship and its swarm is heading straight for AI HW, it is far too dangerous to leave it to themachines for long. A turn away we have nine DNs, they have three. And we have a plethora of combat destroyers. This is going to be easy.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0028-11.jpg Unless... it is not. AI is spewing ships like hot potatoes! Suddenly it has multiple DN fleets all over! Three DNs? Try EIGHT! BTW, only two of our DNs are actual battle DNs, the rest is an extra CnC DN, support, node drilling equipment and mobile construction.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0030-6.jpg First battle use of our flagship is not as flashy as we'd like, but the battle is worth watching nevertheless. The results are a cold shower, a call to awakening.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0041-3.jpg It is the end of the swarm, this much is certain. Sadly, as I kinda liked this space popcorn. Would've likedit a whole lot better if those were enemy ships going off instead of ours. Right now we don't have themoney to just add three more DNs to the FS fleet... As next turn is bound to present us newly baked AI dreads, we correct the fleet layout.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0042-1.jpg Radiant Bore is put to the front, to discharge those node cannons into the AI face, than we'll try tosurvive on flagship, a Mind Opener heavy duty war machine (built just for the case our swarm scenario fails) and the extra CnC dread (Pope class). And some popcorn. Mobile construction shipswill most likely be scratched. Link to comment Share on other sites More sharing options...
Space Voyager Posted December 2, 2011 Author Report Share Posted December 2, 2011 Fierce combat continues. At Ekkep we had no illusions of a victory, so we strafe the colony and raze it. Better to destroy the source than nothing. Still, AI catches up with our fleet and we lose a DN.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-77.jpg At AI homeworld (if there is such a thing) things go better. What I thought would make a goodmovie due to having a Radiant Bore DN in front, just waiting to discharge those three node cannons,turned out to be a huge AI mistake. It forgot to build a CnC ship or two.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-59.jpg(there is a red triangle in the upper right corner) Facing a single opponent the radiant bore is changed for the extra Pope class DN. Pope is sent to glassthe AI colony while Church and Mind Opener deal with enemy ships with ease. Also, interesting - AI ships can be taken! I don't think I ever did this before... TTY-3992 is ours!https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-55.jpg AI HW is no more. That is a relief!https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-48.jpg COME ON, COME ON!!! https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/onfire.gifhttps://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-46.jpg This was an interesting encounter. Radiant Bore sent all five enemy dreadnoughts flying through nodespace to a nearby world but sadly none was destroyed. Must film one of these.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-42.jpg If you want to know how to get into AI face, click HERE... Some of the colonies are reclaimed.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-37.jpg Then, a turn early, we get a breakthrough!https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0015-25.jpg I don't know why red colour is this mangled, but what it says is GOOD! A whole lot of AI ships werecrippled and all but one AI colonies are destroyed! It will not last as AI colonizes every world it comesby with no need for colonizers, but right now the picture is very optimistic.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0016-24.jpg In a good Zuul tradition, we want SLAVES!https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0011-36.jpg Link to comment Share on other sites More sharing options...
silencer_pl Posted December 2, 2011 Report Share Posted December 2, 2011 I have a question - how do you see the health of current units ? I think I have all options on but I dont see it. Link to comment Share on other sites More sharing options...
Space Voyager Posted December 2, 2011 Author Report Share Posted December 2, 2011 You can turn on info during the battle and see green, yellow and red crosses as rough indicators. Even that was added due to popular demand. SotS was supposed to only give visual clues like sparks and destroyed sections, which it does pretty good. EDIT: For enemy units it is visual clues only. Link to comment Share on other sites More sharing options...
Space Voyager Posted December 7, 2011 Author Report Share Posted December 7, 2011 Our second Pope+Radiant Bore vs. AI encounter. I was feeling pretty upbeat due to the first one.Until some EMPs were shot up our Radiant Bore's arse. All our node cannons' cool-down times kept being reset so they never fired... In the end I was pretty lucky to only lose the CnC ship, asRadiant Bore dread is very expensive. https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-78.jpg AI is drilling its own space-time tunnels. Bad, bad thing.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0002-69.jpg Our Illuminati cruiser, sent to far reaches of Human space, has an interesting discovery.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-69.jpg To give a better view of the actual location (pink cross):https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-56.jpg End of our Zuul swarm dream. Devourers are being decommissioned. They will make a nice additionto former Hiver, later AI homeworld's infrastructure.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0006-45.jpg When our flagship fleet fought an AI fleet with its own radiant bore, we stayed well away from its node cannons. These 12 poor destroyers were caught in their blasts though, to find themselves in a companyof five AI dreadnoughts. We all agreed that they have very little chance of success, so both the flagshipand these guys jump to a designated system. To fight the other five to seven AI dreadnoughts.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-49.jpg Not a happy sight.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-60.jpg And as if all interesting discoveries were waiting for this update...https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-47.jpg Puppet master. At turn 326. I was wondering about a grand menace but I thought we must have missed it, that it was already destroyed on the other side of the rift before we got there. I was wrong for the first time in my life https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/pinochio.gifand here comes a Puppet master. I wonder if AI virus has an effect on Puppet master's forcesas well. I must get a ship or two into its vicinity to observe the fights so that it is not destroyedby autoresolve. As this is in Human space, it could turn into worse nightmare. Cool or what?! Link to comment Share on other sites More sharing options...
Thorondor Posted December 7, 2011 Report Share Posted December 7, 2011 Very cool! :: So keep your cool, Executor, and dish out the pain as your forefathers taught you! Link to comment Share on other sites More sharing options...
Veki Posted December 7, 2011 Report Share Posted December 7, 2011 AI rebellion, VN HW, Puppet Master. This is great!This will be very interesting. Link to comment Share on other sites More sharing options...
silencer_pl Posted December 7, 2011 Report Share Posted December 7, 2011 Cool. Please also fight Von Neuman homeworld - I hate those fuckers spcialy Berserkers. Link to comment Share on other sites More sharing options...
Space Voyager Posted December 7, 2011 Author Report Share Posted December 7, 2011 I wanted to provoke one for ages but they never attacked any of my worlds with a fleet nearby, dammit! Link to comment Share on other sites More sharing options...
Space Voyager Posted December 13, 2011 Author Report Share Posted December 13, 2011 https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0027-17.jpg Seriously, what the hell? GRAND menace?! Not if I have any say in this! This is autoresolve issue, and a reason for my huge joy when Kerberosannounced that autoresolve would actually play the battles in SotS2. Ok, so if I don't want this tohappen, I need to cheat. Which means using a time displacing technology (read: loading from anolder save) and jump back to turn 324. In this not so distant history we built some Pitch Black destroyers, a support or two and sent them to meet the puppeteer. Welcoming party was built in a turn and sent in turn 325.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0029-10.jpg The good part is that everything else happened pretty much the same as was already written. Luckily grand menaces are timed a few turns in advance so PM came just as planned. So, here goes a big NO to autoresolve!https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0033-6.jpg https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0034-5.jpg Results are very, very different from last time. I did my best (which, as it turns out, is not good) tomake a movie out of this. My huge wish to see PM at all times led to poor ship management andgave the contrary results. So, instead of PM being eliminated, it survived and has also taken some followers. https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0036-5.jpg And goes for more.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0040-3.jpg No, our ships will not be present. I can't go babysitting a grand menace through the whole galaxy.It has a good start, I hope AR will be a bit more fair this time. The good news.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0039-4.jpg The bad news.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0043-2.jpg What, is Puppet Master not good enough for them monkeys?! Or do they think AI is not good enoughfor us? This happens just when my fleets are quite battered and all of the assault fleets are joined to form two leftovers of what used to be six large fleets with innumerable battle ships. One of the two fleetsis thinned down to not having enough ships of the line and a last surviving Devourer had to be fielded. https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/devourer.gif We are regrouping at former AI HW whose infrastructure is being rebuilt and is just becoming useful.And will be used to go heavily into debt. Link to comment Share on other sites More sharing options...
silencer_pl Posted December 13, 2011 Report Share Posted December 13, 2011 When you think you are in charge the AI always has an Ace in its sleeve. BTW SW, are you getting that Argos Naval Yard expansion ? I am unable to buy it because steam has some strange bug as it dosen't detect that I have ultimate collection. Link to comment Share on other sites More sharing options...
Space Voyager Posted December 13, 2011 Author Report Share Posted December 13, 2011 To be frank I was getting worried due to lack of activity from Human side. I was afraid the AI may have fallen into some sort of passive loop or whatever and would sit the game out. So their attack is a good sign in that respect. I did want to keep some forces around their entry points but AI demanded everything. The virus may have changed that somehow so I will be able to commit some forces to Human front. I'll have to anyway as two of their fleets can cause utter havoc in no time if left unchecked. Also there is a single fleet left on the Zuul part of the Human side and that one will be put into action to divert attention. We'll see where it goes after that... Otherwise I already have Argos Naval Yard. This is why you see ships like Devourer. Bought it on day one, well worth the money. Have you tried going through Steam support? Link to comment Share on other sites More sharing options...
silencer_pl Posted December 13, 2011 Report Share Posted December 13, 2011 Yeah I tried - but they will respond in a week or so... Link to comment Share on other sites More sharing options...
silencer_pl Posted December 16, 2011 Report Share Posted December 16, 2011 OMFG - stupid me - I see that complete collection already has this - yet when you go to the DLC page in steam it says thaty you can buy this if you have complete collection - blah stupid stupid stupid. Link to comment Share on other sites More sharing options...
Space Voyager Posted December 19, 2011 Author Report Share Posted December 19, 2011 Ouch! I hope you didn't lose any money on this. And install ANY ASAP! Lately I have problems finding any time to play, still I managed to squeeze a turn in. Our empire goes into heavy debt in an effort to defend on two fronts. Luckily this is not a hugeproblem with Zuul, as there is no morale factor. https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-79.jpg This is the result of not being prepared at all times.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-57.jpg The other Human attack fleet was not as lucky. They ran into our only defending fleet on the other side of the rift. And were never heard from again. They were good though. Of good taste, that is. https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/evil4.gifThey do pack a nasty punch with their impactors though. Spicy, he he he! Puppet Master continues to harass the known universe. Another Human colony is busted.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0002-70.jpg It is slightly disturbing to see it this close to our own colonies.https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-61.jpg Link to comment Share on other sites More sharing options...
silencer_pl Posted December 19, 2011 Report Share Posted December 19, 2011 No money loss because steam didn't let me buy it - you see it isn't that bad afterall. When you will finish this AAR I will do my own - keeps you motivated to finish quickly Link to comment Share on other sites More sharing options...
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